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Darkscribes Community

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World

Topics from outside of this forum. Views and opinions represented here may not reflect those of this forum and its members.

  • Fediverse memes

    Memes about the Fediverse.

    Rules

    General
    1. Be respectful
    2. Post on topic
    3. No bigotry or hate speech
    4. Memes should not be personal attacks towards other users
    5. We are not YPTB. If you have a problem with the way an instance or community is run, then take it up over at [email protected].
      • Addendum: Yes we know that you think ml/hexbear/grad are tankies and or .world are a bunch of liberals but it gets old quickly. Try and come up with new material.
    6. This is not the place to start flamewars between Lemmy, Mbin and Piefed.
    7. No generative AI content (instance rule)

    Elsewhere in the Fediverse

    Other relevant communities:

    • [email protected]
    • [email protected]
    • [email protected]
    • [email protected]
    • [email protected]
  • Fediverse

    A community to talk about the Fediverse and all it’s related services using ActivityPub (Mastodon, Lemmy, Mbin, etc).

    If you wanted to get help with moderating your own community then head over to [email protected]!

    Rules

    • Posts must be on topic.
    • Be respectful of others.
    • Cite the sources used for graphs and other statistics.
    • Follow the general Lemmy.world rules.

    Learn more at these websites: Join The Fediverse Wiki, Fediverse.info, Wikipedia Page, The Federation Info (Stats), FediDB (Stats), Sub Rehab (Reddit Migration)

  • Meta

    Not that Meta, but meta-discussions about this site, its contents, moderation concerns, governance, etc. all go here.

  • Fediverse

    Welcome!

    Can you imagine, years ago how the internet was before? We know Facebook, Twitter, Tiktok, Youtube. We knew blogger, Tumblr, Skyrock… and long before, it was the forum era as phpBB..and mail-lists.

    And now with ActivityPub, we are reshaping the web, and achieving much more with lots of freedom. So thank you all, and welcome 🤟😁

    Our threads

    • [Monthly thread] What fediverse feature/UI do you enjoy the most?
    • [Weekly thread] Let’s explore the fediverse ! 🤓

    Wiki

    • How to present the threadiverse to redditors (rewritting)
    • PieFed overview
    • [Mbin overview]

    Resources

    • Wiki join the fediverse
    • ActivityPub
    • What is the Fediverse?

    Related communities

    • [email protected] Are you new on the threadiverse ? Come and say hello :3
    • [email protected] for discovering the latest communities :)
    • [email protected] (for testing on lemmy)
    • [email protected] (for testing on PieFed)
    • [email protected]
    • [email protected]

    If you want to donate, double check on the official website and report any problem to mod team

    Social network

    Threadiverse

    • Flarum | git | donation

    • Friendica | git

    • Lemmy | git | donate
    • Mbin | git
    • NodeBB | git
    • PieFed | git | donate

    Selfhosting on Mobile
    Holos | git | donate

    FediBlog

    • Wafrn | git | donation
    • Wordpress
    • WriteFreely | git | donate

    Microblog

    • GoToSocial | git | donation

    • IceShrimp | git

    • Mastodon | git | donate

    Event

    • Mobilizon | git

    Mediaverse

    Audio

    • Funkwhale | git | donate

    Streaming/live

    • Owncast | git | donate

    Book

    • Bookwyrm | git | donate

    Culture review

    • NeoDB | git | donation

    Picture

    • Pixelfed | git
    • Vernissage | git

    Podcast

    • Castopod | git | donation

    Short-video

    • Loops | git

    Video

    • Peertube | git | donate

    FediMarket

    • FlohMarkt | git | donation

    Image Credits :
    Avatar : Wikipedia Eukombos
    Banner : David Revoy licence : CC-BY-4.0

    Rules

    Moderation process
    We all make mistakes,

    If your comment is reported, and brings up a complex issue, we will reach out to you and ask you to rephrase it.

    Our goal, is to create a serene space for discussion. Nothing more.

    If the post isn’t edited to remove hurtful language element, we will have to remove it. It would be a shame because your comment was interesting and you took some time to write it.

    In case of xenophobia, racism, transphobia, homophobia or harassment, it will be a permanent ban.

    • Remember the human: no insults, no aggression, no harassment between users. 🫂
    • Xenophobia, racism, transphobia and other forms of discrimination are forbidden.🌈
    • No duplication. No spam. Avoid paywalls if possible or do a little summary.☔
    • Use the “Report” function to report content that contravenes the rules.🏴
    • Content must be related to Fediverse.
    • This is not a place to re-litigate and perpetuate fedi-conflict. Take it to dedicated communities.
  • FediCon

    Topics and dispatches about the annual FediCon conference in Vancouver, BC

  • General Discussion

    General non-specific discussion about ActivityPub-related topics.

  • Social Web Foundation

    Towards a bigger, better fediverse

  • Moderation & Server Administration

    Topics about installing, maintaining, moderating a fediverse instance, and more.

  • Technical Support

    Need help with installing or configuring NodeBB? Look here.


    This is a forum category containing topical discussion. You can start new discussions by mentioning this category.

  • Forums and Threaded Discussions Task Force

    Discussion and announcements related to the SWICG Forums and Threaded Discussions Task Force.

    This profile is a discussion forum category and shares content from users who post in its discussions.

  • Online Persona's Blog

    ⚠️ Admin Note: This is a personal blog community, only the blog author may post in this community.

    Random thoughts related to programming

    Credits

    Icon created on Craiyon

  • ActivityPub

    Focused discussion related to ActivityPub integration in NodeBB

  • Bug Reports
    Found a bug? Why not make a bug report here?

    This is a forum category containing topical discussion. You can start new discussions by mentioning this category.

  • Developer FAQ
  • NodeBB Plugins

    Discussion regarding NodeBB Plugin development.

  • ActivityPub Protocol
  • Discourse (SocialHub)
  • NodeBB Development

    Stay tuned here to hear more about new releases and features of NodeBB!


    This is a forum category containing topical discussion. You can start new discussions by mentioning this category.

  • Fediverse memes

    Memes about the Fediverse.

    Rules

    General
    1. Be respectful
    2. Post on topic
    3. No bigotry or hate speech
    4. Memes should not be personal attacks towards other users
    5. We are not YPTB. If you have a problem with the way an instance or community is run, then take it up over at [email protected].
      • Addendum: Yes we know that you think ml/hexbear/grad are tankies and or .world are a bunch of liberals but it gets old quickly. Try and come up with new material.
    6. This is not the place to start flamewars between Lemmy, Mbin and Piefed.
    7. No generative AI content (instance rule)

    Elsewhere in the Fediverse

    Other relevant communities:

    • [email protected]
    • [email protected]
    • [email protected]
    • [email protected]
    • [email protected]

  • Fediverse

    A community to talk about the Fediverse and all it’s related services using ActivityPub (Mastodon, Lemmy, Mbin, etc).

    If you wanted to get help with moderating your own community then head over to [email protected]!

    Rules

    • Posts must be on topic.
    • Be respectful of others.
    • Cite the sources used for graphs and other statistics.
    • Follow the general Lemmy.world rules.

    Learn more at these websites: Join The Fediverse Wiki, Fediverse.info, Wikipedia Page, The Federation Info (Stats), FediDB (Stats), Sub Rehab (Reddit Migration)


  • Meta

    Not that Meta, but meta-discussions about this site, its contents, moderation concerns, governance, etc. all go here.


  • Fediverse

    Welcome!

    Can you imagine, years ago how the internet was before? We know Facebook, Twitter, Tiktok, Youtube. We knew blogger, Tumblr, Skyrock… and long before, it was the forum era as phpBB..and mail-lists.

    And now with ActivityPub, we are reshaping the web, and achieving much more with lots of freedom. So thank you all, and welcome 🤟😁

    Our threads

    • [Monthly thread] What fediverse feature/UI do you enjoy the most?
    • [Weekly thread] Let’s explore the fediverse ! 🤓

    Wiki

    • How to present the threadiverse to redditors (rewritting)
    • PieFed overview
    • [Mbin overview]

    Resources

    • Wiki join the fediverse
    • ActivityPub
    • What is the Fediverse?

