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Topics from outside of this forum. Views and opinions represented here may not reflect those of this forum and its members.

  • Fediverse memes

    Memes about the Fediverse.

    Rules

    General
    1. Be respectful
    2. Post on topic
    3. No bigotry or hate speech
    4. Memes should not be personal attacks towards other users
    5. We are not YPTB. If you have a problem with the way an instance or community is run, then take it up over at [email protected].
      • Addendum: Yes we know that you think ml/hexbear/grad are tankies and or .world are a bunch of liberals but it gets old quickly. Try and come up with new material.
    6. This is not the place to start flamewars between Lemmy, Mbin and Piefed.
    7. No generative AI content (instance rule)

    Elsewhere in the Fediverse

    Other relevant communities:

    • [email protected]
    • [email protected]
    • [email protected]
    • [email protected]
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  • Fediverse

    A community to talk about the Fediverse and all it’s related services using ActivityPub (Mastodon, Lemmy, Mbin, etc).

    If you wanted to get help with moderating your own community then head over to [email protected]!

    Rules

    • Posts must be on topic.
    • Be respectful of others.
    • Cite the sources used for graphs and other statistics.
    • Follow the general Lemmy.world rules.

    Learn more at these websites: Join The Fediverse Wiki, Fediverse.info, Wikipedia Page, The Federation Info (Stats), FediDB (Stats), Sub Rehab (Reddit Migration)

  • Meta

    Not that Meta, but meta-discussions about this site, its contents, moderation concerns, governance, etc. all go here.

  • Fediverse

    Welcome!

    Can you imagine, years ago how the internet was before? We know Facebook, Twitter, Tiktok, Youtube. We knew blogger, Tumblr, Skyrock… and long before, it was the forum era as phpBB..and mail-lists.

    And now with ActivityPub, we are reshaping the web, and achieving much more with lots of freedom. So thank you all, and welcome 🤟😁

    Our threads

    • [Monthly thread] What fediverse feature/UI do you enjoy the most?
    • [Weekly thread] Let’s explore the fediverse ! 🤓

    Wiki

    • How to present the threadiverse to redditors (rewritting)
    • PieFed overview
    • [Mbin overview]

    Resources

    • Wiki join the fediverse
    • ActivityPub
    • What is the Fediverse?

    Related communities

    • [email protected] Are you new on the threadiverse ? Come and say hello :3
    • [email protected] for discovering the latest communities :)
    • [email protected] (for testing on lemmy)
    • [email protected] (for testing on PieFed)
    • [email protected]
    • [email protected]

    If you want to donate, double check on the official website and report any problem to mod team

    Social network

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    • Flarum | git | donation

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    Selfhosting on Mobile
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    • WriteFreely | git | donate

    Microblog

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    • Mastodon | git | donate

    Event

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    Book

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    Culture review

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    Short-video

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    Video

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    Image Credits :
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    Banner : David Revoy licence : CC-BY-4.0

    Rules

    Moderation process
    We all make mistakes,

    If your comment is reported, and brings up a complex issue, we will reach out to you and ask you to rephrase it.

    Our goal, is to create a serene space for discussion. Nothing more.

    If the post isn’t edited to remove hurtful language element, we will have to remove it. It would be a shame because your comment was interesting and you took some time to write it.

    In case of xenophobia, racism, transphobia, homophobia or harassment, it will be a permanent ban.

    • Remember the human: no insults, no aggression, no harassment between users. 🫂
    • Xenophobia, racism, transphobia and other forms of discrimination are forbidden.🌈
    • No duplication. No spam. Avoid paywalls if possible or do a little summary.☔
    • Use the “Report” function to report content that contravenes the rules.🏴
    • Content must be related to Fediverse.
    • This is not a place to re-litigate and perpetuate fedi-conflict. Take it to dedicated communities.
  • FediCon

    Topics and dispatches about the annual FediCon conference in Vancouver, BC

  • General Discussion

    General non-specific discussion about ActivityPub-related topics.

  • Social Web Foundation

    Towards a bigger, better fediverse

  • Moderation & Server Administration

    Topics about installing, maintaining, moderating a fediverse instance, and more.

  • Technical Support

    Need help with installing or configuring NodeBB? Look here.


    This is a forum category containing topical discussion. You can start new discussions by mentioning this category.

  • Forums and Threaded Discussions Task Force

    Discussion and announcements related to the SWICG Forums and Threaded Discussions Task Force.

    This profile is a discussion forum category and shares content from users who post in its discussions.

  • Online Persona's Blog

    ⚠️ Admin Note: This is a personal blog community, only the blog author may post in this community.

    Random thoughts related to programming

    Credits

    Icon created on Craiyon

  • ActivityPub

    Focused discussion related to ActivityPub integration in NodeBB

  • Bug Reports
    Found a bug? Why not make a bug report here?

    This is a forum category containing topical discussion. You can start new discussions by mentioning this category.

  • Developer FAQ
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  • NodeBB Development

    Stay tuned here to hear more about new releases and features of NodeBB!


    This is a forum category containing topical discussion. You can start new discussions by mentioning this category.

  • Fediverse memes

    Memes about the Fediverse.

    Rules

    General
    1. Be respectful
    2. Post on topic
    3. No bigotry or hate speech
    4. Memes should not be personal attacks towards other users
    5. We are not YPTB. If you have a problem with the way an instance or community is run, then take it up over at [email protected].
      • Addendum: Yes we know that you think ml/hexbear/grad are tankies and or .world are a bunch of liberals but it gets old quickly. Try and come up with new material.
    6. This is not the place to start flamewars between Lemmy, Mbin and Piefed.
    7. No generative AI content (instance rule)

    Elsewhere in the Fediverse

    Other relevant communities:

    • [email protected]
    • [email protected]
    • [email protected]
    • [email protected]
    • [email protected]

  • Fediverse

    A community to talk about the Fediverse and all it’s related services using ActivityPub (Mastodon, Lemmy, Mbin, etc).

    If you wanted to get help with moderating your own community then head over to [email protected]!

    Rules

    • Posts must be on topic.
    • Be respectful of others.
    • Cite the sources used for graphs and other statistics.
    • Follow the general Lemmy.world rules.

    Learn more at these websites: Join The Fediverse Wiki, Fediverse.info, Wikipedia Page, The Federation Info (Stats), FediDB (Stats), Sub Rehab (Reddit Migration)


  • Meta

    Not that Meta, but meta-discussions about this site, its contents, moderation concerns, governance, etc. all go here.


  • Fediverse

    Welcome!

    Can you imagine, years ago how the internet was before? We know Facebook, Twitter, Tiktok, Youtube. We knew blogger, Tumblr, Skyrock… and long before, it was the forum era as phpBB..and mail-lists.

    And now with ActivityPub, we are reshaping the web, and achieving much more with lots of freedom. So thank you all, and welcome 🤟😁

    Our threads

    • [Monthly thread] What fediverse feature/UI do you enjoy the most?
    • [Weekly thread] Let’s explore the fediverse ! 🤓

    Wiki

    • How to present the threadiverse to redditors (rewritting)
    • PieFed overview
    • [Mbin overview]

    Resources

    • Wiki join the fediverse
    • ActivityPub
    • What is the Fediverse?

    Related communities

    • [email protected] Are you new on the threadiverse ? Come and say hello :3
    • [email protected] for discovering the latest communities :)
    • [email protected] (for testing on lemmy)
    • [email protected] (for testing on PieFed)
    • [email protected]
    • [email protected]

    If you want to donate, double check on the official website and report any problem to mod team

    Social network

    Threadiverse

    • Flarum | git | donation

    • Friendica | git

    • Lemmy | git | donate
    • Mbin | git
    • NodeBB | git
    • PieFed | git | donate

    Selfhosting on Mobile
    Holos | git | donate

    FediBlog

    • Wafrn | git | donation
    • Wordpress
    • WriteFreely | git | donate

    Microblog

    • GoToSocial | git | donation

    • IceShrimp | git

    • Mastodon | git | donate

    Event

    • Mobilizon | git

    Mediaverse

    Audio

    • Funkwhale | git | donate

    Streaming/live

    • Owncast | git | donate

    Book

    • Bookwyrm | git | donate

    Culture review

    • NeoDB | git | donation

    Picture

    • Pixelfed | git
    • Vernissage | git

    Podcast

    • Castopod | git | donation

    Short-video

    • Loops | git

    Video

    • Peertube | git | donate

    FediMarket

    • FlohMarkt | git | donation

    Image Credits :
    Avatar : Wikipedia Eukombos
    Banner : David Revoy licence : CC-BY-4.0

    Rules

    Moderation process
    We all make mistakes,

    If your comment is reported, and brings up a complex issue, we will reach out to you and ask you to rephrase it.

    Our goal, is to create a serene space for discussion. Nothing more.

    If the post isn’t edited to remove hurtful language element, we will have to remove it. It would be a shame because your comment was interesting and you took some time to write it.

    In case of xenophobia, racism, transphobia, homophobia or harassment, it will be a permanent ban.

    • Remember the human: no insults, no aggression, no harassment between users. 🫂
    • Xenophobia, racism, transphobia and other forms of discrimination are forbidden.🌈
    • No duplication. No spam. Avoid paywalls if possible or do a little summary.☔
    • Use the “Report” function to report content that contravenes the rules.🏴
    • Content must be related to Fediverse.
    • This is not a place to re-litigate and perpetuate fedi-conflict. Take it to dedicated communities.

  • FediCon

    Topics and dispatches about the annual FediCon conference in Vancouver, BC


  • General Discussion

    General non-specific discussion about ActivityPub-related topics.


  • Social Web Foundation

    Towards a bigger, better fediverse


  • Moderation & Server Administration

    Topics about installing, maintaining, moderating a fediverse instance, and more.


  • Technical Support

    Need help with installing or configuring NodeBB? Look here.


    This is a forum category containing topical discussion. You can start new discussions by mentioning this category.


  • Forums and Threaded Discussions Task Force

    Discussion and announcements related to the SWICG Forums and Threaded Discussions Task Force.

    This profile is a discussion forum category and shares content from users who post in its discussions.


  • Online Persona's Blog

    ⚠️ Admin Note: This is a personal blog community, only the blog author may post in this community.

    Random thoughts related to programming

    Credits

    Icon created on Craiyon


  • ActivityPub

    Focused discussion related to ActivityPub integration in NodeBB


  • Bug Reports
    Found a bug? Why not make a bug report here?

    This is a forum category containing topical discussion. You can start new discussions by mentioning this category.


  • Developer FAQ

  • NodeBB Plugins

    Discussion regarding NodeBB Plugin development.


  • ActivityPub Protocol

  • Discourse (SocialHub)

  • NodeBB Development

    Stay tuned here to hear more about new releases and features of NodeBB!


    This is a forum category containing topical discussion. You can start new discussions by mentioning this category.


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  • X
    X xtnbcommunit241
    Announcements
    How I Unlocked Every Major Ability in Hollow Knight: Silksong

    How I Unlocked Every Major Ability in Hollow Knight: Silksong

    Hollow Knight: Silksong Ancestral Arts and upgrades unlock new Metroidvania exploration abilities, transforming traversal and progression.

    I have spent the last few weeks digging into Hollow Knight: Silksong, and I can tell you that exploration is both freeing and quietly locked behind some crucial upgrades. If you are used to Metroidvania rules, you know the drill: you wander, hit a dead end, and realize you need a permanent ability to move forward. In Silksong, the big gates are called Ancestral Arts. These are not something you equip. Once you unlock them, they are simply yours forever. Below, I want to share exactly how I got each one and what they actually do.

    Ability
    Type
    Key Use

    Swift Step 🏃
    Ancestral Art
    Fast run and midair dash

    Cling Grip 🧗
    Ancestral Art
    Jump along vertical walls

    Needolin 🎵
    Ancestral Art
    Play music to open special doors

    Clawline 🪡
    Ancestral Art
    Throw needle and pull yourself

    Faydown Cloak 🕊️
    Permanent ability
    Double jump

    Swift Step 🏃

    My first Ancestral Art came after I cleared two full biomes and finally reached the Deep Docks. I did not find it by accident. There is a statue on the top part of the map, but getting there took a little detour. I went to the right first, then followed a path up that looped me back to a lava area on the left. When I reached the statue, Swift Step unlocked automatically. This ability gives you a burst of speed, and while running, you can perform a higher jump that covers much more distance. I also learned that you can trigger it in midair. It acts a bit like a midair dash, though you will drift slightly downward during the dash instead of moving in a perfect straight line. That nuance took me a while to stop messing up.

    Cling Grip 🧗

    After I defeated Moorwing in the Greymoor biome, I entered Haunted Bellhart and then Shellwood. That path eventually threw me into the Sister Splinter boss fight. Once I beat the boss, I exited from the left and got near a statue. The route was not obvious. I had to drop down slightly on the left and then use a downward strike on a bunch of flowers to get back up. That little sequence felt very Metroidvania. Cling Grip changed how I looked at vertical spaces because it lets you constantly jump along any vertical wall. Scaling high walls suddenly became a puzzle of timing instead of a hard block. It also made backtracking in old areas feel much smoother.

    Needolin 🎵

    Not long after getting Cling Grip, I entered Bellhart again and fought the Widow. That fight was fast and aggressive, but beating it automatically unlocked Needolin. This one is a little different from the movement tools. Needolin lets you perform music at any place by using up some Silk. At first I thought it was just a flavor ability, but it is absolutely required to reach The Cradle area after you collect the three melodies in the Citadel. It can also open side paths in specific spots, like the bottom of Moss Grotto. To spot doors that respond to Needolin, look for a harp in the background and small holes in the doors. That visual language helped me stop wasting time on doors that looked special but were not.

