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    How Hollow Knight Silksong's 0.1% Achievements Broke and Rebuilt Me in 2026 Hollow Knight: Silksong bench locations and brutal achievements challenge even veteran players, making every victory in Pharloom hard-earned. I never thought a game about a tiny bug princess with a needle could make me question my existence. But here I am, deep into 2026, still replaying Hollow Knight: Silksong like it is a personal grudge. The latest balance patch has certainly softened some of the early game's rougher edges, yet Silksong remains the kind of sequel that looks at your hundreds of hours in the original and just laughs. The movement is deeper, the combat is meaner, and the achievements? They are definitely not for the faint of heart. Navigating Pharloom without losing my mind meant learning every bench location like the back of my hand. Those small safe havens became my lifeline, especially when I attempted some of the game's most brutal challenges. Even with benches, though, the real horror starts when you open the achievement menu. When Silksong first launched in 2025, a few achievements were already hovering at just about 0.1 or 0.2 percent completion. Now in 2026? Those numbers have barely moved. I get it. To earn some of them, you have to beat the entire game a second time in Steel Soul mode, where a single death erases everything. No retries. No checkpoints. Just memory, muscle, and a whole lot of anxiety. I tried Steel Soul once. Honestly? My longest run lasted nearly five hours. Then a regular enemy, the kind I had killed a hundred times before, caught me mid-dash. I just sat there, controller still in my hands, staring at the death screen. Silence. I did not rage quit; I just... sat. That is when I realized Silksong's hardest achievements are not mistakes. They are designed for a very specific kind of player — the ones who want bragging rights that take years to earn. The game also mixes in speedrun challenges on top of Steel Soul completion, which turns an already punishing experience into an absolute nightmare. Unlike traditional RPGs that can be ground out with enough time and effort, Silksong's hardest achievements can take years of practice to master. It mirrors the original Hollow Knight in that way, and maybe that is why I keep coming back. There is something weirdly appealing about a challenge that does not care about my feelings. But if Steel Soul or speedrunning is not your thing? Trust me, there is still plenty to do. The newly implemented Wish system and those adorable NPCs who would be completely helpless without Hornet make the side content just as rewarding as the main story. I spent an entire weekend chasing the 'Great Taste of Pharloom' quest, and it forced me to unlock locales and items I had completely missed. That quest is no joke, but it is the good kind of brutal. Here is a quick breakdown of how different challenge types have treated me so far in 2026: Challenge Type What It Demands My Experience Steel Soul completion Beat the whole game without dying Five hours down the drain Speedrun achievements Finish under strict time limits I am not built for this, honestly Inventory completion Find every item and upgrade Doable and oddly satisfying Alternative endings See every story conclusion Rewarding, less rage-inducing Those alternative endings and inventory completion achievements are much more forgiving, and they still offer fun challenges for players of all skill levels. I found myself enjoying those far more because they let me appreciate Hornet's journey instead of just surviving it. By this point in 2026, I still have not unlocked every impossible achievement. Maybe I never will. But every time I return to Pharloom, I learn a little more about patience and precision. And honestly? That might be the real reward. That relentless pursuit of mastery extends beyond the game itself. For those of us who love testing our limits in games like Silksong, patience is a virtue that carries over into how we buy games too. I have learned the hard way that impulse-buying every title that looks challenging just drains the wallet and the willpower. These days, I wait for the right moment to strike. That is exactly why I started checking a reliable [steam sale tracker]( before adding anything new to my backlog. It lets me grab the games I actually want at a price that does not sting when I inevitably fail twenty times in a row. Between grinding through Steel Soul attempts and hunting down hidden treasures, I can build a library of brutally hard games without breaking the bank. https://dealnesthq.com
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    Fanfic wise I actually have community.fanbards.net for general fan related content. community.evamadeonline.com for Evangelion specific content, and community.starbase-42.com for Star Trek. Been trying to work on ideas for story archiving using Drupal, Wordpress, and some original projects at storytellerarchive.com but all my drupal pages are down at the moment as I migrate servers.
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