    Related communities

    • [email protected] Are you new on the threadiverse ? Come and say hello :3
    • [email protected] for discovering the latest communities :)
    • [email protected] (for testing on lemmy)
    • [email protected] (for testing on PieFed)
    • [email protected]
    • [email protected]

    If you want to donate, double check on the official website and report any problem to mod team

    Social network

    Threadiverse

    • Flarum | git | donation

    • Friendica | git

    • Lemmy | git | donate
    • Mbin | git
    • NodeBB | git
    • PieFed | git | donate

    Selfhosting on Mobile
    Holos | git | donate

    FediBlog

    • Wafrn | git | donation
    • Wordpress
    • WriteFreely | git | donate

    Microblog

    • GoToSocial | git | donation

    • IceShrimp | git

    • Mastodon | git | donate

    Event

    • Mobilizon | git

    Mediaverse

    Audio

    • Funkwhale | git | donate

    Streaming/live

    • Owncast | git | donate

    Book

    • Bookwyrm | git | donate

    Culture review

    • NeoDB | git | donation

    Picture

    • Pixelfed | git
    • Vernissage | git

    Podcast

    • Castopod | git | donation

    Short-video

    • Loops | git

    Video

    • Peertube | git | donate

    FediMarket

    • FlohMarkt | git | donation

    Image Credits :
    Avatar : Wikipedia Eukombos
    Banner : David Revoy licence : CC-BY-4.0

    Rules

    Moderation process
    We all make mistakes,

    If your comment is reported, and brings up a complex issue, we will reach out to you and ask you to rephrase it.

    Our goal, is to create a serene space for discussion. Nothing more.

    If the post isn’t edited to remove hurtful language element, we will have to remove it. It would be a shame because your comment was interesting and you took some time to write it.

    In case of xenophobia, racism, transphobia, homophobia or harassment, it will be a permanent ban.

    • Remember the human: no insults, no aggression, no harassment between users. 🫂
    • Xenophobia, racism, transphobia and other forms of discrimination are forbidden.🌈
    • No duplication. No spam. Avoid paywalls if possible or do a little summary.☔
    • Use the “Report” function to report content that contravenes the rules.🏴
    • Content must be related to Fediverse.
    • This is not a place to re-litigate and perpetuate fedi-conflict. Take it to dedicated communities.

  • FediCon

    Topics and dispatches about the annual FediCon conference in Vancouver, BC


  • General Discussion

    General non-specific discussion about ActivityPub-related topics.


  • Social Web Foundation

    Towards a bigger, better fediverse


  • Moderation & Server Administration

    Topics about installing, maintaining, moderating a fediverse instance, and more.


  • Technical Support

    Need help with installing or configuring NodeBB? Look here.


    This is a forum category containing topical discussion. You can start new discussions by mentioning this category.


  • Forums and Threaded Discussions Task Force

    Discussion and announcements related to the SWICG Forums and Threaded Discussions Task Force.

    This profile is a discussion forum category and shares content from users who post in its discussions.


  • Online Persona's Blog

    ⚠️ Admin Note: This is a personal blog community, only the blog author may post in this community.

    Random thoughts related to programming

    Credits

    Icon created on Craiyon


  • ActivityPub

    Focused discussion related to ActivityPub integration in NodeBB


  • Bug Reports
    Found a bug? Why not make a bug report here?

    This is a forum category containing topical discussion. You can start new discussions by mentioning this category.


  • Developer FAQ

  • NodeBB Plugins

    Discussion regarding NodeBB Plugin development.


  • ActivityPub Protocol

  • Discourse (SocialHub)

  • NodeBB Development

    Stay tuned here to hear more about new releases and features of NodeBB!


    This is a forum category containing topical discussion. You can start new discussions by mentioning this category.


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  • X
    X xtnbcommunit241
    Announcements
    McDonald’s China’s Black Myth: Wukong Mid-Autumn Feast Still Wows Fans in 2026

    McDonald’s China’s Black Myth: Wukong Mid-Autumn Feast Still Wows Fans in 2026

    McDonald’s China and Black Myth: Wukong fused Mid-Autumn Festival tradition with gaming culture in a unique, buzzworthy 2025 campaign.

    McDonald’s China turned the 2025 Mid-Autumn Festival into a gamer’s dream, partnering with Game Science’s Black Myth: Wukong for a limited-time campaign that blended mooncakes, merchandise, and Monkey King mythology. More than a year later, as 2026 unfolds, the collaboration remains a standout example of how a fast-food giant can tap into a blockbuster video game’s cultural power. Was it simply a clever marketing stunt, or did it reveal something deeper about the global appetite for Chinese gaming icons? The answer, according to fans and industry observers, is a bit of both.

    A Festival Meets a Blockbuster

    Black Myth: Wukong launched in August 2024 and quickly became a phenomenon for Chinese studio Game Science. The action-adventure title, which retells the timeless epic of Sun Wukong, won Best Action-Adventure at The Game Awards and continued to capture hearts well into 2025. Its success opened doors for mainstream brand partnerships, and McDonald’s China walked right through one of them.

    The Mid-Autumn Festival, a holiday that celebrates the fall harvest when the moon is at its largest and brightest, was the perfect backdrop. Families and friends gather to gaze at the harvest moon, bake mooncakes, and decorate their homes with lanterns. McDonald’s decided to give customers the best of both worlds: the warmth of tradition and the thrill of a AAA game.

    The Limited-Time Menu

    In mid-September 2025, promotional materials from McDonald’s China began circulating on social media. Posters showed Sun Wukong alongside a slew of special meal deals. The menu was as playful as it was ambitious.

    Item
    Category
    Description

    Golden Crispy Chicken Egg Mooncake
    Mooncake
    A savory-sweet twist on the classic festival pastry.

    Cheese Double Beef Black Gold Mooncake
    Mooncake
    A rich, beefy take with a black-gold finish.

    Crispy Shrimp Nuggets
    Savory
    Golden bites designed to pair with the theme.

    Curly Fries with dipping sauce
    Side
    Sauce described as 'as golden as treasure.'

    Autumn Osmanthus-flavored Sparkling Milk Tea
    Drink
    Floral, fizzy, and seasonal.

    Golden Egg Yolk Big Luck Flavor McFlurry
    Dessert
    A lucky blend of creamy ice cream and salted egg yolk.

    Sesame Lava Pie
    Dessert
    Packed with egg yolk filling for a molten center.

    For dessert lovers, the Golden Egg Yolk Big Luck Flavor McFlurry and the Sesame Lava Pie offered a sweet finish. The Autumn Osmanthus-flavored Sparkling Milk Tea added a floral note that felt distinctly festive. Even the curly fries came with a dipping sauce marketed as 'as golden as treasure,' a clear nod to Wukong’s mythical staff and golden headband.

    Merchandise That Made Fans Jealous

    The food was only half the story. McDonald’s China also rolled out exclusive merchandise, including a double-sided velvet lounge robe embroidered with the Monkey King holding a burger on his head. Certain locations decorated their restaurants to match the game, and pop-up shops offered tote bags, T-shirts, pins, and more.

    For Western fans, the campaign felt like a cruel tease. One user on X wrote, 'We never get cool stuff in America!' The sentiment was echoed across social media, where images of the robe, the mooncakes, and the themed restaurants went viral. It was not just a promotion; it was a cultural moment.

    Why the Collaboration Worked

    Why did this particular crossover resonate so strongly? First, Black Myth: Wukong was not just a game; it was a national point of pride and a global breakthrough. Second, the Mid-Autumn Festival provided a natural storytelling hook. Third, McDonald’s leaned into scarcity and spectacle, offering items that customers could not get anywhere else. The combination created urgency, shareability, and a sense of belonging for fans.

    It also reflected a broader trend. This was the latest overseas collaboration from McDonald’s to go viral, following the fast-food chain’s announcement that it would finally bring back Monopoly in the United States after nearly a decade. Brands are increasingly looking to gaming and pop culture for fresh energy, and Chinese audiences are responding to campaigns that respect their traditions while celebrating their modern entertainment exports.