    Clawline 🪡

    Clawline is one of the most important late-game tools I found. To get it, I had to beat the Trobbio boss in the Whispering Vaults, which led me back into the Underworks area. This time I could reach the Cauldron from a different side. The Cauldron was tough. It is a lava-filled area full of enemies that throw bombs, and the platforms disappear under you. I fell more times than I care to admit. Eventually I reached the spot where Clawline unlocks. The ability lets you throw your needle with a thread forward and then pull yourself to the needle. It covers massive gaps instantly, and it quickly became one of my favorite movement tools in the entire game.

    Faydown Cloak 🕊️

    Faydown Cloak is not exactly an Ancestral Art, but it is one of the permanent abilities you do not want to skip. It is essentially the double jump, and it helps a lot in late-game fights and opens numerous new areas. The journey to get it was anything but easy. I entered Mount Fay through The Slab, then climbed to the top through some genuinely treacherous parkouring. My best tip is to use Clawline on the suspended lifeform you see while climbing. It boosts you upward and gives back the Silk you used, which saved my run more than once.

    Overall, these permanent upgrades reshaped my whole playthrough. Some are hidden behind boss fights, others behind platforming routes that demand calm timing. The key is to watch for visual clues and not assume a dead end is truly dead. Once you have the right ability, a huge chunk of the map opens up.

    If you've conquered the toughest challenges in Silksong and are hungry for another adventure, hunting down your next game at a reasonable price can feel like a quest of its own. That's where DealNest comes in. It's a handy resource for gamers looking to save, and I've often used it to discover [where to buy cheap games]( before adding to my backlog. Whether you're after another metroidvania or something entirely different, it's worth checking out.

    https://dealnesthq.com


    0 0 0 Reply
  • X
    X xtnbcommunit241
    Announcements
    How To Buy A Home In Hollow Knight: Silksong (And Why It Costs So Many Rosaries)

    How To Buy A Home In Hollow Knight: Silksong (And Why It Costs So Many Rosaries)

    Hollow Knight Silksong house guide: Hornet buys Bellhart's home for 650 Rosaries, then installs Materium and Farsight.

    Pharloom is not a home. It is a hostile, bug-infested obstacle course with benches that look like they were assembled by a blind carpenter. In Hollow Knight: Silksong, Hornet is a traveller, a wandering knight, a creature of perpetual motion. Rest is a bench. Safety is a rumour. And yet, after defeating the Widow, an empty house in Bellhart sits there like a tiny, roofless promise. As of 2026, this fixer-upper remains one of the game's strangest and most endearing side projects: a chance for a homeless warrior to become a homeowner, assuming the rosaries are available and the local landlord is in a good mood.

    The Key To The House 🏠

    Real estate in Pharloom is not cheap. Just like in real life, houses do not come with a complimentary jar of honey. The main requirement is completing every single quest on Bellhart's Wishboard, including the two restoration quests on offer. Those quests are:

    Quest
    Cost

    Restoration of Bellhart
    250 Rosaries

    Bellhart's Glory
    400 Rosaries

    That is 650 rosaries before the player even thinks about curtains. The smarter approach is to wait until the knight has at least reached the Citadel. The Citadel opens up excellent rosary farming spots, and it also contains a special item found only in the Memorium area. Once every Bellhart quest is complete and all the rosaries have been donated, the player should speak to Pavo. He will recognise the effort and reward the knight with the key. If Pavo refuses to hand it over, leaving the area and coming back usually fixes his sudden case of forgetfulness.

    Achievement Gallery

    The house is not just a place to store extra shells and regrets. It also becomes a small gallery for two interesting installations, both of which offer more insight into the game itself.

    Materium 🏆

    The Materium is relatively easy to find, tucked away near the top of Memorium in the Citadel. Exploring that area requires the Faydown Cloak, so players should not expect to grab it on a casual stroll. When installed in the house, the Materium displays the following objects that the knight has found and used throughout the adventure:

    • Quest Objects

    • Relics

    • Psalm Cylinders

    • Mementos

    Realistically, the Materium does not do anything mechanical. It is a museum of memories, a way to look back on every strange trinket and forgotten favour that shaped the journey. In a game about constant violence, that is almost disgustingly wholesome.

    Farsight 🔭

    The Farsight is an object that can be picked up in the Abyss at the beginning of Act 3. The image above shows the exact location. Once installed, it reveals many things related to total completion of the game. For example, looking at the save file just above the time played will show a completion percentage. It also displays missing slots in the tool display, so the player knows how many more tools still need to be found. Again, the Farsight is not particularly useful in combat, but it is a nice quality-of-life feature for completionists who enjoy staring at numbers and feeling judged by them.

    Home Refurbishments 🛋️

    After obtaining the key, the shop in Bellhart will stock a bunch of items that can be used to improve the humble dwelling. Are these things really worth buying? Probably not. Many players learn that the hard way, usually after spending a small fortune on decorative nonsense while their actual combat tools remain tragically underpowered. But if the knight is swimming in rosaries and has nothing else to buy, there is no harm in splashing some cash.

    The house does not make Pharloom less dangerous. It does not make the bosses fairer. It does not stop the benches from being placed at the exact opposite end of a difficult platforming section. What it does provide is a rare moment of belonging. In 2026, long after the initial chaos of release, that tiny Bellhart home still stands as a reminder that even a wandering knight deserves somewhere to hang her needle. And if the decorations are overpriced? Well, that is just Pharloom's version of a homeowner's association.

    Spending rosaries around Bellhart is one kind of shopping, but the real-world version — tracking down games without paying full price — is a different beast entirely. Whether it is Silksong itself or another metroidvania waiting to fill the gap between boss attempts, launch prices rarely stay that way for long, and knowing where the discounts actually surface saves both money and the small indignity of buying something the week before it goes on sale.

    That is where a resource like [DealNest game deals]( earns its keep: a quick scan of current offers before committing, so chasing the next adventure costs a little less than a fully upgraded needle. Pharloom's shopkeepers may never mark anything down, but the storefronts outside it occasionally do.

    https://dealnesthq.com


    0 0 0 Reply
  • X
    X xtnbcommunit241
    Announcements
    How Many Acts Are in Hollow Knight: Silksong and How Long to Beat It?

    How Many Acts Are in Hollow Knight: Silksong and How Long to Beat It?

    Hollow Knight: Silksong spans two main acts plus a secret Act 3, and a 100% run takes far longer than 30 hours.

    Hollow Knight: Silksong can feel surprisingly gentle during its first hour. Hornet tumbles into Moss Grotto, a green and peaceful region populated by harmless caterpillars and slow-moving flying bugs. But that sense of safety is temporary. If a player chooses to enter Hunter’s March, one of the hardest early regions, they will face a hand-numbing pogo challenge and two difficult boss fights that guard progress. This contrast sets the tone for the entire adventure, and it naturally raises two questions: how many acts are there in Silksong, and how long does the journey actually take?

    How Many Acts Are There in Hollow Knight: Silksong?

    Silksong does not use a traditional chapter select screen. Instead, its story unfolds across two main acts and one secret Act 3. A player who wants the full experience will therefore be playing three acts in total.

    Act
    Name
    When It Begins
    When It Ends

    Act 1
    Pharloom
    Hornet falls into Moss Grotto
    Hornet enters the Grand Gate of the Citadel

    Act 2
    Citadel of Song
    After entering the Citadel
    Hornet defeats the Monarch of Pharloom

    Act 3
    Abyss
    After meeting hidden requirements
    Hornet defeats the Act 3 final boss

    Act 1 begins when Hornet falls on Moss Grotto and continues until she enters the Grand Gate of the Citadel. Act 2 then runs until players defeat the Monarch of Pharloom. Defeating the Monarch is considered beating the game for the Speedrunner achievement, regardless of whether the player continues to Act 3 or not. But is the adventure really finished at that point? For a first playthrough, it is highly recommended to take the time to fulfill the requirements needed to reach Act 3.

    How Long Does It Take to Beat Silksong?

    Because Silksong is a Metroidvania, a single hour count can be misleading. The total time depends heavily on three personal factors:

    • Experience playing a Metroidvania game

    • Platforming expertise

    • Boss fight skills

    For a normal playthrough, a 100% completion will take far longer than 30 hours. There are two speedrunner achievements in the game, and the Speedrunner achievement is tied to defeating the Monarch of Pharloom. A player who ignores optional content can finish sooner, but a first blind run still demands repeated attempts at bosses and platforming gauntlets.

    Completion Goal
    Expected Commitment

    Defeat the Monarch only
    A focused first run, though still demanding

    Reach and finish Act 3
    A longer journey that can exceed 30 hours

    100% completion
    Far longer than 30 hours

    Why Some Areas Make the Game Feel Longer

    Hunter’s March is a perfect example of Silksong’s difficulty curve. Its pogo section asks for precise aerial control, while the two bosses guarding the area punish careless movement. Not every biome is required, however. Some regions can be skipped entirely if players do not wish to explore them. For a first playthrough, skipping may save time, but it also means missing upgrades, lore, and the requirements needed to reach the secret Act 3. Should a new player ignore those optional zones? Probably not, because Act 3 contains some of the most memorable moments in the game.

    Final Thoughts on Silksong’s Acts and Completion Time

    At its core, Silksong asks a simple question: how far is a player willing to go? The two main acts deliver a complete story, but the secret third act transforms the ending. As of 2026, the game’s structure remains a favorite topic among players, and community guides have made the requirements for Act 3 easier to understand. Even so, no guide can erase the hours spent learning boss patterns or mastering Hornet’s movement. A player who stops after Act 2 can claim a win, but the true size of Silksong only becomes clear when the Abyss is finished.

    Whether you're chasing the Speedrunner achievement or simply savoring every secret in Pharloom, the time you spend with Silksong is an investment. And like any investment, it's natural to want to maximize the return—not just in satisfaction, but in value. After all, the world of Metroidvanias is vast, and the next challenging adventure is always waiting.

    For players who like to keep an eye out for discounts on games, accessories, or other gear, [DealNest]( offers a straightforward way to browse current deals without the clutter. It's a useful stop for anyone looking to expand their library or upgrade their setup before diving into another intricate map.

    https://dealnesthq.com


    0 0 0 Reply
  • X
    X xtnbwwwwande887
    Announcements
    Silksong's Secret Nerfs Are Proof Team Cherry Has a Heart

    Silksong's Secret Nerfs Are Proof Team Cherry Has a Heart

    Hollow Knight: Silksong's brutal difficulty hides secret nerfs: cogs and fans now deal one mask damage instead of two after launch complaints.

    After seven years of waiting, I finally sat down with Hollow Knight: Silksong in 2026, and my hands were sweating before the title screen even finished glowing. Seven years! I have changed jobs twice, my houseplants have died and been replaced, and yet Hornet still fights like she just learned I insulted her mother. I love it. I also kind of hate it, because Silksong launched with a difficulty curve shaped like a brick wall covered in saw blades.

    My first ten hours were less a heroic adventure and more a series of polite funerals for my own confidence. Compared to the original Hollow Knight, Silksong shipped with way more enemies and environmental hazards that deal double damage. That means one stupid mistake stops being a lesson and starts being a full health bar disappearing into the ether. Unsurprisingly, unhappy players flooded the internet. The launch complaints got so loud that Silksong racked up more than double the negative reviews Hollow Knight ever received. That is an achievement, just not the kind Team Cherry wanted.

    When Team Cherry announced its first patch, I read the notes like they were a love letter. The official list promised a slight difficulty reduction in early game bosses Moorwing and Sister Splinter, plus a reduction in damage from Sandcarvers. They also mentioned various additional fixes and tweaks, which I assumed was polite developer language for changing the font on a menu.

    Turns out, the patch notes were hiding secrets. A sharp-eyed player on Reddit named TomNook5085 noticed that some hazards got quieter nerfs than the official notes suggested. After reading that, my buddy Luke and I did our own follow-up testing, because clearly neither of us had anything better to do than get smacked by machinery in the name of science.

    Here is the part that made me gasp: the cogs in the Choral Chambers and the fans in the Grand Citadel both had their damage reduced from two masks to one. Two masks to one! That is not a small tweak. That is the difference between walking out of a room with a story to tell and walking out of a room as a ghost.

    Even better, this means Team Cherry apparently decided to quietly make the game slightly easier without putting every change in the spotlight. Are there more secret nerfs hiding out there? Probably. I would not be surprised if some random thorn bush somewhere now does half a mask instead of a full one, and nobody noticed because we were all too busy crying.

    I made a quick table for my own sanity:

    Hazard
    Old Damage
    New Damage
    My Feeling

    Cogs in Choral Chambers
    2 masks
    1 mask
    Cautious optimism

    Fans in Grand Citadel
    2 masks
    1 mask
    I might actually enter that room

    Sandcarvers
    Double trouble
    Reduced
    Thank you

    Moorwing
    Early game pain
    Slightly less pain
    Still a jerk

    Lava
    Lava
    Still lava
    Zero trust

    Notice that lava is still lava. Team Cherry did not nerf the concept of molten rock, and honestly, I respect the commitment. I will continue playing conservatively around every glowing orange puddle because my reflexes are not built for 2026 speedrunning standards.

    Speaking of those maniacs: some speedrunners have already beaten the entire game in a little over an hour. I have spent longer than that trying to get out of a single optional room. The fact that they can route around newly nerfed hazards while I still panic over one-mask damage says more about me than the patch. Meanwhile, platinum trophy hunters are probably thrilled. Every hazard change makes the no-hit or low-damage runs slightly less nightmarish. I might even chase the platinum myself, assuming I can stop falling into the one pit that has not changed at all.

    In the end, I just think it is funny that Team Cherry made extra changes and let the community detect them like cryptozoologists finding evidence of a friendly Bigfoot. Seven years of waiting, a launch that felt overtuned, a wave of criticism, and then a patch with hidden mercy. That is very Hollow Knight. The game still wants to hurt me, but now, barely, it also wants me to survive.