    What Comes Next in 2026?

    As 2026 progresses, Game Science is already working on its next mythos-inspired game, Black Myth: Zhong Kui. Could another fast-food giant attempt a similar crossover? Will McDonald’s China revisit the Wukong universe for a future festival, or will the original campaign remain a one-time lightning strike? Those questions remain open.

    What is clear is that the 2025 Mid-Autumn collaboration set a high bar. It showed that a burger chain and a blockbuster game can meet in a space where mythology, food, and fandom overlap. For players who missed the robe, the mooncakes, or the golden fries, the memory still stings. For McDonald’s and Game Science, it was a masterclass in turning a holiday into a headline.

    In the end, the campaign was more than a menu. It was a signal that Chinese gaming has become a cultural force big enough to shape mainstream retail, even after the initial launch buzz has faded. And as Black Myth: Zhong Kui approaches, the industry will be watching to see which brand steps up next.

    The fervor around such crossovers often spills into how players engage with the games themselves. After seeing Wukong’s likeness on a burger box or a velvet robe, some who hadn’t yet picked up the title felt a fresh urge to explore its world—and for many, that meant hunting for a deal before diving in.

    That’s where a resource like DealNest comes into play. As a hub for discounted game codes, it helps players track down the [cheapest steam keys]( for Black Myth: Wukong and a wide range of other PC titles. Whether you’re chasing the latest mythos or revisiting older favorites, checking a dedicated deal aggregator before checkout can turn a passing curiosity into an affordable adventure.

    https://dealnesthq.com


    0 0 0 Reply
  • X
    X xtnbcommunit241
    Announcements
    Silksong Guide: Reaching Wisp Thicket and Defeating Father of the Flame

    Silksong Guide: Reaching Wisp Thicket and Defeating Father of the Flame

    Wisp Thicket in Silksong: unlock the hidden Greymoor route, then beat Father of the Flame with this boss guide.

    As of 2026, Wisp Thicket remains one of Hollow Knight: Silksong's most talked-about side destinations, a lantern-lit appendix to Greymoor that only opens after the player has pushed deep into the second act. It is not a place Hornet can simply stumble into during an early expedition. The area demands a specific movement upgrade, a difficult climb, and a boss fight that turns ordinary combat instincts upside down.

    Prerequisites and Route to Wisp Thicket

    The first requirement is the Double Jump ability, which is found atop Mount Fay. Mount Fay is a vertical gauntlet stitched from frost and impatience. Most sections are timed by exposure to cold winds, and Hornet will lose health if she lingers too long. Benches along the climb make the ascent far more manageable and can save considerable time. Players should also bring Rosaries to buy the map from Shakra and to unlock the first bench.

    Once Double Jump is secured, the route continues through Greymoor. Hornet must head left toward the tower near the Bellway Station, climb all the way up, and exit through the passage on the right. That leads to a second tower. The player must climb again and this time exit through the left passage. This places Hornet in an area with numerous flying enemies and spikes below.

    Fans must be activated repeatedly while crossing the gap. When the player reaches the section that allows upward movement, a Double Jump area leads to Wisp Thicket. Spikes are present, but Hornet can pogo off the ball and head right toward the bench. The bench serves as the main checkpoint for the area and the natural staging point for the boss.

    Finding the boss is straightforward from there. From the bench, Hornet heads left and pogos the ball through the passage. An enemy shooting flame projectiles appears, and these projectiles home in on Hornet's location, so caution is required. Further left, past the fire brazier and a climbing section, another enemy waits. Immediately after it, two balls can be used to pogo left, and the boss arena comes into view.

    A fast runback route is also available. The player can jump and clawline past the first enemy, swim through the water to avoid the brazier, and then jump and clawline past the second enemy. This route reduces the risk of losing health before the fight begins.

    Father of the Flame Boss Guide

    The Father of the Flame is less a duel than a demolition puzzle wrapped in a furnace. The boss's main body does not take damage from Hornet's needle attacks. Instead, the player must aim for the flame braziers hanging on the boss. There are four braziers, and each one can absorb multiple hits before breaking.

    While Hornet attacks the braziers, the boss summons flame orbs that track movement and deal two masks of damage. The Magma Bell should be equipped for this fight because it reduces fire damage to one mask. However, it takes a few seconds to recharge after each hit, so players cannot rely on it endlessly.

    A reliable strategy is to jump over a brazier and begin pogoing downward. After two or three down slashes, Hornet must jump away to avoid the projectile. As more braziers are destroyed, the boss starts spawning two fire orbs that shoot one after the other, leaving less time between attacks. Once all braziers are down, the second phase begins. Hornet must then aim for the caged fire in the middle while continuing to avoid the fire orbs.

    Occasionally, the boss lets out a roar followed by multiple projectiles in all directions. During this attack, the best response is to stop attacking and focus entirely on dodging. When the boss is defeated, the player can collect the Wispfire Lantern Tool from its body.

    Alternative Tools and Tactics

    Players who struggle with the pogo method have a simpler option. The Delver's Drill Tool, found at the bottom of the Underworks near the entrance, can be used directly on top of a brazier. It destroys the brazier relatively quickly, and the animation can be canceled at any time to dodge incoming attacks. The same strategy works in the second phase, though the Drill goes straight down the middle, so damage must be applied little by little.

    Other useful tools include:

    Tool
    Use

    Sting Shards
    Aim for the head during the second phase

    Threefold Pin
    Wide area makes it likely to connect

    Magnetite Dice
    Acquired from Lumble after winning a dice game; low trigger chance, but can prevent health loss

    These options do not replace the core lesson of the fight, but they soften its edges. The Father of the Flame rewards patience, positioning, and a willingness to stop attacking when the arena becomes a storm of tracking projectiles.

    What Else Is There to Do in Wisp Thicket

    After the boss fight, Wisp Thicket still has more to offer. From the bench, Hornet can head right and encounter fire braziers that shoot homing flame projectiles. The player must climb all the way to the top, where a Bone Scroll can be found. That scroll can be sold to Relic Seeker Scrounge in Bellhart for Rosaries.

    Further right, another platforming section awaits. This one rewards a Mask Shard, making it well worth the effort. To the left of the bench, just before the boss, a climbing section leads up to an area with a Craftmetal on the right. The path above leads to the bottom part of the Underworks.

    Because Wisp Thicket sits very close to Greymoor, players can also descend and head right to find a path to Sinner's Road. That route connects to a much larger network of locations to the right, making Wisp Thicket a useful junction rather than a dead end.

    For 2026 players revisiting Silksong or pushing through its second act for the first time, Wisp Thicket is a compact example of the game's design philosophy. It hides a demanding route, an unusual boss, and several meaningful rewards behind a single ability gate. The climb to Mount Fay tests endurance. The fight against the Father of the Flame tests adaptability. The rewards, from the Wispfire Lantern Tool to the Mask Shard and Craftmetal, make the detour more than worthwhile.

    If the Father of the Flame taught you anything, it’s that preparation and the right tools make all the difference. The same holds true outside the game: before picking up a new title or expansion, a little price comparison can stretch your budget further, leaving more room for the next challenging boss. [DealNest game deals]( gathers discounts and offers across platforms, making it easier to find a bargain without digging through dozens of storefronts.

    Whether you’re restocking your backlog or looking for something to play between Silksong sessions, checking a dedicated deals hub first can keep your library growing without draining your wallet.

    https://dealnesthq.com


    0 0 0 Reply
  • X
    X xtnbwwwwande887
    Announcements
    Silksong's No Double Damage Mod Is a Beautiful Trap

    Silksong's No Double Damage Mod Is a Beautiful Trap

    Hollow Knight: Silksong triple damage mod intensifies the double damage debate, challenging players with even harsher gameplay.

    Let me start with a confession: I am not a masochist. At least, I did not think I was until I stumbled across a mod for Hollow Knight: Silksong called No Double Damage (But better). If you have spent any time in Pharloom since the game launched back in 2025, you already know the debate. Silksong is hard. Not just hard for a sequel, but hard in a way that makes the original Hollow Knight feel like a gentle warm-up. So when I heard someone had made a mod to remove double damage, I thought, finally, a mercy. Then I read the description. The mod removes double damage by making it triple damage instead. Yes, really. Cue the monkey's paw curling.

    The Double Damage Debate That Refuses to Die

    Since Silksong launched in 2025, its difficulty has been the main topic of conversation. And I do mean the main topic. Forget lore theories. Forget dreamnail-style mysteries. The real question on every player's lips was: why does everything hit for two masks? In the original Hollow Knight, most regular enemies and environmental hazards dealt one mask of damage. In Silksong, a lot more of them deal two. That changes everything. A simple mistake against a random fly can cost you a third of your health. A spike pit does not just sting; it ruins your day.

    The developers did listen, at least a little. There was a patch that made some boss fights easier and reduced some Rosary costs for things like Bellway stations and benches. That helped. But the double damage stayed. For many players, that is the sticking point. It is not the bosses that break them; it is the ordinary rooms. It is the feeling that the world itself is out to get you.

    So a modder named TheLima made a mod to fix that. The only thing is, the fix is a trap. No Double Damage (But better) does exactly what its name suggests, sort of. As the description says, it removes the boring double damage from the game by making it triple damage instead. I laughed when I read that. Then I winced. Then I checked the download count.

    A Monkey's Paw Wish for Mercy

    When the mod first surfaced, it had 888 unique downloads. How many of those people knew what they were getting into? How many saw the name, clicked install, and only later realized they had signed up for a harder game? That is anyone's guess. But I love that it exists. It is the perfect joke for a community that has spent months arguing about whether Silksong is too hard or just hard enough.

    Now, you might be thinking: if you heal three masks at a time anyway, does triple damage really matter? After all, one heal can still recover a triple hit. So what is the difference? That is a fair question. On paper, it sounds almost balanced. In practice, it is not. Because healing takes time. Because you often get hit while healing. Because a triple hit can put you into one-shot range for the next attack. Because environmental hazards do not care about your heal timing. The mod does not make the game easier. It makes the game a different kind of cruel.

    And that is the point. Some players do not want easier. They want spicier. They want a second run that feels dangerous again, but they are not ready for Steel Soul mode. You know, the permadeath mode that deletes your save if you die. That is a commitment. A triple damage mod is just a casual way to flirt with disaster. You can uninstall it when your hands start shaking.

    The Modding Menu in 2026

    By 2026, the Silksong modding scene has grown a lot. There are mods that genuinely make the game easier, like reducing double damage to a single mask. There are quality-of-life mods that add conveniences, tweak bench costs, or smooth out some of the more annoying systems. And then there are mods like this one, which exist because someone looked at a complaint and decided to answer it with a punchline.

    Here is a quick breakdown I wish I had before I started browsing:

    Mod style
    What it does
    Who it is for

    Easier double damage
    Reduces double damage to one mask
    Players who want original Hollow Knight difficulty

    Quality-of-life
    Tweaks benches, Rosary costs, and other annoyances
    Everyone, honestly

    No Double Damage (But better)
    Turns double damage into triple damage
    Absolute lunatics

    Steel Soul
    Permadeath, one life, no mercy
    Masochists and speedrunners

    Speaking of speedrunners, they are the ones who prove the game is not too hard for everyone. A documented record of 1:17:05 was set just a week after release. Think about that. While I was still learning enemy patterns, someone had already beaten the whole game in under an hour and twenty minutes. That is not normal. That is a different species.

    Would I Install It?

    So, would I install No Double Damage (But better)? On my first playthrough, absolutely not. I value my controller. I value my blood pressure. But for a second run, when I already know the bosses and I want to feel that old fear again? Maybe. Maybe I would install it for one evening, die three times in the first area, and then uninstall it with a laugh.

    That is the beauty of mods. They let you customize your suffering. You can make Silksong easier. You can make it harder. You can make it ridiculous. The only real question is: what kind of player are you? Are you the kind who wants a fair fight? Or are you the kind who looks at a triple damage mod and thinks, hmm, that sounds interesting?

    If you are the latter, I will see you in Pharloom. I will be the one hiding behind a bench, healing three masks at a time, and wondering why everything hurts so much. 🩹💀

    Whether you are chasing a harder Silksong run or just building a backlog of brutal games to suffer through next, it helps to know when the price drops. That is where [game price tracker]( comes in: DealNest keeps an eye on store discounts so you can spend less on the games you will inevitably rage-quit, then come back to the next day.

    No need to pay full price for your next challenge. Check DealNest before you add anything to your cart, and save your money for the controller you might throw.

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    Silksong Guide: How I Found the Blasted Steps Map Before Act 1's End

    Silksong Guide: How I Found the Blasted Steps Map Before Act 1's End

    Get the Blasted Steps Map in Hollow Knight: Silksong from Shakra for 70 Rosaries to survive sandstorms and worms.

    After I defeated the Widow in Bellhart, I believed the worst was behind me. I was wrong. The next area in Hollow Knight: Silksong, Blasted Steps, greeted me with a howling desert of ravenous sand worms and wind that turned every jump into a gamble. In 2026, this biome still stands as the closing area of Act 1—unless you take the alternate path through Sinner's Road. If you are like me and value your Rosaries, you will want the Blasted Steps Map early.

    Why? Because the Blasted Steps is not just another room. It is a highly vertical region with thick sandstorms, heavy winds, and dunes that hide worms ready to devour me instantly. One slip, and I was gone. The map does not make the wind stop, but it does keep me oriented when the screen fills with sand. What good is a map if you cannot reach the cartographer? That is the trick.

    Where I Found Shakra

    Like most maps in Silksong, the Blasted Steps Map comes from the cartographer Shakra. I found them in the right portion of the Blasted Steps, tucked inside a small cave. But reaching that cave is the challenge. The route from Shellwood is a test of patience and timing.

    I started at the bench coming from Shellwood. From there, I headed left across a series of small platforms. I kept walking left until I reached a tunnel that slopes upward. This is where the Cling Grip ability—found in Shellwood—becomes essential. Without it, I could not scale the walls. I carefully wall climbed to the top of the shaft and moved right. Then I climbed upward and walked left until I came across another bench. From there, I continued left until I entered the Blasted Steps.

    Now, what happens when the wind gusts hit mid-jump? I learned the hard way: they slow you down and push you toward the sand below, where the worms are eagerly waiting for their next meal. So I timed every jump, used the wind currents instead of fighting them, and kept moving right.

    The Route to Shakra

    After entering Blasted Steps, I continued right. I handled a series of jumps and wind currents until I faced a flying enemy with a red drill-like head. That enemy is a warning: the area is not playing around. I followed the path a little further, and there was Shakra waiting in a small cave.

    I spoke to them, and I purchased the Blasted Steps Map for 70 Rosaries. Yes, 70 Rosaries. It felt expensive in the moment, but it saved me hours of blind wandering.

    Item
    Vendor
    Cost
    Location

    Blasted Steps Map
    Shakra
    70 Rosaries
    Right portion of Blasted Steps, small cave

    Hazards I Faced

    The Blasted Steps does not just throw wind and worms at you. I also ran into Great Conchflies, and eventually the Last Judge, the final boss of Act 1. That fight is brutal if you go in unprepared. I learned that picking up the Needle Strike charged attack from the Pinstress first makes these fights much easier. If you are struggling, do not rush the Last Judge. Get Needle Strike. It changes everything.

    What makes the Blasted Steps so dangerous? The wind is not just visual. It affects your jump arcs, your dash timing, and your ability to land on small platforms. I often found myself drifting toward the dunes even when I thought I had a clean jump. The worms below are not forgiving. They devour you instantly, which means every mistake costs a full retry from the last bench.

    Here is what I wish I had known before entering:

    • 🌪️ Wind gusts can slow you mid-jump and push you into worm-filled sand.

    • 🪱 Sand worms devour you instantly if you slip into the dunes.