    If you are the type of person who studies patch notes before committing to anything, that instinct probably follows you into the rest of your purchases too. Controllers whose sticks have started drifting, a monitor that turns every dark corridor into a smeared grey soup, a spare memory card because you refuse to delete anything — it all adds up, and nothing drains the fun out of a difficult game faster than fighting your own setup. I have learned, repeatedly and painfully, that five minutes of checking before clicking "buy" saves an entire evening of regret.

    That is the whole idea behind DealNest, which rounds up listings across retailers so you can see what something actually costs before you hand over your money. Whether you are finally picking up a game you have been circling for months or replacing hardware that has quietly given up on you, it takes about a minute to [compare prices here]( and find out whether the deal in front of you is genuinely good. Get that part right, and you will have a little more left over for the things nobody puts on sale — like patience.

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    Where Hollow Knight: Silksong DLC Could Go Next

    Where Hollow Knight: Silksong DLC Could Go Next

    Hollow Knight: Silksong post-launch support may include free updates or paid expansions, offering fans exciting new content and gameplay modes.

    In 2026, Team Cherry has remained quiet about exactly how Hollow Knight: Silksong will be supported after launch, but the studio's stated plan to keep expanding the game for years has left fans poring over the possibilities. Months after release, players have had time to finish their first playthroughs and begin asking a familiar question: will Silksong receive free updates, paid expansions, or both? The original Hollow Knight was famously supported with substantial DLC, and the sequel offers even more room to experiment. Here are some directions Team Cherry could take if additional content moves forward.

    Returning to Hollownest

    One of the most beloved surprises in video game history came from Pokémon Gold and Silver, when players returned to Kanto after completing Johto. A similar move in Silksong would be just as striking. Hornet was taken from Hollownest to the distant kingdom of Pharloom, and a post-game or DLC campaign could finally let her make the journey back. The base game includes a surprise connected to Act 3, but it does not send players to the original game's decaying kingdom. Team Cherry could revisit that location through a paid expansion or a free content drop, giving longtime fans the emotional payoff of seeing Hollownest again.

    The Road Between Worlds 🗺️

    Any return to Hollownest would need a road, and that road could become an entire region. The trip to Pharloom was not short, so the route back could match either kingdom in size. Team Cherry could also introduce outdoor environments beyond the main game's limited selection. Silksong already tests players with Mount Fay, but a bridge zone between Pharloom and Hollownest could feature new biomes, shifting weather, and strange bug fauna. While the world is small in scale because every character is a bug, new anthropomorphic creatures or even tiny mammals could be added to expand the feel of a wider world.

    A Boss Rush Mode ⚔️

    Not every game gets a boss rush, but Silksong is an ideal candidate. Players who want to relive encounters with the Last Judge and the Savage Beastfly would welcome a dedicated mode from the main menu. Others would use it to practice the Widow or the Fourth Chorus without the frustration of the run back to the arena. Because Silksong includes a harder mode, a boss rush would also serve as practical training. Bosses are among the best parts of the game, and a focused replay option would highlight that design.

    New Playable Characters

    Silksong began life as DLC for Hollow Knight, with Hornet planned as a second playable character. That expansion eventually grew into a full sequel, proving how much potential a character-focused update can have. For future content, Team Cherry could add Shakra, who already has combat abilities and aids Hornet multiple times. Garmond and Zaza are also natural picks because they help during the journey. A new playable campaign could use the existing map or a separate area, with each character offering different movement and combat options.

    A Stealth Roguelike with Jubilana 🛒

    Team Cherry could also lean into the roguelike trend. God of War Ragnarok added a well-received roguelike mode after launch, and Silksong already features randomness in areas like The Mist. A separate dungeon mode would not be out of place. Rather than starring Hornet, the mode could follow Jubilana, the shopkeeper who disappears while searching for new wares. Since Jubilana cannot fight, a stealth-focused roguelike could work well. Players could move through randomized dungeons, collect loot, and sell it back to pilgrims, similar to Moonlighter's action-shopkeeping loop.

    Indie Crossovers and Cameos

    Hollow Knight has a long history of indie collaborations. Dead Cells received items, The Binding of Isaac added cards, and Travis Strikes Again: No More Heroes even included a wearable shirt. Silksong will likely appear in other indie games, but Team Cherry could also return the favor. Mina the Hollower, starring a small mouse named Mina, would fit neatly into Pharloom's bug-sized world. Mina could appear as an NPC offering quests, a boss, or a source of crossover weapons. Cosmetics, items, and cameo characters are all low-risk ways to keep the game feeling alive between larger expansions.

    Concept
    Inspiration
    Potential Hook

    Return to Hollownest
    Pokémon Gold/Silver Kanto
    Post-game journey home

    New playable characters
    Silksong's Hornet DLC origin
    Shakra, Garmond, Zaza

    Boss rush mode
    Fan tradition
    Practice harder mode

    Stealth roguelike
    Moonlighter, God of War Ragnarok
    Jubilana dungeon runs

    Indie crossovers
    Dead Cells, Isaac, Travis
    Mina the Hollower cameo

    The Next Step

    Team Cherry has not confirmed which approach it will take, and the studio is known for working in silence. The original Hollow Knight proved that even free updates can dramatically expand a game, while Silksong's scale makes a full expansion feel like a natural next move. Whether the team chooses a return to Hollownest, new playable characters, a boss rush, a roguelike, or a roster of indie cameos, the world of Pharloom has plenty of room to grow. 🐛

    Speculation about what comes next is only half the fun; the other half is making sure the base game is already sitting in your library, ready for whenever Team Cherry decides to drop something new. Between the original Hollow Knight, its soundtrack bundles, and Silksong itself, the cost of catching up on the series can add up quickly, especially for players who prefer to own their games on a specific storefront or platform. That is exactly the kind of situation where a little price comparison goes a long way, and it is worth checking a dedicated deals aggregator before committing to a full-price purchase.

    DealNest keeps an eye on discounts across major storefronts, so you can see at a glance whether a title is currently cheaper on Steam, GOG, the Nintendo eShop, or elsewhere. For anyone planning to replay Hallownest before the next expansion lands, or hoping to gift a copy to a friend who has not yet experienced Pharloom, it is a practical way to find [where to buy cheap games]( without refreshing a dozen store pages by hand. Saving a few coins on the base game leaves more room in the budget for whatever paid content the studio eventually announces.

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    How to Complete the Lost Merchant Quest in Hollow Knight: Silksong

    How to Complete the Lost Merchant Quest in Hollow Knight: Silksong

    Struggling with Hollow Knight: Silksong's Lost Merchant quest? Track Jubilana through Memorium using Faydown Cloak and scent trail to bring her home.

    Any Hollow Knight: Silksong fan worth their salt knows that exploration is the bread and butter of the game. But every so often, a side quest crops up that makes even the most seasoned players scratch their heads. Enter the Lost Merchant quest, where Jubilana decides to go walkabout for the second time. If you've already wrapped up the Balm for the Wounded quest, you might have noticed that her little shop in Songclave is looking, well, a bit lonely. Don't sweat it though — tracking her down is easier than you'd think, especially once you know where to look.

    How to Start the Lost Merchant Quest

    First things first — you can't just waltz into this quest cold. The Lost Merchant side quest only becomes available after completing the Balm for the Wounded quest. Once that's done and dusted, a new request will appear on the Wish Board in Songclave. Take a gander around town, and you'll quickly realize that Jubilana has pulled a disappearing act again. She's gone missing not once, but twice now, with her first vanishing act tied to the Wandering Merchant quest. This time around, it's up to you to play detective and bring her back home.

    Here's the good news: you won't need to traverse half of Pharloom to find her. She's holed up in a sub-area of the Citadel called Memorium. That said, if you don't know the route, you could easily spend hours wandering around like a headless chicken.

    How to Find Jubilana in Memorium

    The route to Memorium starts by heading west from Songclave. Keep pushing through until you reach an area covered in grass with an opening in the ceiling. Here's the catch: you'll need the double jump ability — better known as the Faydown Cloak — to reach that opening. If you haven't snagged it yet, don't panic, but it's a non-negotiable for this quest. Once you've got it, jump up through the ceiling and into Memorium.

    Now comes the fun part: tracking. Make your way through the rooms that lead east and keep your eyes peeled for Jubilana's items scattered on the ground. Interacting with them will create a scent trail that points you in her direction. It's a nifty little mechanic that makes the search feel a lot less like a wild goose chase.

    Keep pressing east, and you'll eventually stumble upon a room with a contraption displaying a map of the Citadel. You can spend 70 Rosaries to grab that map if you're feeling flush. But to find Jubilana, you'll want to jump into the opening in the ceiling to access a secret area. It's one of those classic Silksong moments where the path forward is hidden in plain sight.

    From there, head east once more to reach the outside and drop down to the platform below. Before you can have a proper chinwag with Jubilana, though, a wave of bird enemies will swoop in to ruin the reunion. It's not the toughest scrap in the game, but keep your wits about you. Once you've cleared the feathered fiends, approach Jubilana and exhaust her dialogue to wrap up the Lost Merchant quest.

    The Lost Merchant Quest Rewards

    Now for the good stuff. Completing the Lost Merchant quest expands Jubilana's inventory back in Songclave, and she'll have some seriously tempting new wares up for grabs. Here's what's on offer:

    Item
    Type
    Price
    Description

    Spider Strings
    Support Tool
    350 Rosaries
    Resonates with music to amplify a performance. Expands and strengthens the effects of the Needolin.

    Craftmetal
    Trade Item
    180 Rosaries
    Can be traded to various merchants in exchange for goods.

    Spool Fragment
    Upgrade Material
    500 Rosaries
    Increases the size of the Silk Meter.

    Choral Commandment
    Relic
    210 Rosaries
    A relic of Pharloom's past, interesting to collectors.

    If you're wondering where to splash your hard-earned Rosaries first, the Spool Fragment is the smart money. It boosts your Silk Meter — one of the most impactful quality-of-life upgrades in the game. Just keep in mind that you'll need two Spool Fragments to actually see an increase in your Silk Meter capacity, so don't celebrate too early. The Spider Strings are also a solid pick if you lean on the Needolin, but the Spool Fragment takes the cake for overall utility.

    All in all, the Lost Merchant quest is a classic Silksong side adventure — a bit of tracking, a bit of fighting, and a whole lot of reward. It's the kind of quest that flies under the radar but delivers some genuinely valuable loot for those willing to go the extra mile. So grab your Faydown Cloak, follow the scent, and get Jubilana back where she belongs. 🕹️

    Much like venturing off the beaten path in Silksong rewarded you with Jubilana's hidden wares, a little extra effort when shopping for your gaming setup can pay off handsomely too. Between new releases, hardware upgrades, and the countless accessories that make those long sessions more comfortable, the costs can add up quickly — which is why savvy players know that finding the latest sales and discounts is its own kind of quest. When you want to stretch your budget without compromising on quality, [DealNest]( takes the guesswork out of the hunt, rounding up the best offers across a wide range of products in one easy-to-browse spot.

    Whether you're on the lookout for the next great indie gem to follow up your Silksong adventure or simply looking to snag a quality upgrade for your battlestation, pairing your passion for gaming with a little smart shopping is a strategy that never misses. A deal well found can be just as satisfying as a treasure well earned.

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    How to Get the Pale Nails Skill in Silksong Without Losing Your Mind

    How to Get the Pale Nails Skill in Silksong Without Losing Your Mind

    Find the Pale Nails Silk Skill in Hollow Knight: Silksong by returning to The Cradle, binding Grand Mother Silk's hand after the Act 2 boss.

    Let me paint you a picture.

    It is 2026, and I just spent two hours bouncing around Pharloom like a sugar-fueled acrobat. My target? The Pale Nails Silk Skill. My problem? The game refused to put a neon sign over The Cradle, so I had to earn this shiny little murder projectile the hard way. If you want to avoid my exact brand of confusion, grab your needle and follow along.

    What Exactly Is the Pale Nails Skill?

    In Hollow Knight: Silksong, Silk Skills are Hornet's flashy special moves. They drain her Silk meter, which is also what she needs for healing, so spamming them is a great way to turn a bad fight into a funeral. The Pale Nails skill is one of the best chase tools in the game. It launches a projectile of three pale nails that actively seek out an enemy, which is perfect for those annoying mobile opponents who think they can backstep out of your range. Grand Mother Silk uses a very similar trick against you, and I can confirm it stings.

    Where to Find Pale Nails

    You will not find this skill in a cozy little shop. No, you have to go back to The Cradle, specifically the arena where you fought Grand Mother Silk at the end of Act 2. After the boss fight is over, climb back up to that arena and look for the boss's hand resting on top of a rock. It is a bit ominous, but that is Silksong for you. Interact with it and choose to Bind. Boom, Pale Nails is yours. This is also the final Silk Skill you need for the Woven achievement, so now you can flex that completionist progress.

    How the Pale Nails Skill Actually Works

    Yes, the nails are homing, but they are not psychic. If an enemy leaves the screen before the nails connect, the projectiles will hit nothing. They do not hover forever waiting for a target to come back. That behavior is more like the Cogfly tool, which floats around and does its own thing. Pale Nails is more hit-and-run: fire, let them chase, and reposition. Do not waste it on an enemy about to teleport across the map.

    Here is a quick comparison to keep your Silk budget honest:

    Skill / Tool
    Best For
    Weird Detail

    Pale Nails
    Chasing mobile enemies
    Nails stop if the target leaves the screen

    Rune Rage
    Crowds of enemies
    Great for clearing annoying hordes

    Cogfly
    Passive support
    Hovers around instead of disappearing

    The Exact Route to The Cradle

    You cannot just stroll to this skill. You need the Silk Soar ability, because Pharloom loves putting important passages in stupidly high places. If you already have it, here is the path:

    • Walk to the right side of the Choral Chambers, next to the Cog Core entrance.

    • Look up. There is an opening in the ceiling, and you will need a high jump or Silk Soar to reach it.