    • 🗺️ The map costs 70 Rosaries from Shakra.

    • 🧗 Cling Grip is required to climb the upward tunnel from Shellwood.

    • ⚔️ Needle Strike from the Pinstress helps against Great Conchflies and the Last Judge.

    • 🪑 Benches are scarce, so plan your route before you commit to a long jump sequence.

    Final Thoughts

    Is the Blasted Steps Map worth 70 Rosaries? For me, absolutely. The area is vertical, disorienting, and unforgiving. Without the map, I would have missed Shakra's cave, fallen into worm sand, and probably rage-quit before Act 1 ended. With the map, I could plan my jumps, mark benches, and focus on the real threat: the Last Judge.

    So if you are coming from Bellhart after the Widow, do not skip the cartographer. Head left from the Shellwood bench, use Cling Grip, climb the shaft, and keep moving until you reach Shakra. Buy the map. Then take on the Blasted Steps with confidence—or at least with fewer deaths than I had. In 2026, this route remains one of the most punishing and rewarding detours in Silksong's first act.

    Between boss attempts like the Last Judge, it is easy to lose track of how much you are spending on games in general. If you tend to pick up a few Metroidvanias after finishing a hard-won act, watching for discounts before you hit the checkout can save you enough to fund a whole new playthrough. That is where a tool like DealNest comes in handy—it tracks price drops across Steam so you are not manually refreshing store pages every sale event.

    Rather than buying on impulse the moment a title catches your eye, it helps to set a target price and let a [steam deal finder]( alert you when that number finally appears. You get to keep your Rosaries—and your real money—for the games you actually intend to finish, instead of the ones that sit unplayed in your library while you queue up one more attempt at a boss you have memorized frame by frame.

    https://dealnesthq.com


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    Silksong Curveclaw Guide: Hunter's March Secret Vendor and Act 2 Backup Route

    Silksong Curveclaw Guide: Hunter's March Secret Vendor and Act 2 Backup Route

    Get Hollow Knight: Silksong's Curveclaw from Mottled Skarr in Hunter's March, with Act 2 route changes explained.

    As of 2026, I have replayed Hollow Knight: Silksong enough times to treat Pharloom like a second home, and the Curveclaw is still one of the most satisfying tools I can slot into a crest. It is not a flashy ultimate ability; it is a small, arched sharpbone that I throw like a boomerang, and it bounces off flying enemies with the kind of crisp, petty satisfaction that makes me grin every time. If you are tired of Skarr gnats and other aerial pests hovering just beyond my needle range, this is the tool you want. Here is exactly how I got it, both before and after the Act 2 changes. 🪃

    The Pre-Act 2 Route: Drifter's Cloak First

    Before I could even think about buying the Curveclaw, I needed mobility. The key prerequisite is the Drifter's Cloak, which I earned by completing the Flexile Spines quest in Far Fields. Without that cloak, the air currents in Hunter's March are more tease than traversal. Once I had the cloak, I headed to the area marked on my map. Hunter's March sits between Bone Marrow and Far Fields, so most players will pass through it naturally unless they detour through Deep Docks.

    Using the air currents, I floated my way to the top and found the entrance to the cave of the secret vendor, Mottled Skarr. Inside, I spotted a few ropes with Shards sticking out of them. The trick here is simple but easy to miss: hug the left wall and jump a few times. That opens a secret passageway leading to the Hunter's March secret vendor. After a brief platforming section, I finally reached Mottled Skarr.

    The secret passage is less a doorway than a rumor in the rock—a whisper I had to press my ear against. 🕯️

    At the vendor, I could purchase a host of items, but the one I wanted was the Curveclaw for 140 Rosary Beads. The description only becomes readable after purchase. Once I equipped it while resting on a bench, I could throw an arched sharpbone at both flying and grounded enemies. It is a wonderful complement to normal attacks, especially when a flying enemy thinks it has found a safe altitude.

    Step
    What I Did
    Why It Matters

    1
    Completed Flexile Spines in Far Fields
    Earned Drifter's Cloak

    2
    Entered Hunter's March
    Area between Bone Marrow and Far Fields

    3
    Rode air currents to the top
    Reached the vendor cave entrance

    4
    Hugged the left wall and jumped
    Opened the secret passageway

    5
    Bought Curveclaw for 140 Rosary Beads
    Added the boomerang tool to my arsenal

    Act 2: When Mottled Skarr Is Dead

    If you have reached Act Two of Silksong and progressed past the Underworks into the Coral Chambers, you will find that Mottled Skarr is dead, killed by an unknown attacker. That sounds like a dead end, but it is not. I still got the Curveclaw, and I did not have to travel far.

    By this point, I had the wall jump ability, Cling Grip, so I could access the cavern above. I simply exited the cave into the open and used the wall climb ability on the surface right above the cave entrance. From there, I reached the floating platform. Then I moved to the cave on the left, where Skarr forces ambushed me inside.

    After defeating all the enemies, the locked area opened up. I picked up the Curveclaw to the left of the cave, strapped to a rope. The dead vendor is like a clock with its hands torn off—the shop still exists, but the hour of easy purchase has passed. ⏳

    Why the Curveclaw Still Matters in 2026

    Post-launch patches have not changed the core appeal of the Curveclaw. In 2026, it remains a reliable answer to flying enemies that would otherwise force me into awkward jumps or risky needle swings. The boomerang arcs like a fishing line cast into a storm, hooking winged enemies and dragging them back into my rhythm. 🎣

    It also works on grounded foes, which makes it more flexible than a strictly anti-air tool. I like to weave it between normal attacks when a fight gets crowded. It is not going to replace your primary damage, but it fills a specific, annoying gap in Pharloom's combat puzzle.

    Quick Checklist

    • 🗺️ Find Hunter's March between Bone Marrow and Far Fields.

    • 🧥 Get Drifter's Cloak from the Flexile Spines quest in Far Fields.

    • 🌬️ Use air currents to reach the top and enter the vendor cave.

    • 🧗 Hug the left wall inside and jump to reveal the secret passage.

    • 💰 Buy Curveclaw from Mottled Skarr for 140 Rosary Beads before Act 2.

    • 🪦 If Mottled Skarr is dead, use Cling Grip above the cave entrance.

    • ⚔️ Clear the Skarr ambush in the left cave and grab the Curveclaw from the rope.

    Final Thought

    I have seen a lot of players panic when they discover Mottled Skarr's corpse in Act 2. I did too, briefly. But Silksong rarely punishes you without leaving a thread to pull. The Curveclaw is still obtainable, and in some ways the backup route feels more like a classic Hunter's March secret: a wall, a jump, an ambush, and a reward strapped to a rope. If you are building a tool loadout for the later acts, I would not skip it. 🪃

    Once your tool loadout is sorted, the practical side of gaming tends to creep back in—especially if you're eyeing another platform, a sale, or a gift for someone who also fell down the Silksong rabbit hole. DealNest offers a [game price comparison]( that gathers current storefront prices in one place, so you can spend less time tab-hopping and more time actually playing.

    It's a small habit that pays off over time, much like knowing a hidden route before you need it. Whether you're budgeting for a backlog or waiting for a discount on a title you've been circling, a quick check on DealNest can tell you if the price is right before you commit.

    https://dealnesthq.com


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    Silksong Twisted Bud Quest Guide: Remove Parasite and Get Witch Crest

    Silksong Twisted Bud Quest Guide: Remove Parasite and Get Witch Crest

    Silksong Twisted Bud guide: find it in Bilewater, give it to Greyroot, survive the parasite curse, and earn a powerful Crest.

    In the sprawling, perilous world of Silksong, few quests are as infamous as the Twisted Bud chain. This seemingly innocuous item, once picked up, sets off a series of events that can leave Hornet infested with a parasite, stripping away her core abilities. But for those who persevere, the reward is a powerful new Crest. Here's everything you need to know about the Twisted Bud, from acquisition to removal.

    Locating the Twisted Bud

    To get the Twisted Bud, players must first reach Bilewater. While it's possible to enter via Sinner's Road early in the game, the recommended route is through the Whispering Vaults, as it drops you practically on top of the item's location.

    Enter the Whispering Vaults and make your way to the far bottom-right corner. Drop down into Bilewater, then go right and drop down again. Immediately go left to enter a dark room filled with twisting vines. The Twisted Bud sits in the top-left corner of this room.

    Upon picking it up, the Twisted Bud begins its incessant screeching. Every time you open the inventory menu, you'll hear it crying, even on other tabs. Highlighting it in your inventory triggers a shriek. It's not immediately obvious what to do with it, let alone how to silence the annoying noise.

    Giving the Bud to Greyroot

    The Twisted Bud is tied to Greyroot, a strange NPC living in a hidden hut on the left side of Shellwood. Before Greyroot will take the Twisted Bud off your hands, you must complete its first quest, the Rite of the Pollip.

    After completing that, talk to Greyroot again. It will ask Hornet to assist in 'the final rite.' Accept the Rite of Rebirth quest and continue through its creepy dialogue. Suddenly, Greyroot lashes out, crushing Hornet as the screen fades to black.

    By accepting the Rite of Rebirth, Hornet becomes cursed with a parasite that removes her ability to heal or equip Tools. This is a major commitment—expect to spend an hour or two completing the chain. However, there's a silver lining: if you finish the game while infested, you'll earn the Cursed achievement.

    Escaping the Chapel of the Witch

    After being infested, mash the attack button to break free from the roots trapping Hornet. She'll find herself in the Chapel of the Witch, but something is wrong—she's now a host to the Twisted Bud parasite, which completely changes her moveset, removes equipped Tools, and disables healing and Silk generation.

    To get rid of the parasite, players must embark on a multi-area quest chain. From the chapel's start point, escape the dungeon, then head left and upward to reach the lower section of Shellwood. Immediately go back to Bellhart and enter the Bellway Station. Look for a breakable wall to the right of the Call spot, then enter it to drop down into the bell tunnels below.

    Go left upon landing and you'll find a pipe with the Bell Hermit inside. This NPC is important for several quests and knows how to remove the parasite. Talk to him to learn about Yarnaby, a surgeon exiled from Bellhart for his experiments.

    Finding Yarnaby

    To find Yarnaby, head to the right of Bellhart to enter Greymoor, then climb upward to reach the top-level rafters. Go left to the top-left corner of Greymoor to find a Locked Bellhome.

    Walk up to it and Call Out—Yarnaby will respond from within. After Hornet explains the situation, he opens the door. Enter his bellhome and talk to him. Eventually, he offers the Infestation Operation quest.

    Pick up Infestation Operation. Yarnaby talks about an upgrade to his extricator to break Hornet's shell open. He needs Steel Spines, and knows two bugs in Sinner's Road who can provide them.

    Acquiring Steel Spines

    From Yarnaby's bellhome, go all the way to the right until you reach the area above the Halfway Home. Unlock the elevator shortcut, then jump over the elevator and continue across until you reach a platform on the other side. Climb up to enter Sinner's Road.

    In Sinner's Road, go all the way to the right of the first room, then go up one floor and look for an entrance on the right side, about midway up the tall room. Make your way to the top-left of this room and use a combination of movement skills to get to the top-right corner. The Clawline ability is incredibly useful here, as is the Faydown Cloak.

    Enter the hut to meet Crull and Benjin. Talk to the duo, and they'll offer to part ways with their collected Steel Spines for 220 Rosaries. Either break a few Rosary Strings in your inventory or go back to Greymoor to farm Rosaries. You can also complete quests to earn large strings of Rosaries.

    The Operation and the Witch Crest

    Purchase the Steel Spines and make your way back to Yarnaby. Give him the spines, and a cutscene begins. Hornet is strapped down to an examination chair as a whirring, terrifying machine slowly advances toward her shell.

    The screen fades to black as we hear Hornet's cries amidst brutal machinery, then the interwoven symbol of the Twisted Bud appears. The Twisted Bud shrieks for the last time, getting louder and brighter until it finally breaks and transforms into the Crest of the Witch.

    With the Witch Crest equipped, Hornet's moveset becomes an improved version of her infested state. She swings a long-range whip, her dash and downward slash hit twice, and most importantly, she regains the ability to heal and generate Silk. When she uses Bind with the Witch Crest equipped, she blasts out tendrils that sap the health of any nearby enemies. If no enemies are around, she cannot heal.

    Step
    Location
    Objective

    1
    Bilewater
    Acquire the Twisted Bud

    2
    Shellwood
    Complete Rite of the Pollip, then Rite of Rebirth

    3
    Chapel of the Witch
    Escape and head to Bellhart

    4
    Bellhart
    Find the Bell Hermit

    5
    Greymoor
    Locate Yarnaby and accept Infestation Operation

    6
    Sinner's Road
    Buy Steel Spines from Crull and Benjin

    7
    Yarnaby's Bellhome
    Undergo the operation and earn the Witch Crest

    The Twisted Bud quest is no walk in the park. It demands patience, skill, and a willingness to temporarily lose Hornet's core abilities. But for those who see it through, the Witch Crest offers a powerful new playstyle. Just remember: if you want the Cursed achievement, finish the game while still infested. Otherwise, cleanse yourself and enjoy your newfound power. 🐛⚔️🏆

    Long sessions spent mastering the Witch Crest’s whip and Bind tendrils can be rough on your gear, especially if your controller’s buttons are starting to feel mushy or your headset has seen better days. If you’re thinking about refreshing your setup before the next boss attempt, DealNest is a handy place to browse current offers across gaming accessories and hardware. You can [compare prices here]( before deciding what’s worth the upgrade.

    https://dealnesthq.com


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    Hell is Us: The Great Game That 2025 Buried (And I'm Still Sad About It)

    Hell is Us: The Great Game That 2025 Buried (And I'm Still Sad About It)

    Hell is Us, a grimdark semi-open-world action game, was crushed by Hollow Knight: Silksong's same-day 2025 launch. Horrible timing, brilliant game.

    Ever shown up to a party only to realize you're wearing the same outfit as the host, but the host is a literal rockstar and everyone is screaming their name? That's basically Hell is Us in 2025. I played it, I loved it, and then I watched Hollow Knight: Silksong drop on the exact same day and absolutely obliterate the internet. Now it's 2026, and I'm still here, nursing a grudge and a save file. 😤

    Hell is Us is Rogue Factor's greatest creative leap so far. It's a grimdark, semi-open-world action game that refuses to hold your hand. No map markers? Check. No quest arrows? Check. Just you, a weird drone, and a world that wants you dead. It's the kind of game that makes you feel smart when you figure something out, and then immediately stupid when you walk into an ambush. But that's the charm. It rejects traditional open-world design with passion and panache, as the reference article says. And I agree. It's respectable and fascinating.

    But here's the thing: 2025 was an absurdly packed year. Every month felt like a new blockbuster. Kingdom Come Deliverance 2? Great, but forgotten. Death Stranding 2? Wild. Clair Obscur: Expedition 33? A masterpiece. And then there's Hell is Us, a brand-new IP with no established fanbase, launching into a hurricane. I'm not saying it's a tragedy, but it's definitely a 'what if' scenario.

    Now, let's talk about the elephant in the room: Horizon. Remember Horizon Zero Dawn? Gorgeous game, new IP, launched five days before The Legend of Zelda: Breath of the Wild. Five days! And then Horizon Forbidden West launched a week before Elden Ring. A week! Talk about bad timing. Here's a handy table:

    Game
    Release Date
    Competitor
    Competitor's Release Date

    Horizon Zero Dawn
    Feb 28, 2017
    Zelda: Breath of the Wild
    Mar 3, 2017

    Horizon Forbidden West
    Feb 18, 2022
    Elden Ring
    Feb 25, 2022

    Hell is Us
    Sep 4, 2025
    Hollow Knight: Silksong
    Sep 4, 2025

    Notice a pattern? Hell is Us didn't just compete with Silksong; it shared the same birthday. And Silksong wasn't just popular—it literally broke Steam. I tried to buy it on launch day and got stuck in a queue longer than my morning commute. Meanwhile, Hell is Us was sitting there, looking cool, but nobody had time.