    • Once you reach the Architect Melody room, go right and try to Silk Soar upward again. You should spot a passage and can adjust your jump from there.

    • Eventually, you will land on the platform where Hornet fought Lace before the Grand Mother Silk encounter.

    • From that platform, use Silk Soar on the light to reach the boss arena above.

    That last jump feels illegal the first time. I fully expected to clip into a wall. Instead, I landed directly in the arena where I had already won the fight, which felt a little anticlimactic until I saw that disembodied hand waiting for me.

    A Few Warnings From My Mistakes

    Make sure you have actually cleared Act 2 and beaten Grand Mother Silk. The binding spot is in the boss arena after the fight, so if you are still banging your head against her, you are not going to get the skill yet. Also, do not forget that Pale Nails uses Silk. If you blow all your Silk on these shiny homing nails, you will not have any left for healing. I learned that the hard way during a hallway brawl, and my ghost is probably still judging me.

    Final Thoughts

    The Pale Nails skill is absolutely worth the detour. It turns mobile enemies from aggravating pests into target practice. The route to The Cradle is a little vertical, but with Silk Soar you can manage it in a few minutes. Claim the hand, bind with it, and enjoy your new homing death needles. Now if only Pharloom would give me a map that does not look like abstract art.

    Stay sharp, and keep some Silk in reserve.

    While you are waiting for the next patch, DLC, or the eventual avalanche of Silksong-adjacent metroidvanias to land on your wishlist, it helps to know when Steam actually drops its prices. Store pages rarely make that obvious, which is why tools that watch prices for you are worth keeping bookmarked. One I have been using lately is [steam sale tracker]( from DealNest, which keeps an eye on discounts so you do not have to refresh the store every Tuesday evening hoping for a surprise.

    It is a small quality-of-life upgrade rather than a necessity, but if you play on PC and already spend half your gaming budget on indie platformers, having DealNest quietly watching your backlog is the kind of thing you notice only after it saves you a few bucks. Nothing complicated, just a heads-up when the price finally drops.

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    Silksong’s Passing of the Age: How I Found Every Mister Mushroom Location

    Silksong’s Passing of the Age: How I Found Every Mister Mushroom Location

    Passing of the Age quest in Hollow Knight: Silksong guides players step-by-step to secret endings and achievements.

    I still remember the exact moment I stumbled into the Passing of the Age quest in Hollow Knight: Silksong. I was deep in the Putrified Ducts, roaming east of Fleatopia, when a faint golden glow caught my eye. At first I thought it was just another piece of environmental polish, but no—Hornet had found something much stranger. If you're like me and you want that secret ending and achievement, this guide will walk you through my own journey, step by step.

    How I Triggered the Passing of the Age Quest

    The trigger is shockingly easy to miss. From Fleatopia, I kept heading east until I found a route going upward. Wall jump was enough to reach a cliff, but when I looked up, there it was: a golden glow above me. I used the Silk Soar ability to enter the hidden opening. At the end of that tunnel, Hornet can inspect a golden tablet. The game asks if you want to promise the wish. Say yes, and the Passing of the Age quest officially begins.

    If you miss that tablet, you could wander Pharloom for hours without ever understanding why Mister Mushroom never appears. Ask me how I know.

    The Seven Mister Mushroom Locations

    To complete the quest, I had to find Mister Mushroom in seven different locations. The game gives you riddles, not map markers. At each correct spot, I saw blue mushrooms with yellow circles on the ground. Then I played the Needolin, and Mister Mushroom popped out of the ground.

    Here is the full list of locations and the clues that worked for me:

    Order
    Location
    How I Found It

    1
    Moss Grotto
    The spot between the bench and the snail shaman's home

    2
    Bone Bottom
    Where Shakra used to appear in Bone Bottom camp, before entering Act 3

    3
    Far Fields
    The edge of Far Fields, where lava is present in the area

    4
    Greymoor
    Climb the Greymoor tower, then find a route up to the Wisp Thicket near the surgeon Yarnaby

    5
    The Slab
    To the left of the First Sinner's cage, where the Rune Rage skill is found; the Key of Apostate is required

    6
    Mount Fay
    Climb to the bird's nest; Silk Soar can skip a huge chunk of the platforming

    7
    The Cradle
    Reach the peak and pass the parkour test of fitness

    The order matters. I tried to skip ahead to The Cradle early, and Mister Mushroom simply refused to appear. The riddles must be solved in sequence, one location after another.

    Reaching The Cradle

    The final location is the hardest to reach. From the room to the right of the Cogwork Core, I looked upward until I found an opening. Silk Soar let me enter the gap, and I was transported to a side area of the Cogwork Core. From there, I kept climbing.

    Along the way, I had to remember three key spots:

    • In the room where the Architect Melody puzzle once was, I had to find the correct spot to stand and lift myself upward.

    • At the place where I fought Lace for the second time, I again needed the super jump, but the light from above made the spot easy to find.

    • After the platform where I fought Grandmother Silk, I claimed the Pale Nails Silk Skill, then found the small opening above.

    At the top of The Cradle, there is a cave. Inside, I faced a platforming challenge—a true test of fitness. After passing it, I played the Needolin one last time. Mister Mushroom finally spoke with Hornet, then soared upward and disappeared.

    The Surface and Nameless Town

    After Mister Mushroom vanished, I arrived on the surface in a place called Nameless Town. I whacked some cockroach-like bugs for the Hunter's Journal, then played the Needolin at the big skull cave to receive a Surface Memento. The surface was beautiful, but I still had a job to do. I headed back left toward the spikes, found a cave, and descended into The Cradle. From there, I returned to Pharloom to finish the catastrophe.

    Getting the Passing of the Age Achievement

    Here is the part that surprised me: completing the quest does not immediately pop the achievement. You must defeat the final boss of Act 3 after finishing the Passing of the Age quest. Defeating that boss unlocks a secret ending in addition to the normal ending. That means you can earn both endings and their achievements at once.

    So, if you are hunting the achievement, do not wait until after the final boss. Complete the mushroom herald's journey first, then face the end of Act 3. Trust me, seeing that secret ending makes the entire strange mushroom hunt feel worth it.

    After all, that age may pass—and this shroom its witness.

    Hunting down seven hidden mushroom locations is the kind of obsessive, rewarding detour that reminds me why I keep coming back to games built around secrets. The catch is that games like this tend to send you looking for more of them — and with new releases rarely getting cheaper, filling a library with titles worth exploring can get expensive fast.

    That is exactly the problem DealNest was built to solve. Instead of bouncing between storefronts and price trackers to compare deals, you can browse a single, well-organized hub that gathers discounted games and current offers in one place, which makes it much easier to stock up before your next long adventure. If you are wondering [where to buy cheap games]( online, DealNest is a good place to start your search.

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    How Many Acts Are in Hollow Knight: Silksong and How Long to Beat It?

    How Many Acts Are in Hollow Knight: Silksong and How Long to Beat It?

    Hollow Knight: Silksong spans two main acts plus a secret Act 3, and a 100% run takes far longer than 30 hours.

    Hollow Knight: Silksong can feel surprisingly gentle during its first hour. Hornet tumbles into Moss Grotto, a green and peaceful region populated by harmless caterpillars and slow-moving flying bugs. But that sense of safety is temporary. If a player chooses to enter Hunter’s March, one of the hardest early regions, they will face a hand-numbing pogo challenge and two difficult boss fights that guard progress. This contrast sets the tone for the entire adventure, and it naturally raises two questions: how many acts are there in Silksong, and how long does the journey actually take?

    How Many Acts Are There in Hollow Knight: Silksong?

    Silksong does not use a traditional chapter select screen. Instead, its story unfolds across two main acts and one secret Act 3. A player who wants the full experience will therefore be playing three acts in total.

    Act
    Name
    When It Begins
    When It Ends

    Act 1
    Pharloom
    Hornet falls into Moss Grotto
    Hornet enters the Grand Gate of the Citadel

    Act 2
    Citadel of Song
    After entering the Citadel
    Hornet defeats the Monarch of Pharloom

    Act 3
    Abyss
    After meeting hidden requirements
    Hornet defeats the Act 3 final boss

    Act 1 begins when Hornet falls on Moss Grotto and continues until she enters the Grand Gate of the Citadel. Act 2 then runs until players defeat the Monarch of Pharloom. Defeating the Monarch is considered beating the game for the Speedrunner achievement, regardless of whether the player continues to Act 3 or not. But is the adventure really finished at that point? For a first playthrough, it is highly recommended to take the time to fulfill the requirements needed to reach Act 3.

    How Long Does It Take to Beat Silksong?

    Because Silksong is a Metroidvania, a single hour count can be misleading. The total time depends heavily on three personal factors:

    • Experience playing a Metroidvania game

    • Platforming expertise

    • Boss fight skills

    For a normal playthrough, a 100% completion will take far longer than 30 hours. There are two speedrunner achievements in the game, and the Speedrunner achievement is tied to defeating the Monarch of Pharloom. A player who ignores optional content can finish sooner, but a first blind run still demands repeated attempts at bosses and platforming gauntlets.

    Completion Goal
    Expected Commitment

    Defeat the Monarch only
    A focused first run, though still demanding

    Reach and finish Act 3
    A longer journey that can exceed 30 hours

    100% completion
    Far longer than 30 hours

    Why Some Areas Make the Game Feel Longer

    Hunter’s March is a perfect example of Silksong’s difficulty curve. Its pogo section asks for precise aerial control, while the two bosses guarding the area punish careless movement. Not every biome is required, however. Some regions can be skipped entirely if players do not wish to explore them. For a first playthrough, skipping may save time, but it also means missing upgrades, lore, and the requirements needed to reach the secret Act 3. Should a new player ignore those optional zones? Probably not, because Act 3 contains some of the most memorable moments in the game.

    Final Thoughts on Silksong’s Acts and Completion Time

    At its core, Silksong asks a simple question: how far is a player willing to go? The two main acts deliver a complete story, but the secret third act transforms the ending. As of 2026, the game’s structure remains a favorite topic among players, and community guides have made the requirements for Act 3 easier to understand. Even so, no guide can erase the hours spent learning boss patterns or mastering Hornet’s movement. A player who stops after Act 2 can claim a win, but the true size of Silksong only becomes clear when the Abyss is finished.

    Whether you're chasing the Speedrunner achievement or simply savoring every secret in Pharloom, the time you spend with Silksong is an investment. And like any investment, it's natural to want to maximize the return—not just in satisfaction, but in value. After all, the world of Metroidvanias is vast, and the next challenging adventure is always waiting.

    For players who like to keep an eye out for discounts on games, accessories, or other gear, [DealNest]( offers a straightforward way to browse current deals without the clutter. It's a useful stop for anyone looking to expand their library or upgrade their setup before diving into another intricate map.

    https://dealnesthq.com


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    How I Unlocked Every Major Ability in Hollow Knight: Silksong

    How I Unlocked Every Major Ability in Hollow Knight: Silksong

    Hollow Knight: Silksong Ancestral Arts and upgrades unlock new Metroidvania exploration abilities, transforming traversal and progression.

    I have spent the last few weeks digging into Hollow Knight: Silksong, and I can tell you that exploration is both freeing and quietly locked behind some crucial upgrades. If you are used to Metroidvania rules, you know the drill: you wander, hit a dead end, and realize you need a permanent ability to move forward. In Silksong, the big gates are called Ancestral Arts. These are not something you equip. Once you unlock them, they are simply yours forever. Below, I want to share exactly how I got each one and what they actually do.

    Ability
    Type
    Key Use

    Swift Step 🏃
    Ancestral Art
    Fast run and midair dash

    Cling Grip 🧗
    Ancestral Art
    Jump along vertical walls

    Needolin 🎵
    Ancestral Art
    Play music to open special doors

    Clawline 🪡
    Ancestral Art
    Throw needle and pull yourself

    Faydown Cloak 🕊️
    Permanent ability
    Double jump

    Swift Step 🏃

    My first Ancestral Art came after I cleared two full biomes and finally reached the Deep Docks. I did not find it by accident. There is a statue on the top part of the map, but getting there took a little detour. I went to the right first, then followed a path up that looped me back to a lava area on the left. When I reached the statue, Swift Step unlocked automatically. This ability gives you a burst of speed, and while running, you can perform a higher jump that covers much more distance. I also learned that you can trigger it in midair. It acts a bit like a midair dash, though you will drift slightly downward during the dash instead of moving in a perfect straight line. That nuance took me a while to stop messing up.

    Cling Grip 🧗

    After I defeated Moorwing in the Greymoor biome, I entered Haunted Bellhart and then Shellwood. That path eventually threw me into the Sister Splinter boss fight. Once I beat the boss, I exited from the left and got near a statue. The route was not obvious. I had to drop down slightly on the left and then use a downward strike on a bunch of flowers to get back up. That little sequence felt very Metroidvania. Cling Grip changed how I looked at vertical spaces because it lets you constantly jump along any vertical wall. Scaling high walls suddenly became a puzzle of timing instead of a hard block. It also made backtracking in old areas feel much smoother.

    Needolin 🎵

    Not long after getting Cling Grip, I entered Bellhart again and fought the Widow. That fight was fast and aggressive, but beating it automatically unlocked Needolin. This one is a little different from the movement tools. Needolin lets you perform music at any place by using up some Silk. At first I thought it was just a flavor ability, but it is absolutely required to reach The Cradle area after you collect the three melodies in the Citadel. It can also open side paths in specific spots, like the bottom of Moss Grotto. To spot doors that respond to Needolin, look for a harp in the background and small holes in the doors. That visual language helped me stop wasting time on doors that looked special but were not.