    The real kicker? Hell is Us and Silksong appeal to the same demographic. We're talking grimdark, semi-open-world, no hand-holding, 'figure it out yourself' energy. If you love Silksong's obtuse Metroidvania structure and labyrinthine world design, you're probably the target audience for Hell is Us. But if you bounce off Silksong, you're not going to suddenly love Hell is Us. So there's no 'well, I'll just play the other one' escape hatch. It's a direct collision.

    So where does that leave us in 2026? Hell is Us is a good game. Not a masterpiece, but an 8/10 that tries something different. It's not perfect—I could complain about the combat for hours—but it's memorable. And the Horizon games eventually found a strong foothold despite their stiff competition. Maybe Hell is Us can do the same. Maybe in a year or two, people will discover it on sale, or through word of mouth, and realize they missed out.

    Or maybe it'll just be that game that got crushed by Silksong. Either way, I'm glad I played it. And hey, if you're one of the few who skipped Silksong (are you okay?), give Hell is Us a shot. It's weird, it's frustrating, and it's got a drone that beeps at you. What more do you want? 🤖

    If you're planning to circle back to a game like this months later, timing the purchase can be almost as tricky as the game itself. Prices bounce between storefronts, regional discounts pop up without warning, and a good sale can disappear in a day.

    That's the gap DealNest fills. Rather than manually checking every launcher and key seller, you can use [this price tracking tool]( to monitor price history, set alerts, and grab a deal when it finally lines up with your backlog. It won't make the release calendar any less crowded, but it can make catching up a lot cheaper.

    https://dealnesthq.com


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    Silksong Guide: Reaching Wisp Thicket and Defeating Father of the Flame

    Silksong Guide: Reaching Wisp Thicket and Defeating Father of the Flame

    Wisp Thicket in Silksong: unlock the hidden Greymoor route, then beat Father of the Flame with this boss guide.

    As of 2026, Wisp Thicket remains one of Hollow Knight: Silksong's most talked-about side destinations, a lantern-lit appendix to Greymoor that only opens after the player has pushed deep into the second act. It is not a place Hornet can simply stumble into during an early expedition. The area demands a specific movement upgrade, a difficult climb, and a boss fight that turns ordinary combat instincts upside down.

    Prerequisites and Route to Wisp Thicket

    The first requirement is the Double Jump ability, which is found atop Mount Fay. Mount Fay is a vertical gauntlet stitched from frost and impatience. Most sections are timed by exposure to cold winds, and Hornet will lose health if she lingers too long. Benches along the climb make the ascent far more manageable and can save considerable time. Players should also bring Rosaries to buy the map from Shakra and to unlock the first bench.

    Once Double Jump is secured, the route continues through Greymoor. Hornet must head left toward the tower near the Bellway Station, climb all the way up, and exit through the passage on the right. That leads to a second tower. The player must climb again and this time exit through the left passage. This places Hornet in an area with numerous flying enemies and spikes below.

    Fans must be activated repeatedly while crossing the gap. When the player reaches the section that allows upward movement, a Double Jump area leads to Wisp Thicket. Spikes are present, but Hornet can pogo off the ball and head right toward the bench. The bench serves as the main checkpoint for the area and the natural staging point for the boss.

    Finding the boss is straightforward from there. From the bench, Hornet heads left and pogos the ball through the passage. An enemy shooting flame projectiles appears, and these projectiles home in on Hornet's location, so caution is required. Further left, past the fire brazier and a climbing section, another enemy waits. Immediately after it, two balls can be used to pogo left, and the boss arena comes into view.

    A fast runback route is also available. The player can jump and clawline past the first enemy, swim through the water to avoid the brazier, and then jump and clawline past the second enemy. This route reduces the risk of losing health before the fight begins.

    Father of the Flame Boss Guide

    The Father of the Flame is less a duel than a demolition puzzle wrapped in a furnace. The boss's main body does not take damage from Hornet's needle attacks. Instead, the player must aim for the flame braziers hanging on the boss. There are four braziers, and each one can absorb multiple hits before breaking.

    While Hornet attacks the braziers, the boss summons flame orbs that track movement and deal two masks of damage. The Magma Bell should be equipped for this fight because it reduces fire damage to one mask. However, it takes a few seconds to recharge after each hit, so players cannot rely on it endlessly.

    A reliable strategy is to jump over a brazier and begin pogoing downward. After two or three down slashes, Hornet must jump away to avoid the projectile. As more braziers are destroyed, the boss starts spawning two fire orbs that shoot one after the other, leaving less time between attacks. Once all braziers are down, the second phase begins. Hornet must then aim for the caged fire in the middle while continuing to avoid the fire orbs.

    Occasionally, the boss lets out a roar followed by multiple projectiles in all directions. During this attack, the best response is to stop attacking and focus entirely on dodging. When the boss is defeated, the player can collect the Wispfire Lantern Tool from its body.

    Alternative Tools and Tactics

    Players who struggle with the pogo method have a simpler option. The Delver's Drill Tool, found at the bottom of the Underworks near the entrance, can be used directly on top of a brazier. It destroys the brazier relatively quickly, and the animation can be canceled at any time to dodge incoming attacks. The same strategy works in the second phase, though the Drill goes straight down the middle, so damage must be applied little by little.

    Other useful tools include:

    Tool
    Use

    Sting Shards
    Aim for the head during the second phase

    Threefold Pin
    Wide area makes it likely to connect

    Magnetite Dice
    Acquired from Lumble after winning a dice game; low trigger chance, but can prevent health loss

    These options do not replace the core lesson of the fight, but they soften its edges. The Father of the Flame rewards patience, positioning, and a willingness to stop attacking when the arena becomes a storm of tracking projectiles.

    What Else Is There to Do in Wisp Thicket

    After the boss fight, Wisp Thicket still has more to offer. From the bench, Hornet can head right and encounter fire braziers that shoot homing flame projectiles. The player must climb all the way to the top, where a Bone Scroll can be found. That scroll can be sold to Relic Seeker Scrounge in Bellhart for Rosaries.

    Further right, another platforming section awaits. This one rewards a Mask Shard, making it well worth the effort. To the left of the bench, just before the boss, a climbing section leads up to an area with a Craftmetal on the right. The path above leads to the bottom part of the Underworks.

    Because Wisp Thicket sits very close to Greymoor, players can also descend and head right to find a path to Sinner's Road. That route connects to a much larger network of locations to the right, making Wisp Thicket a useful junction rather than a dead end.

    For 2026 players revisiting Silksong or pushing through its second act for the first time, Wisp Thicket is a compact example of the game's design philosophy. It hides a demanding route, an unusual boss, and several meaningful rewards behind a single ability gate. The climb to Mount Fay tests endurance. The fight against the Father of the Flame tests adaptability. The rewards, from the Wispfire Lantern Tool to the Mask Shard and Craftmetal, make the detour more than worthwhile.

    If the Father of the Flame taught you anything, it’s that preparation and the right tools make all the difference. The same holds true outside the game: before picking up a new title or expansion, a little price comparison can stretch your budget further, leaving more room for the next challenging boss. [DealNest game deals]( gathers discounts and offers across platforms, making it easier to find a bargain without digging through dozens of storefronts.

    Whether you’re restocking your backlog or looking for something to play between Silksong sessions, checking a dedicated deals hub first can keep your library growing without draining your wallet.

    https://dealnesthq.com


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    Silksong's First Patch Nerfed Two Bosses, But Pharloom Still Wants Me Dead

    Silksong's First Patch Nerfed Two Bosses, But Pharloom Still Wants Me Dead

    Hollow Knight: Silksong patch 1.0.28497 eases two early bosses, but traps and environmental damage remain the true difficulty.

    I still remember the first time I stepped into Pharloom. It was 2025, the year Hollow Knight: Silksong finally launched, and I thought I was ready. I had beaten Hollow Knight. I had beaten its Pantheons. I had convinced myself that I understood Team Cherry's language of pain. Then a moss-covered brute knocked me into a pit of spikes, and I realized I understood nothing.