    Clawline 🪡

    Clawline is one of the most important late-game tools I found. To get it, I had to beat the Trobbio boss in the Whispering Vaults, which led me back into the Underworks area. This time I could reach the Cauldron from a different side. The Cauldron was tough. It is a lava-filled area full of enemies that throw bombs, and the platforms disappear under you. I fell more times than I care to admit. Eventually I reached the spot where Clawline unlocks. The ability lets you throw your needle with a thread forward and then pull yourself to the needle. It covers massive gaps instantly, and it quickly became one of my favorite movement tools in the entire game.

    Faydown Cloak 🕊️

    Faydown Cloak is not exactly an Ancestral Art, but it is one of the permanent abilities you do not want to skip. It is essentially the double jump, and it helps a lot in late-game fights and opens numerous new areas. The journey to get it was anything but easy. I entered Mount Fay through The Slab, then climbed to the top through some genuinely treacherous parkouring. My best tip is to use Clawline on the suspended lifeform you see while climbing. It boosts you upward and gives back the Silk you used, which saved my run more than once.

    Overall, these permanent upgrades reshaped my whole playthrough. Some are hidden behind boss fights, others behind platforming routes that demand calm timing. The key is to watch for visual clues and not assume a dead end is truly dead. Once you have the right ability, a huge chunk of the map opens up.

    If you've conquered the toughest challenges in Silksong and are hungry for another adventure, hunting down your next game at a reasonable price can feel like a quest of its own. That's where DealNest comes in. It's a handy resource for gamers looking to save, and I've often used it to discover [where to buy cheap games]( before adding to my backlog. Whether you're after another metroidvania or something entirely different, it's worth checking out.

    https://dealnesthq.com


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    Silksong’s Passing of the Age: How I Found Every Mister Mushroom Location

    Silksong’s Passing of the Age: How I Found Every Mister Mushroom Location

    Passing of the Age quest in Hollow Knight: Silksong guides players step-by-step to secret endings and achievements.

    I still remember the exact moment I stumbled into the Passing of the Age quest in Hollow Knight: Silksong. I was deep in the Putrified Ducts, roaming east of Fleatopia, when a faint golden glow caught my eye. At first I thought it was just another piece of environmental polish, but no—Hornet had found something much stranger. If you're like me and you want that secret ending and achievement, this guide will walk you through my own journey, step by step.

    How I Triggered the Passing of the Age Quest

    The trigger is shockingly easy to miss. From Fleatopia, I kept heading east until I found a route going upward. Wall jump was enough to reach a cliff, but when I looked up, there it was: a golden glow above me. I used the Silk Soar ability to enter the hidden opening. At the end of that tunnel, Hornet can inspect a golden tablet. The game asks if you want to promise the wish. Say yes, and the Passing of the Age quest officially begins.

    If you miss that tablet, you could wander Pharloom for hours without ever understanding why Mister Mushroom never appears. Ask me how I know.

    The Seven Mister Mushroom Locations

    To complete the quest, I had to find Mister Mushroom in seven different locations. The game gives you riddles, not map markers. At each correct spot, I saw blue mushrooms with yellow circles on the ground. Then I played the Needolin, and Mister Mushroom popped out of the ground.

    Here is the full list of locations and the clues that worked for me:

    Order
    Location
    How I Found It

    1
    Moss Grotto
    The spot between the bench and the snail shaman's home

    2
    Bone Bottom
    Where Shakra used to appear in Bone Bottom camp, before entering Act 3

    3
    Far Fields
    The edge of Far Fields, where lava is present in the area

    4
    Greymoor
    Climb the Greymoor tower, then find a route up to the Wisp Thicket near the surgeon Yarnaby

    5
    The Slab
    To the left of the First Sinner's cage, where the Rune Rage skill is found; the Key of Apostate is required

    6
    Mount Fay
    Climb to the bird's nest; Silk Soar can skip a huge chunk of the platforming

    7
    The Cradle
    Reach the peak and pass the parkour test of fitness

    The order matters. I tried to skip ahead to The Cradle early, and Mister Mushroom simply refused to appear. The riddles must be solved in sequence, one location after another.

    Reaching The Cradle

    The final location is the hardest to reach. From the room to the right of the Cogwork Core, I looked upward until I found an opening. Silk Soar let me enter the gap, and I was transported to a side area of the Cogwork Core. From there, I kept climbing.

    Along the way, I had to remember three key spots:

    • In the room where the Architect Melody puzzle once was, I had to find the correct spot to stand and lift myself upward.

    • At the place where I fought Lace for the second time, I again needed the super jump, but the light from above made the spot easy to find.

    • After the platform where I fought Grandmother Silk, I claimed the Pale Nails Silk Skill, then found the small opening above.

    At the top of The Cradle, there is a cave. Inside, I faced a platforming challenge—a true test of fitness. After passing it, I played the Needolin one last time. Mister Mushroom finally spoke with Hornet, then soared upward and disappeared.

    The Surface and Nameless Town

    After Mister Mushroom vanished, I arrived on the surface in a place called Nameless Town. I whacked some cockroach-like bugs for the Hunter's Journal, then played the Needolin at the big skull cave to receive a Surface Memento. The surface was beautiful, but I still had a job to do. I headed back left toward the spikes, found a cave, and descended into The Cradle. From there, I returned to Pharloom to finish the catastrophe.

    Getting the Passing of the Age Achievement

    Here is the part that surprised me: completing the quest does not immediately pop the achievement. You must defeat the final boss of Act 3 after finishing the Passing of the Age quest. Defeating that boss unlocks a secret ending in addition to the normal ending. That means you can earn both endings and their achievements at once.

    So, if you are hunting the achievement, do not wait until after the final boss. Complete the mushroom herald's journey first, then face the end of Act 3. Trust me, seeing that secret ending makes the entire strange mushroom hunt feel worth it.

    After all, that age may pass—and this shroom its witness.

    Hunting down seven hidden mushroom locations is the kind of obsessive, rewarding detour that reminds me why I keep coming back to games built around secrets. The catch is that games like this tend to send you looking for more of them — and with new releases rarely getting cheaper, filling a library with titles worth exploring can get expensive fast.

    That is exactly the problem DealNest was built to solve. Instead of bouncing between storefronts and price trackers to compare deals, you can browse a single, well-organized hub that gathers discounted games and current offers in one place, which makes it much easier to stock up before your next long adventure. If you are wondering [where to buy cheap games]( online, DealNest is a good place to start your search.

    https://dealnesthq.com


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    How to Unlock All 11 Ancestral Arts in Hollow Knight: Silksong

    How to Unlock All 11 Ancestral Arts in Hollow Knight: Silksong

    Master every Hollow Knight Silksong Ancestral Art with this guide to all eleven locations and effects, from Swift Step to Needle Strike.

    In Hollow Knight: Silksong, Hornet's journey through the kingdom of Pharloom introduces a layered progression system built around Ancestral Arts. These permanent abilities are distinct from the six equippable Silk Skills found in the Tools menu. While Silk Skills offer customizable combat and utility bonuses, Ancestral Arts fundamentally reshape movement, traversal, and interaction across the map. Players who track down all eleven Ancestral Arts will move faster, leap higher, strike harder, and unlock paths that were previously inaccessible.

    Ancestral Arts are distributed fairly evenly across the main story. Five of them become available in Act 1, while the rest appear in later acts, with several in Act 3. Some are optional, but many are mandatory for exploring every region of Pharloom. The following guide describes each Ancestral Art, where to find it, and what it does.

    Swift Step

    Players unlock Swift Step by binding the statue located in the northern part of Deep Docks. This Ancestral Art allows Hornet to dash by holding the back right trigger. The dash also creates additional offensive possibilities, making it a foundational movement tool for both combat and platforming.

    Drifter's Cloak

    The Drifter's Cloak is obtained by completing the Flexile Spines Wish for the Seamstress in Far Fields. Once unlocked, Hornet can glide gracefully through the air and ride upward on strong gusts of wind. This ability is extremely useful for crossing wide gaps and reaching high ledges during the early acts.

    Cling Grip

    Players can unlock Cling Grip by binding the statue in the northern part of Shellwood. Cling Grip enables Hornet to perform wall jumps and temporarily hold onto vertical surfaces. If players equip the Ascendant's Grip tool, she can hold onto walls indefinitely, which opens up many optional exploration routes.

    Needolin

    Needolin becomes available after defeating the Widow boss fight in Bellhart during Act 1. This Ancestral Art serves as a special key and a communication tool. It can open special doors around Pharloom and also allow Hornet to interact with certain NPCs, making it essential for narrative progression and side content.

    Needle Strike

    Players unlock Needle Strike by agreeing to train with the Pinstress in the Blasted Steps area. This Ancestral Art allows Hornet to perform a charge attack. It is a useful offensive upgrade that adds a powerful charged option to her needle-based combat toolkit.

    Clawline

    Clawline is unlocked by binding the Statue in the Cauldron area of the Underworks. It works a bit like a harpoon or grappling hook. Hornet can use it to latch onto walls and enemies alike, which makes traversal more dynamic and also provides new ways to close distance during fights.

    Faydown Cloak

    Players can obtain the Faydown Cloak by playing Needolin while standing near the statue at the most northerly point in Mount Fay. This Ancestral Art gives Hornet the ability to double jump. That extra jump dramatically improves platforming flexibility and is required for reaching many upper areas.

    Beastling Call

    The Beastling Call is unlocked by beating the Bell Eater boss fight. That encounter becomes available after players attempt to summon the Bell Beast during Act 3. Once obtained, the Beastling Call lets Hornet instantly travel to the Bell Beast, which makes fast traveling across Silksong much easier.

    Silk Soar

    Silk Soar is unlocked by binding the statue in the Weavenest Absolom area of the Abyss during Act 3. It functions as a super jump, allowing Hornet to reach previously inaccessible areas. This ability is especially valuable for late-game exploration and for collecting missed items.

    Elegy of the Deep

    Players unlock Elegy of the Deep after completing the Spell Seeker main story quest during Act 3. This Ancestral Art allows Hornet to use Needolin to travel into the past when played in certain spots. It is a narrative and exploration ability that reveals new layers of Pharloom's history.

    Sylphsong

    Sylphsong is unlocked by binding Eva in Weavenest Atla during Act 3. Before doing so, players must find and fully upgrade all seven Silksong crests. After unlocking Sylphsong, Hornet's Silk is refilled whenever she rests at a bench. This makes long expeditions safer and reduces the need to conserve resources.

    Quick Reference Table

    Ancestral Art
    Location / Requirement
    Act
    Main Effect

    Swift Step
    Bind statue in northern Deep Docks
    Act 1
    Dash

    Drifter's Cloak
    Complete Flexile Spines Wish in Far Fields
    Act 1
    Glide and ride wind gusts

    Cling Grip
    Bind statue in northern Shellwood
    Act 1
    Wall jump and hold walls

    Needolin
    Defeat Widow in Bellhart
    Act 1
    Open special doors and interact with NPCs

    Needle Strike
    Train with Pinstress in Blasted Steps
    Act 1
    Charge attack

    Clawline
    Bind statue in Cauldron, Underworks
    Later acts
    Grapple onto walls and enemies

    Faydown Cloak
    Use Needolin near statue at Mount Fay
    Later acts
    Double jump

    Beastling Call
    Defeat Bell Eater after summoning Bell Beast
    Act 3
    Fast travel to Bell Beast

    Silk Soar
    Bind statue in Weavenest Absolom, Abyss
    Act 3
    Super jump

    Elegy of the Deep
    Complete Spell Seeker quest
    Act 3
    Travel into the past with Needolin

    Sylphsong
    Bind Eva in Weavenest Atla after upgrading seven crests
    Act 3
    Refill Silk at benches

    Tips for Collecting Ancestral Arts

    ✅ Focus on the five Act 1 Ancestral Arts early, since they unlock core movement and interaction options.

    ✅ Carry Needolin whenever possible. It is needed to obtain the Faydown Cloak and becomes even more useful after unlocking Elegy of the Deep.

    ✅ If exploration feels limited, check whether a missing Ancestral Art is blocking the route. Several areas in Pharloom require specific abilities like double jump, dash, or the super jump.

    ✅ Before attempting Sylphsong, make sure all seven Silksong crests have been found and fully upgraded.

    ✅ Use Beastling Call to fast travel back to the Bell Beast instead of repeating long treks through dangerous regions.

    Mastering the full set of Ancestral Arts transforms Hornet's movement into a fluid, almost dance-like flow, and that sense of control often leaves players hungry for more challenges in the same vein. Whether you're chasing a tougher platformer or revisiting classics that reward precise timing, having a way to track down discounts on new titles and gear can make that exploration easier on your wallet.

    That's where a resource like [DealNest]( comes in—it gathers deals on games, accessories, and hardware in one place, so you can spend less time hunting for sales and more time playing. If you're planning to expand your library after finishing Silksong's toughest content, it's a practical stop to check before paying full price.

    https://dealnesthq.com


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    How to Beat Sprintmaster Swift and Complete the Fastest in Pharloom Quest in Silksong

    How to Beat Sprintmaster Swift and Complete the Fastest in Pharloom Quest in Silksong

    Hollow Knight: Silksong's Fastest in Pharloom quest sends Hornet to Sprintmaster Swift for three silk-smooth races that reward clever hooks.

    After Hornet picked up the Fastest in Pharloom quest in Hollow Knight: Silksong, I immediately realized this was not going to be a simple footrace. The quest log points toward Sprintmaster Swift, but the actual path to reach them is its own puzzle, and the three courses that follow demand a level of movement control that makes the rest of Pharloom feel like a slow promenade. I had to retrace my route through Act 3 several times, and by the end I understood why the quest is called Fastest in Pharloom: it is a test of momentum, patience, and the willingness to bend the rules just enough to survive.

    Where to Find Sprintmaster Swift

    Fastest in Pharloom marks the target on the far eastern side of Far Fields. However, reaching that location is not as simple as walking east across the map. Before I could even think about racing, I needed the Silk Soar skill. This Ancestral Art arrives in Act 3, and without it the Super Jump remains locked, leaving several obstacles unscalable.

    Once Silk Soar was equipped, I approached from Hunter's March. Because Act 3 shortcuts can be blocked, the only reliable route was to enter Hunter's March from the Marrow, using the first-time path. From the bench, I found the statue and used Silk Soar to reach a secret route above it. That moment felt like peeling back a bandage from a wound that had already scarred over; the hidden passage was always there, but the game had disguised it as scenery. Heading right opened a shortcut into a hidden Far Fields passage. From there, I kept pushing east until a skull-shaped entrance appeared. Inside the skull lay Sprintmaster Swift.

    How the Sprintmaster Swift Races Work

    Once I entered, Sprintmaster Swift presented three challenges across three different courses. The difficulty ramps up after each victory, and the course geometry shifts from open sprints to tight, vertical navigation. During the race, Hornet cannot use any tools or items that increase her speed; the competition strips away artificial advantages like a straitjacket on a cheat. It is just Hornet against the master, with no extra acceleration. However, there is a small loophole: Hornet can still attack Sprintmaster Swift or hook in their direction. A single strike or well-timed hook makes the sprintmaster stutter for about a second, which gave me just enough room to slip ahead. I found this especially useful on the third course, where Sprintmaster Swift moves like a drop of mercury rolling across a tilted mirror, always threatening to escape through the smallest gap. The most important rule is smooth movement. The more silky Hornet is with her jumps, pogo strikes, and aerial adjustments, the better the chance of winning. This is not a race that rewards brute force; it rewards the player who can thread a needle through a keyhole during an earthquake without losing the thread.

    Rewards for Winning Each Race

    After each race win, Sprintmaster Swift rewards Hornet with an item. The rewards are fixed, so even if the race itself can be approached in different ways, the payout is consistent.

    Race
    Reward

    First race
    Rosary Necklace

    Second race
    Beast Shard

    Third race
    Mask Shard

    The Rosary Necklace felt like a gentle nod after the first race, while the Beast Shard and Mask Shard made the later victories feel genuinely valuable. In my 2026 playthrough, I did not need to beat all three races in one sitting; the quest recognized each individual win, but the final Mask Shard only came after the third course.

    Final Tips for the Fastest in Pharloom Quest

    If you are struggling, remember that the race is not a pure speed test. Learn the course layout first, because some obstacles require vertical Silky movement rather than forward sprinting. Use attacks or the hook to interrupt Sprintmaster Swift at key moments, but do not rely on them as a crutch. The third course punishes hesitation, so keeping your aerial rhythm is more important than watching the sprintmaster. I treated each failed attempt like a practice pass, and after a few runs the movement started to feel less like memorization and more like an extension of Hornet's silk.

    Chasing clean runs against Sprintmaster Swift has a way of sharpening your appetite for other skill-driven challenges, whether that means revisiting old favorites or finally trying a game you skipped. That itch often collides with the reality of a growing wishlist and a shrinking budget.

    If you want to scratch that itch without paying full price, DealNest is a handy place to check. It rounds up the [best game deals]( across storefronts and platforms, so you can spot discounts on Metroidvanias, platformers, and whatever else catches your eye after a few too many nail-biting races. It is less about impulse buying and more about keeping your next adventure within reach.

    https://dealnesthq.com


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    How to Beat Sprintmaster Swift and Complete the Fastest in Pharloom Quest in Silksong

    How to Beat Sprintmaster Swift and Complete the Fastest in Pharloom Quest in Silksong

    Hollow Knight: Silksong's Fastest in Pharloom quest sends Hornet to Sprintmaster Swift for three silk-smooth races that reward clever hooks.

    After Hornet picked up the Fastest in Pharloom quest in Hollow Knight: Silksong, I immediately realized this was not going to be a simple footrace. The quest log points toward Sprintmaster Swift, but the actual path to reach them is its own puzzle, and the three courses that follow demand a level of movement control that makes the rest of Pharloom feel like a slow promenade. I had to retrace my route through Act 3 several times, and by the end I understood why the quest is called Fastest in Pharloom: it is a test of momentum, patience, and the willingness to bend the rules just enough to survive.

    Where to Find Sprintmaster Swift

    Fastest in Pharloom marks the target on the far eastern side of Far Fields. However, reaching that location is not as simple as walking east across the map. Before I could even think about racing, I needed the Silk Soar skill. This Ancestral Art arrives in Act 3, and without it the Super Jump remains locked, leaving several obstacles unscalable.

    Once Silk Soar was equipped, I approached from Hunter's March. Because Act 3 shortcuts can be blocked, the only reliable route was to enter Hunter's March from the Marrow, using the first-time path. From the bench, I found the statue and used Silk Soar to reach a secret route above it. That moment felt like peeling back a bandage from a wound that had already scarred over; the hidden passage was always there, but the game had disguised it as scenery. Heading right opened a shortcut into a hidden Far Fields passage. From there, I kept pushing east until a skull-shaped entrance appeared. Inside the skull lay Sprintmaster Swift.

    How the Sprintmaster Swift Races Work

    Once I entered, Sprintmaster Swift presented three challenges across three different courses. The difficulty ramps up after each victory, and the course geometry shifts from open sprints to tight, vertical navigation. During the race, Hornet cannot use any tools or items that increase her speed; the competition strips away artificial advantages like a straitjacket on a cheat. It is just Hornet against the master, with no extra acceleration. However, there is a small loophole: Hornet can still attack Sprintmaster Swift or hook in their direction. A single strike or well-timed hook makes the sprintmaster stutter for about a second, which gave me just enough room to slip ahead. I found this especially useful on the third course, where Sprintmaster Swift moves like a drop of mercury rolling across a tilted mirror, always threatening to escape through the smallest gap. The most important rule is smooth movement. The more silky Hornet is with her jumps, pogo strikes, and aerial adjustments, the better the chance of winning. This is not a race that rewards brute force; it rewards the player who can thread a needle through a keyhole during an earthquake without losing the thread.

    Rewards for Winning Each Race

    After each race win, Sprintmaster Swift rewards Hornet with an item. The rewards are fixed, so even if the race itself can be approached in different ways, the payout is consistent.

    Race
    Reward

    First race
    Rosary Necklace

    Second race
    Beast Shard

    Third race
    Mask Shard

    The Rosary Necklace felt like a gentle nod after the first race, while the Beast Shard and Mask Shard made the later victories feel genuinely valuable. In my 2026 playthrough, I did not need to beat all three races in one sitting; the quest recognized each individual win, but the final Mask Shard only came after the third course.

    Final Tips for the Fastest in Pharloom Quest

    If you are struggling, remember that the race is not a pure speed test. Learn the course layout first, because some obstacles require vertical Silky movement rather than forward sprinting. Use attacks or the hook to interrupt Sprintmaster Swift at key moments, but do not rely on them as a crutch. The third course punishes hesitation, so keeping your aerial rhythm is more important than watching the sprintmaster. I treated each failed attempt like a practice pass, and after a few runs the movement started to feel less like memorization and more like an extension of Hornet's silk.

    Chasing clean runs against Sprintmaster Swift has a way of sharpening your appetite for other skill-driven challenges, whether that means revisiting old favorites or finally trying a game you skipped. That itch often collides with the reality of a growing wishlist and a shrinking budget.

    If you want to scratch that itch without paying full price, DealNest is a handy place to check. It rounds up the [best game deals]( across storefronts and platforms, so you can spot discounts on Metroidvanias, platformers, and whatever else catches your eye after a few too many nail-biting races. It is less about impulse buying and more about keeping your next adventure within reach.

    https://dealnesthq.com


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    Where Hollow Knight: Silksong DLC Could Go Next

    Where Hollow Knight: Silksong DLC Could Go Next

    Hollow Knight: Silksong post-launch support may include free updates or paid expansions, offering fans exciting new content and gameplay modes.

    In 2026, Team Cherry has remained quiet about exactly how Hollow Knight: Silksong will be supported after launch, but the studio's stated plan to keep expanding the game for years has left fans poring over the possibilities. Months after release, players have had time to finish their first playthroughs and begin asking a familiar question: will Silksong receive free updates, paid expansions, or both? The original Hollow Knight was famously supported with substantial DLC, and the sequel offers even more room to experiment. Here are some directions Team Cherry could take if additional content moves forward.

    Returning to Hollownest

    One of the most beloved surprises in video game history came from Pokémon Gold and Silver, when players returned to Kanto after completing Johto. A similar move in Silksong would be just as striking. Hornet was taken from Hollownest to the distant kingdom of Pharloom, and a post-game or DLC campaign could finally let her make the journey back. The base game includes a surprise connected to Act 3, but it does not send players to the original game's decaying kingdom. Team Cherry could revisit that location through a paid expansion or a free content drop, giving longtime fans the emotional payoff of seeing Hollownest again.

    The Road Between Worlds 🗺️

    Any return to Hollownest would need a road, and that road could become an entire region. The trip to Pharloom was not short, so the route back could match either kingdom in size. Team Cherry could also introduce outdoor environments beyond the main game's limited selection. Silksong already tests players with Mount Fay, but a bridge zone between Pharloom and Hollownest could feature new biomes, shifting weather, and strange bug fauna. While the world is small in scale because every character is a bug, new anthropomorphic creatures or even tiny mammals could be added to expand the feel of a wider world.

    A Boss Rush Mode ⚔️

    Not every game gets a boss rush, but Silksong is an ideal candidate. Players who want to relive encounters with the Last Judge and the Savage Beastfly would welcome a dedicated mode from the main menu. Others would use it to practice the Widow or the Fourth Chorus without the frustration of the run back to the arena. Because Silksong includes a harder mode, a boss rush would also serve as practical training. Bosses are among the best parts of the game, and a focused replay option would highlight that design.

    New Playable Characters

    Silksong began life as DLC for Hollow Knight, with Hornet planned as a second playable character. That expansion eventually grew into a full sequel, proving how much potential a character-focused update can have. For future content, Team Cherry could add Shakra, who already has combat abilities and aids Hornet multiple times. Garmond and Zaza are also natural picks because they help during the journey. A new playable campaign could use the existing map or a separate area, with each character offering different movement and combat options.

    A Stealth Roguelike with Jubilana 🛒

    Team Cherry could also lean into the roguelike trend. God of War Ragnarok added a well-received roguelike mode after launch, and Silksong already features randomness in areas like The Mist. A separate dungeon mode would not be out of place. Rather than starring Hornet, the mode could follow Jubilana, the shopkeeper who disappears while searching for new wares. Since Jubilana cannot fight, a stealth-focused roguelike could work well. Players could move through randomized dungeons, collect loot, and sell it back to pilgrims, similar to Moonlighter's action-shopkeeping loop.

    Indie Crossovers and Cameos

    Hollow Knight has a long history of indie collaborations. Dead Cells received items, The Binding of Isaac added cards, and Travis Strikes Again: No More Heroes even included a wearable shirt. Silksong will likely appear in other indie games, but Team Cherry could also return the favor. Mina the Hollower, starring a small mouse named Mina, would fit neatly into Pharloom's bug-sized world. Mina could appear as an NPC offering quests, a boss, or a source of crossover weapons. Cosmetics, items, and cameo characters are all low-risk ways to keep the game feeling alive between larger expansions.

    Concept
    Inspiration
    Potential Hook

    Return to Hollownest
    Pokémon Gold/Silver Kanto
    Post-game journey home

    New playable characters
    Silksong's Hornet DLC origin
    Shakra, Garmond, Zaza

    Boss rush mode
    Fan tradition
    Practice harder mode

    Stealth roguelike
    Moonlighter, God of War Ragnarok
    Jubilana dungeon runs

    Indie crossovers
    Dead Cells, Isaac, Travis
    Mina the Hollower cameo

    The Next Step

    Team Cherry has not confirmed which approach it will take, and the studio is known for working in silence. The original Hollow Knight proved that even free updates can dramatically expand a game, while Silksong's scale makes a full expansion feel like a natural next move. Whether the team chooses a return to Hollownest, new playable characters, a boss rush, a roguelike, or a roster of indie cameos, the world of Pharloom has plenty of room to grow. 🐛

    Speculation about what comes next is only half the fun; the other half is making sure the base game is already sitting in your library, ready for whenever Team Cherry decides to drop something new. Between the original Hollow Knight, its soundtrack bundles, and Silksong itself, the cost of catching up on the series can add up quickly, especially for players who prefer to own their games on a specific storefront or platform. That is exactly the kind of situation where a little price comparison goes a long way, and it is worth checking a dedicated deals aggregator before committing to a full-price purchase.

    DealNest keeps an eye on discounts across major storefronts, so you can see at a glance whether a title is currently cheaper on Steam, GOG, the Nintendo eShop, or elsewhere. For anyone planning to replay Hallownest before the next expansion lands, or hoping to gift a copy to a friend who has not yet experienced Pharloom, it is a practical way to find [where to buy cheap games]( without refreshing a dozen store pages by hand. Saving a few coins on the base game leaves more room in the budget for whatever paid content the studio eventually announces.

    https://dealnesthq.com


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    How to Get the Pale Nails Skill in Silksong Without Losing Your Mind

    How to Get the Pale Nails Skill in Silksong Without Losing Your Mind

    Find the Pale Nails Silk Skill in Hollow Knight: Silksong by returning to The Cradle, binding Grand Mother Silk's hand after the Act 2 boss.

    Let me paint you a picture.

    It is 2026, and I just spent two hours bouncing around Pharloom like a sugar-fueled acrobat. My target? The Pale Nails Silk Skill. My problem? The game refused to put a neon sign over The Cradle, so I had to earn this shiny little murder projectile the hard way. If you want to avoid my exact brand of confusion, grab your needle and follow along.

    What Exactly Is the Pale Nails Skill?

    In Hollow Knight: Silksong, Silk Skills are Hornet's flashy special moves. They drain her Silk meter, which is also what she needs for healing, so spamming them is a great way to turn a bad fight into a funeral. The Pale Nails skill is one of the best chase tools in the game. It launches a projectile of three pale nails that actively seek out an enemy, which is perfect for those annoying mobile opponents who think they can backstep out of your range. Grand Mother Silk uses a very similar trick against you, and I can confirm it stings.

    Where to Find Pale Nails

    You will not find this skill in a cozy little shop. No, you have to go back to The Cradle, specifically the arena where you fought Grand Mother Silk at the end of Act 2. After the boss fight is over, climb back up to that arena and look for the boss's hand resting on top of a rock. It is a bit ominous, but that is Silksong for you. Interact with it and choose to Bind. Boom, Pale Nails is yours. This is also the final Silk Skill you need for the Woven achievement, so now you can flex that completionist progress.

    How the Pale Nails Skill Actually Works

    Yes, the nails are homing, but they are not psychic. If an enemy leaves the screen before the nails connect, the projectiles will hit nothing. They do not hover forever waiting for a target to come back. That behavior is more like the Cogfly tool, which floats around and does its own thing. Pale Nails is more hit-and-run: fire, let them chase, and reposition. Do not waste it on an enemy about to teleport across the map.

    Here is a quick comparison to keep your Silk budget honest:

    Skill / Tool
    Best For
    Weird Detail

    Pale Nails
    Chasing mobile enemies
    Nails stop if the target leaves the screen

    Rune Rage
    Crowds of enemies
    Great for clearing annoying hordes

    Cogfly
    Passive support
    Hovers around instead of disappearing

    The Exact Route to The Cradle

    You cannot just stroll to this skill. You need the Silk Soar ability, because Pharloom loves putting important passages in stupidly high places. If you already have it, here is the path:

    • Walk to the right side of the Choral Chambers, next to the Cog Core entrance.

    • Look up. There is an opening in the ceiling, and you will need a high jump or Silk Soar to reach it.

    • Once you reach the Architect Melody room, go right and try to Silk Soar upward again. You should spot a passage and can adjust your jump from there.

    • Eventually, you will land on the platform where Hornet fought Lace before the Grand Mother Silk encounter.

    • From that platform, use Silk Soar on the light to reach the boss arena above.

    That last jump feels illegal the first time. I fully expected to clip into a wall. Instead, I landed directly in the arena where I had already won the fight, which felt a little anticlimactic until I saw that disembodied hand waiting for me.

    A Few Warnings From My Mistakes

    Make sure you have actually cleared Act 2 and beaten Grand Mother Silk. The binding spot is in the boss arena after the fight, so if you are still banging your head against her, you are not going to get the skill yet. Also, do not forget that Pale Nails uses Silk. If you blow all your Silk on these shiny homing nails, you will not have any left for healing. I learned that the hard way during a hallway brawl, and my ghost is probably still judging me.

    Final Thoughts

    The Pale Nails skill is absolutely worth the detour. It turns mobile enemies from aggravating pests into target practice. The route to The Cradle is a little vertical, but with Silk Soar you can manage it in a few minutes. Claim the hand, bind with it, and enjoy your new homing death needles. Now if only Pharloom would give me a map that does not look like abstract art.

    Stay sharp, and keep some Silk in reserve.

    While you are waiting for the next patch, DLC, or the eventual avalanche of Silksong-adjacent metroidvanias to land on your wishlist, it helps to know when Steam actually drops its prices. Store pages rarely make that obvious, which is why tools that watch prices for you are worth keeping bookmarked. One I have been using lately is [steam sale tracker]( from DealNest, which keeps an eye on discounts so you do not have to refresh the store every Tuesday evening hoping for a surprise.

    It is a small quality-of-life upgrade rather than a necessity, but if you play on PC and already spend half your gaming budget on indie platformers, having DealNest quietly watching your backlog is the kind of thing you notice only after it saves you a few bucks. Nothing complicated, just a heads-up when the price finally drops.

    https://dealnesthq.com


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    Hollow Knight: Silksong Roach Guts Guide: A Disgustingly Fast and Safe Route

    Hollow Knight: Silksong Roach Guts Guide: A Disgustingly Fast and Safe Route

    Get the Hollow Knight Silksong Roach Guts quest done fast in Sinner's Road: find Benjin and Crull, farm ten Muckroach guts, and earn a useful red tool

    In the damp, decaying alleys of Sinner’s Road, a strange little errand waits for any Hollow Knight: Silksong player brave enough to chat with two very hungry NPCs. Benjin and Crull have developed what can only be described as an enthusiastic taste for questionable cuisine, and they want Hornet to fetch ten fresh roach guts. Yes, roach guts. It might sound like a prank or a punishment, but this side quest is actually quick once the route is known—and it ends with a genuinely useful red tool. Time to knock this one out before the cockroaches get any ideas.

    How to Start the Roach Guts Quest

    First, a player needs to reach Sinner’s Road, which is accessible from the northeast area of Greymoor. From the Halfway Home tavern, Hornet must climb upward using platforms and the Swift Step ability. Swift Step is picked up at the Deep Docks, so anyone missing it should handle that first. The entrance to Sinner’s Road sits on the wall to the right after that vertical climb.

    Once inside, the goal is to find the home of Benjin and Crull. Their little cabin is perched on the upper level of one of the central chambers, on the opposite side from Shakra and the Bench. Since Sinner’s Road loves to throw flying enemies and poisonous lakes at newcomers, unlocking the map and repairing the Bench before starting the quest is highly recommended. A few extra seconds of fast travel and healing will save a lot of heartbreak later.

    To reach the cabin, clear out the central chamber’s irritating enemies first. The room is full of odd spikes that can be struck for a small bounce, which helps if Faydown Cloak is still missing. Use the spikes, hanging boxes, and platforms to climb from the left side. Then head right, jumping over and smacking the swinging star-maces hanging from the ceiling. Eventually, a modest little house appears. That is where the questionable duo lives.

    Inside, Benjin and Crull explain their survival strategy: eating all kinds of junk in Sinner’s Road and apparently enjoying it. Their current craving is fresh guts from a Muckroach. Because the curse of Pharloom has made Muckroaches extra aggressive, the pair stopped hunting them. That means Hornet gets the honor of collecting ten Roach Guts. Accept the quest, resist the urge to gag, and move on.

    How to Get Roach Guts Fast and Safely

    The best farming spot is practically handed to every player who enters Sinner’s Road. The very first chamber greets Hornet with three aggressive enemies near a collection of hanging boxes. Those are Muckroaches, and yes, they look like alligators with a personal-space problem. They can grab Hornet if she gets too close, so bringing a red tool that grants long-range damage is a smart move. The Tacks reward from this quest is one such tool, but any long-range option works for the farming loop.

    The strategy is simple and completely free of luck:

    Loop
    Action
    Roach Guts Collected

    1
    Defeat 3 Muckroaches at the entrance
    3

    2
    Rest at the Bench, return, defeat 3 again
    6

    3
    Repeat once more
    9

    4
    One final loop
    10

    Each Muckroach drops exactly one gut, so four loops are enough. In the current 2026 build, the route remains unchanged, and every kill still coughs up a guaranteed Roach Gut. The main caution is to avoid fighting all three at once. They hit hard and can corner Hornet quickly. Instead, pull one Muckroach at a time and whittle it down. Each one usually falls after five or six hits. When all three are dead, return to the Bench to heal and force the enemies to respawn. Then march back to the entrance and do it again. It is not glamorous, but it is fast.

    After collecting ten Roach Guts, head back to Benjin and Crull’s cabin. There is no shortcut, so Hornet still has to bounce across those swinging star-maces. At least the return trip feels like a victory lap—assuming the poison lakes do not land a cheap shot.

    The Roach Guts Quest Rewards

    For a quest that sounds like a bad dare, the reward is surprisingly solid. Benjin and Crull hand over the Tacks, a red tool that sets traps for enemies and bosses that walk or slam into the ground. It is like leaving a passive-aggressive welcome mat for anything heavy enough to step on it. In moments of desperation, when a strong enemy is standing between Hornet and the Silk Cocoon, Tacks add both extra damage and a welcome sense of security.

    Quick Tips to Avoid a Muckroach Meltdown

    • 💡 Repair the Bench before farming. It makes the respawn loop painless.

    • 🪲 Fight Muckroaches one at a time. Greedy tactics turn into a grab-based disaster.

    • 🎯 Bring a long-range red tool if possible. Muckroaches deserve a wide berth.

    • 🧭 Do not bother hunting elsewhere. The entrance trio is the most reliable source.

    • 🔁 Remember that drops are guaranteed. No need to pray to RNG gods.

    The Roach Guts quest is a perfect example of Hollow Knight: Silksong hiding useful gear behind a very weird errand. Benjin and Crull get their questionable meal, and Hornet walks away with a trap-setting tool that can make later boss fights noticeably less terrifying. Sometimes the grossest chores in Pharloom are worth the trouble.

    For any player who has cleared the Roach Guts quest, the next step is usually to sharpen Hornet's needle for the challenges ahead—whether that means hunting down every upgrade or scouting which red tools suit their playstyle. The full release of Hollow Knight: Silksong promises plenty more of those stubborn enemies and clever rewards, and having the right game at the right price can make the wait easier to swallow.

    Players keeping an eye on upcoming indie hits or hunting for similar metroidvania adventures might want to check out [DealNest game deals]( before the next big patch arrives. It is a handy way to track discounts across the genre and keep the shelf stocked for the next long, bug-filled expedition.

    https://dealnesthq.com


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    Team Cherry’s Booby-Trapped Bench in Silksong Is Pure Peak Trolling

    Team Cherry’s Booby-Trapped Bench in Silksong Is Pure Peak Trolling

    Hollow Knight: Silksong benches, once safe sanctuaries, now feature deadly traps, adding thrilling challenge and surprise for players.

    I’m going to say something that sounds unhinged: I am not even mad about the bench that killed me. Well, maybe I’m a little mad, but honestly, it’s the kind of nasty trick I should have seen coming from Team Cherry. In Hollow Knight: Silksong, benches are supposed to be your sanctuary. They’re the little slice of heaven where you heal up, save your progress, swap your Crests, and finally let your shoulders drop from around your ears. So when I found one tucked into a corner in Hunter’s March after a long, miserable slog, I nearly wept with relief. I sat down, sighed, and then a pendulum swung straight down and clobbered Hornet for two masks of damage. I was already low. I died on the spot. You may be entitled to compensation? Nah, I’m entitled to a nap and a stiff drink.

    That’s the thing about Silksong: the whole internet is currently up in arms because Team Cherry decided to pull a fast one. In both Hollow Knight and Silksong, benches function like bonfires in a Souls game. They are safe places, respites where you can catch your breath, heal to full health, and save before heading back into the meat grinder. You can swap Charms or Crests, update your map, and nothing can hurt you. Usually. That word is doing a lot of heavy lifting these days.

    The Bench That Bites Back

    The bench in Hunter’s March is not just dangerous—it’s personal. It sits in a corner where you would normally expect a bench to be, and if you’ve played the series, your brain sees those sun rays and thinks, “Oh sweet mercy, I am saved.” But this bench is booby-trapped. Sit on it, and a pendulum swings down to smack Hornet for two masks of damage. If Hunter’s March has already been kicking your butt, that’s a death sentence. And because Team Cherry clearly enjoys a bit of psychological warfare, it happens every single time you sit on it. It is not a one-time trap. To disarm it, you have to break a wall to the left and hit a lever on the ceiling. Only then can you finally sit safely. It’s like the bench itself is saying, “Not so fast, mate.”

    I won’t lie, the first time I got killed I sat there staring at the screen like a total muppet. Then I laughed. Then I respawned and did it again because I needed to confirm it wasn’t a glitch. It was not a glitch. Fool me once, shame on you; fool me twice, well, I’m the clown sitting on the same swinging bench.

    Hollow Knight Already Taught Me Better

    I’m definitely benefiting from actively playing Hollow Knight for the first time right now, but did I really think the developers wouldn’t troll us in Silksong? This is the studio that created the Deepnest.

    The Deepnest is a particularly diabolical area. The rules of the game you’ve learned up to that point seemingly don’t apply. Enemies spawn out of the ground and swarm you with little warning. Levels are winding labyrinths you have to navigate in the dark. Floors give out beneath you without warning, often dumping you into a pit of spikes. And then there’s the Distant Village. This village is at the far end of Deepnest, and if you explore it, you’ll find a group of bugs standing around a beautiful bench. They encourage you to sit and rest. How nice of them! So you sit. And you don’t heal. You can’t move. Webs tie you to your seat as the villagers surround you. The screen goes black, and you wake up in the Beast’s Den, trapped in a web. It’s not as punishing as Hunter’s March, but it’s the same kind of betrayal.

    That little moment in Distant Village is the key to understanding Team Cherry. They build up your expectations and then smash them, destabilising you and reminding you that the world is full of surprises, both good and bad. Sometimes a bench saves you, and sometimes a bench kills you. It’s a long con, and I respect the commitment.

    Why I’m Not Even Mad

    Here’s the thing: I did not go into Silksong expecting a cozy game. I went in expecting beautiful hand-drawn pain, and Team Cherry delivered in spades. The Hunter’s March bench is not unfair; it’s a lesson. It teaches you to read the room. A bench in a corner after a brutal stretch? Maybe too good to be true. A suspicious wall to the left? A lever on the ceiling? These are not decorations. The game gives you the tools to spot the trap before it springs. I just ignored them because I was desperate.

    What I Expected
    What I Got

    Bench heals me
    Pendulum smacks me for two masks 💀

    Safe corner in Hunter's March
    Booby trap with a disarm lever

    Team Cherry mercy
    Peak trolling 😭

    The internet can scream, cry, throw up, and post angrily online, but I don’t blame Team Cherry one bit. If anything, the fake bench is one of the most memorable moments I’ve had in a game this year. It’s a nasty little prank that makes the actual safe benches feel even sweeter. So yes, I died. Yes, I stumbled back to the same bench half an hour later and sat on it again before remembering the lever. But that’s on me.

    If there is a moral to this story, it is simple: never trust a beautiful bench in Hallownest or Pharloom, especially if it is glowing a little too nicely. Team Cherry is trolling us, and honestly? I hope they never stop.

    Moments like these are exactly what make Team Cherry's games so unforgettable. The sting of that fake bench isn't just a cheap trick—it's a story you retell, a joke you share with friends, and a badge of honor once you finally outsmart it. If this little tale has made you want to experience Pharloom for yourself, or revisit the beautifully punishing halls of Hallownest, you're likely wondering where to grab a copy without getting scammed by price tags that vary wildly between storefronts and platforms.

    The smart move is to do what the Knight should have done before sitting down: look before you leap. Game prices bounce around constantly depending on sales, regions, and upcoming releases, so a five-minute check can save you a solid chunk of change. Whether you're hunting for a digital key, a physical edition, or a gift for a fellow adventurer who deserves a little bench-related trauma of their own, you can [compare prices here]( on DealNest and keep your wallet as safe as you thought that bench was. And trust me—in a world full of hidden traps, getting the best deal feels like the one victory that was never booby-trapped.

    https://dealnesthq.com


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    Hollow Knight: Silksong — Surviving The Mist, Beating Phantom, and Unlocking Parry

    Hollow Knight: Silksong — Surviving The Mist, Beating Phantom, and Unlocking Parry

    Silksong guide details The Mist and Exhaust Organ, offering tips for Wraiths, Needolin puzzles, and unlocking Cross Stitch.

    I’m not going to sugarcoat it: Bilewater is one of the most unpleasant stretches of Pharloom I’ve dragged myself through, and the first time I stepped into The Mist, I immediately regretted my curiosity. But after enough deaths, enough Wraith screeches, and enough Needolin notes echoing through fog, I started to understand the method behind the madness. If you’re trying to reach the Exhaust Organ, rescue a very distressed Flea, and unlock Cross Stitch so you can parry for the rest of your run, here’s exactly how I did it.

    Entering The Mist

    You won’t find a fixed route here, and that’s by design. The layout of The Mist is randomized every time you enter. The one mercy is that your Cocoon always spawns near the entrance, so if you fall, you won’t lose too much progress. From there, I learned to stop hugging walls and start looking for small, glowing butterflies. When you play your Needolin near them, they float upward. Once you stop playing, they fly toward the correct exit.

    The problem? The Wraiths won’t give you a quiet moment to perform. This is why I always come into The Mist with Straight Knives or Cogflies in my loadout. Ranged options let me swat away the screeching ghastly women without closing distance and risking a fall. My usual loop looked like this:

    • Clear Wraiths with a ranged tool.

    • Find a glowing butterfly.

    • Play the Needolin long enough to make it rise.

    • Stop playing and follow it.

    • Repeat until the fog opens up.

    After a couple of correct exits, you’ll notice a straightaway. That’s the game’s way of telling you that you’re on the right path. A few more correct butterfly choices after that, and you’ll step into the Exhaust Organ.

    Pushing Through the Exhaust Organ

    The Exhaust Organ wastes no time reminding you where you are. The first room is full of those maggot-infested waters that Bilewater seems to love, and there’s no way around them. I took a deep breath, dove in, and headed left. Once inside the central building, I jumped up the platforms, moved left, climbed the wall, and slashed the bench free from its webbing. That bench is important if you want a checkpoint in this stretch.

    After that came the steam gauntlet. The pipes on the right follow a fairly linear route, but the timing is everything. I went up to the right, then up and left, then slid down left before moving forward again. When I reached the middle pipe, I broke it open and played my Needolin for the unsettling tube just to hear the bonus lore. From there, I climbed the middle tube, slid down right, wall-jumped up the next section, and made the final climb. There was silk waiting to the right, and Phantom waiting to the left.

    Beating Phantom

    Phantom is a showstopping longnail fighter. She takes big stabs at your position and frequently raises her guard to parry you. My first instinct was to wait out her guard, but I actually had better results doing the opposite.

    I started hitting her guard on purpose. Whenever she parries, you can almost always jump, move toward her current position, and dodge the parry entirely. That leaves her open for a couple of cheap shots before she recovers. It sounds reckless, but it made the first phase much faster.

    Phase
    Attack
    How I Handled It

    Phase 1
    Guard / parry stance
    Hit her guard intentionally, jump toward her, dodge the parry, punish

    Phase 2
    Giant laser pillars
    Dash out of the glowing columns, wait for the hitbox to clear, then attack

    Phase 2
    Needle toss
    Dodge it, then close distance in the middle of the arena

    Phase 2
    Floor shuffle
    Stay mobile and avoid touching her while she shifts across the boards

    The second phase starts with Phantom firing massive laser blasts that cover half the arena. As intimidating as it looks, I found this to be her easiest attack. I just dashed away, avoided the big glowing pillars, and waited for the hitbox to disappear before punishing her. The needle toss is also a great opening if you dodge it and hit her in the center of the arena. At the end, make sure you hit the QTE prompt. It’s about as forgiving as they come, and completing the fight unlocks your Parry.

    Don’t Miss the Flea

    Before you leave the Exhaust Organ, there’s one easily missed detour. From the boss arena, I went right, fell down, went left, then climbed up and to the left before jumping the gap. In the room with silk-strewn tubes, I ran right past the thread-wrapped cylinders and into a hidden area. From there, I dropped down, exited through the left door, and crossed the floating platforms carefully.

    All the way to the left, there’s more of that lovely infested liquid to hop across. If you make it, you’ll find a Flea making very concerned noises. Save it. It’s a short detour that I nearly skipped on my first run, and it absolutely matters.

    How to Parry with Cross Stitch

    Parrying in this game is not what you might expect from other action titles. You can’t simply press a button whenever you want. Cross Stitch is a Silk Skill, and it costs four bars of Silk to use. When I activate it, Hornet enters a parry stance for a little over half a second. If she’s hit during that stance, she responds with an animation of constantly slashing at the spot where she took damage.

    That distinction matters. If you parry a projectile, you won’t take damage, but you may completely miss the enemy if the projectile was far away from them. On the bright side, Cross Stitch has a very generous hitbox, so if you’re within a few feet of the enemy, it will probably land. After the parry finishes, you also get a few frames of complete invulnerability.

    Because the attack tends to place you directly on top of the enemy, I make a habit of dashing away after every successful parry. That way I don’t eat a random hit during the recovery window. It’s one of those skills that feels awkward at first, but once you get used to the rhythm, it turns Phantom’s own aggression against her and becomes essential for later fights in the Underworks.

    That’s how I finally pushed through The Mist, cleared the Exhaust Organ, and unlocked Cross Stitch. If you’re still getting lost in the fog, lean on the butterflies, keep a ranged option equipped, and don’t be afraid to provoke Phantom’s guard. The parry is worth the struggle.

    Fighting through the Exhaust Organ and earning Cross Stitch is just one milestone in a game packed with challenges like it. There are more bosses waiting deeper in the Underworks, each with their own rhythms to learn, and mastering the parry now will pay off again and again as you push forward.

    If you haven't started your run yet, it might be worth waiting for a discount before diving into Pharloom. Silksong frequently appears in promotions, and a reliable [steam sale tracker]( can help you spot the best price without refreshing the store page every day. DealNest makes it easy to monitor price drops across Steam and other platforms, so you can grab the game at the right moment and spend your saved coins on more important things — like practicing that parry window.

    https://dealnesthq.com


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    Hollow Knight: Silksong — Surviving The Mist, Beating Phantom, and Unlocking Parry

    Hollow Knight: Silksong — Surviving The Mist, Beating Phantom, and Unlocking Parry

    Silksong guide details The Mist and Exhaust Organ, offering tips for Wraiths, Needolin puzzles, and unlocking Cross Stitch.

    I’m not going to sugarcoat it: Bilewater is one of the most unpleasant stretches of Pharloom I’ve dragged myself through, and the first time I stepped into The Mist, I immediately regretted my curiosity. But after enough deaths, enough Wraith screeches, and enough Needolin notes echoing through fog, I started to understand the method behind the madness. If you’re trying to reach the Exhaust Organ, rescue a very distressed Flea, and unlock Cross Stitch so you can parry for the rest of your run, here’s exactly how I did it.

    Entering The Mist

    You won’t find a fixed route here, and that’s by design. The layout of The Mist is randomized every time you enter. The one mercy is that your Cocoon always spawns near the entrance, so if you fall, you won’t lose too much progress. From there, I learned to stop hugging walls and start looking for small, glowing butterflies. When you play your Needolin near them, they float upward. Once you stop playing, they fly toward the correct exit.

    The problem? The Wraiths won’t give you a quiet moment to perform. This is why I always come into The Mist with Straight Knives or Cogflies in my loadout. Ranged options let me swat away the screeching ghastly women without closing distance and risking a fall. My usual loop looked like this:

    • Clear Wraiths with a ranged tool.

    • Find a glowing butterfly.

    • Play the Needolin long enough to make it rise.

    • Stop playing and follow it.

    • Repeat until the fog opens up.

    After a couple of correct exits, you’ll notice a straightaway. That’s the game’s way of telling you that you’re on the right path. A few more correct butterfly choices after that, and you’ll step into the Exhaust Organ.

    Pushing Through the Exhaust Organ

    The Exhaust Organ wastes no time reminding you where you are. The first room is full of those maggot-infested waters that Bilewater seems to love, and there’s no way around them. I took a deep breath, dove in, and headed left. Once inside the central building, I jumped up the platforms, moved left, climbed the wall, and slashed the bench free from its webbing. That bench is important if you want a checkpoint in this stretch.

    After that came the steam gauntlet. The pipes on the right follow a fairly linear route, but the timing is everything. I went up to the right, then up and left, then slid down left before moving forward again. When I reached the middle pipe, I broke it open and played my Needolin for the unsettling tube just to hear the bonus lore. From there, I climbed the middle tube, slid down right, wall-jumped up the next section, and made the final climb. There was silk waiting to the right, and Phantom waiting to the left.

    Beating Phantom

    Phantom is a showstopping longnail fighter. She takes big stabs at your position and frequently raises her guard to parry you. My first instinct was to wait out her guard, but I actually had better results doing the opposite.

    I started hitting her guard on purpose. Whenever she parries, you can almost always jump, move toward her current position, and dodge the parry entirely. That leaves her open for a couple of cheap shots before she recovers. It sounds reckless, but it made the first phase much faster.

    Phase
    Attack
    How I Handled It

    Phase 1
    Guard / parry stance
    Hit her guard intentionally, jump toward her, dodge the parry, punish

    Phase 2
    Giant laser pillars
    Dash out of the glowing columns, wait for the hitbox to clear, then attack

    Phase 2
    Needle toss
    Dodge it, then close distance in the middle of the arena

    Phase 2
    Floor shuffle
    Stay mobile and avoid touching her while she shifts across the boards

    The second phase starts with Phantom firing massive laser blasts that cover half the arena. As intimidating as it looks, I found this to be her easiest attack. I just dashed away, avoided the big glowing pillars, and waited for the hitbox to disappear before punishing her. The needle toss is also a great opening if you dodge it and hit her in the center of the arena. At the end, make sure you hit the QTE prompt. It’s about as forgiving as they come, and completing the fight unlocks your Parry.

    Don’t Miss the Flea

    Before you leave the Exhaust Organ, there’s one easily missed detour. From the boss arena, I went right, fell down, went left, then climbed up and to the left before jumping the gap. In the room with silk-strewn tubes, I ran right past the thread-wrapped cylinders and into a hidden area. From there, I dropped down, exited through the left door, and crossed the floating platforms carefully.

    All the way to the left, there’s more of that lovely infested liquid to hop across. If you make it, you’ll find a Flea making very concerned noises. Save it. It’s a short detour that I nearly skipped on my first run, and it absolutely matters.

    How to Parry with Cross Stitch

    Parrying in this game is not what you might expect from other action titles. You can’t simply press a button whenever you want. Cross Stitch is a Silk Skill, and it costs four bars of Silk to use. When I activate it, Hornet enters a parry stance for a little over half a second. If she’s hit during that stance, she responds with an animation of constantly slashing at the spot where she took damage.

    That distinction matters. If you parry a projectile, you won’t take damage, but you may completely miss the enemy if the projectile was far away from them. On the bright side, Cross Stitch has a very generous hitbox, so if you’re within a few feet of the enemy, it will probably land. After the parry finishes, you also get a few frames of complete invulnerability.

    Because the attack tends to place you directly on top of the enemy, I make a habit of dashing away after every successful parry. That way I don’t eat a random hit during the recovery window. It’s one of those skills that feels awkward at first, but once you get used to the rhythm, it turns Phantom’s own aggression against her and becomes essential for later fights in the Underworks.

    That’s how I finally pushed through The Mist, cleared the Exhaust Organ, and unlocked Cross Stitch. If you’re still getting lost in the fog, lean on the butterflies, keep a ranged option equipped, and don’t be afraid to provoke Phantom’s guard. The parry is worth the struggle.

    Fighting through the Exhaust Organ and earning Cross Stitch is just one milestone in a game packed with challenges like it. There are more bosses waiting deeper in the Underworks, each with their own rhythms to learn, and mastering the parry now will pay off again and again as you push forward.

    If you haven't started your run yet, it might be worth waiting for a discount before diving into Pharloom. Silksong frequently appears in promotions, and a reliable [steam sale tracker]( can help you spot the best price without refreshing the store page every day. DealNest makes it easy to monitor price drops across Steam and other platforms, so you can grab the game at the right moment and spend your saved coins on more important things — like practicing that parry window.

    https://dealnesthq.com


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