    Now, in 2026, the first-ever Silksong patch, version 1.0.28497, is part of the conversation. It arrived on PC through the public beta branch before reaching consoles, and it does something I have mixed feelings about: it slightly reduces the difficulty of two early-game bosses, Moorwing and Sister Splinter. I get why. Silksong is harder than Hollow Knight on the whole, and that reputation has scared some players away. But as someone who has died to Sister Splinter more times than I can count, I do not think the bosses were ever the real problem.

    Bosses Are Hard, But They Are Not Unfair

    Let me be honest: Moorwing and Sister Splinter have killed me more times than I want to admit. I have blamed my controller. I have blamed the screen. I have blamed the phase transitions. But when I finally sat down and studied the fights, I realized that every boss in Silksong has a recognizable attack pattern. The game rarely, if ever, builds combos that feel impossible to escape. It punishes greed, panic, and impatience. It rewards observation, spacing, and the willingness to change your strategy.

    That is the core loop. You make mistakes. You analyze your failures. You learn the tells. You try again. A nerf to two early-game bosses might help new players get past the first wall, and I can accept that. What I did not want was for Team Cherry to sand down the entire game. Fortunately, the patch leaves the most difficult parts of Silksong untouched.

    The Traps Are the True Terror

    The real difficulty of Silksong is not a boss arena. It is the environment. Traps and environmental damage are everywhere, and they do not care about your pride. I have won a thirty-fifth-attempt grudge match against a boss, only to walk into a forgotten pressure plate on the way back and die instantly. It is humiliating in the best possible way.

    Traps come in every shape and size. A delayed pressure plate swings a massive bony scythe down at you. An enemy kidnaps you, steals your gear, and drops you into a late-game area before your time. Bilewater poisons your lungs. Hunter's March turns every spike and pogo jump into a test of nerve. The Slab, a giant prison complex, forces you to navigate without weapons while pressure plates close gates and spawn enemies. The first time I entered that room, I thought the game had broken. Then I learned that the room itself was the weapon. I lured enemies into traps, timed my movements, and turned the prison's cruelty against its guards.

    That is unfair, annoying, and deadly on the first encounter. It is also exactly the kind of innovative design that makes Silksong special. I am glad the first patch did not touch it. Even environmental damage, which some players complain is too high, remains unchanged.

    Pharloom's Economy Is Out of Control

    The other great source of difficulty is the economy. Rosaries are the lifeblood of Pharloom, and the game is very good at taking them away. A single incomplete runback can erase every Rosary you have not yet strung into a necklace. Farming spots exist, but prices are high enough that you actively need to farm, or you will be left behind. Silksong charges you to unlock checkpoints, fast travel stations, and in one case, even the door to a merchant's shop. You spend your last few Rosaries on a crucial unlock, then find yourself too broke to buy anything useful.

    The first patch does tweak this slightly. Courier deliveries, relics, and psalm cylinders now give more Rosaries, and some bench and Bellway prices have been reduced. That helps, but I suspect shop prices will stay high. The economy is part of Silksong's calculated difficulty, and it is not going anywhere.

    Patch 1.0.28497 change
    What I think

    Moorwing and Sister Splinter difficulty reduced
    Helpful for newcomers, but not the real hurdle

    More Rosaries from deliveries, relics, and psalm cylinders
    Welcome, yet still not enough to fix the grind

    Some bench and Bellway prices reduced
    A small mercy in a hostile land

    Traps, environmental damage, and shop prices untouched
    Exactly how I want it

    I Hope Future Patches Keep Pharloom Dangerous

    I do not want Silksong to become easy. Its difficulty can be crushing, but it is also the realization of an uncompromised vision. The game takes you on a journey of its own choosing. It forces you to adapt to combat, traps, and an economy that seems designed to keep you humble. If future patches keep reducing boss difficulty while ignoring the real challenges, I will be disappointed. I am glad the first patch does not address Silksong's biggest difficulty hurdles. I only hope the next patches follow suit.

    For now, I will keep exploring Pharloom. I will keep dying to spikes I forgot about. I will keep farming Rosaries and cursing merchant prices. And I will keep coming back, because Silksong's cruelty is not a flaw. It is the point.

    If anything, Pharloom has made me more conscious of how much real money goes into this hobby. Between base games, DLC, and the occasional indie gem that deserves support, a library can start to feel like its own Rosary grind. I have gotten pickier about what I pay full price for, and I have gotten much better at waiting.

    That is partly why I keep an eye on [where to buy cheap games]( at DealNest whenever something on my wishlist goes quiet for a few months. There is no coupon code for surviving the Hunter's March, but there is usually a discount somewhere for the games you actually want to play next.

    https://dealnesthq.com


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    Silksong Twisted Bud Quest Guide: Remove Parasite and Get Witch Crest

    Silksong Twisted Bud Quest Guide: Remove Parasite and Get Witch Crest

    Silksong Twisted Bud guide: find it in Bilewater, give it to Greyroot, survive the parasite curse, and earn a powerful Crest.

    In the sprawling, perilous world of Silksong, few quests are as infamous as the Twisted Bud chain. This seemingly innocuous item, once picked up, sets off a series of events that can leave Hornet infested with a parasite, stripping away her core abilities. But for those who persevere, the reward is a powerful new Crest. Here's everything you need to know about the Twisted Bud, from acquisition to removal.

    Locating the Twisted Bud

    To get the Twisted Bud, players must first reach Bilewater. While it's possible to enter via Sinner's Road early in the game, the recommended route is through the Whispering Vaults, as it drops you practically on top of the item's location.

    Enter the Whispering Vaults and make your way to the far bottom-right corner. Drop down into Bilewater, then go right and drop down again. Immediately go left to enter a dark room filled with twisting vines. The Twisted Bud sits in the top-left corner of this room.

    Upon picking it up, the Twisted Bud begins its incessant screeching. Every time you open the inventory menu, you'll hear it crying, even on other tabs. Highlighting it in your inventory triggers a shriek. It's not immediately obvious what to do with it, let alone how to silence the annoying noise.

    Giving the Bud to Greyroot

    The Twisted Bud is tied to Greyroot, a strange NPC living in a hidden hut on the left side of Shellwood. Before Greyroot will take the Twisted Bud off your hands, you must complete its first quest, the Rite of the Pollip.

    After completing that, talk to Greyroot again. It will ask Hornet to assist in 'the final rite.' Accept the Rite of Rebirth quest and continue through its creepy dialogue. Suddenly, Greyroot lashes out, crushing Hornet as the screen fades to black.

    By accepting the Rite of Rebirth, Hornet becomes cursed with a parasite that removes her ability to heal or equip Tools. This is a major commitment—expect to spend an hour or two completing the chain. However, there's a silver lining: if you finish the game while infested, you'll earn the Cursed achievement.

    Escaping the Chapel of the Witch

    After being infested, mash the attack button to break free from the roots trapping Hornet. She'll find herself in the Chapel of the Witch, but something is wrong—she's now a host to the Twisted Bud parasite, which completely changes her moveset, removes equipped Tools, and disables healing and Silk generation.

    To get rid of the parasite, players must embark on a multi-area quest chain. From the chapel's start point, escape the dungeon, then head left and upward to reach the lower section of Shellwood. Immediately go back to Bellhart and enter the Bellway Station. Look for a breakable wall to the right of the Call spot, then enter it to drop down into the bell tunnels below.

    Go left upon landing and you'll find a pipe with the Bell Hermit inside. This NPC is important for several quests and knows how to remove the parasite. Talk to him to learn about Yarnaby, a surgeon exiled from Bellhart for his experiments.

    Finding Yarnaby

    To find Yarnaby, head to the right of Bellhart to enter Greymoor, then climb upward to reach the top-level rafters. Go left to the top-left corner of Greymoor to find a Locked Bellhome.

    Walk up to it and Call Out—Yarnaby will respond from within. After Hornet explains the situation, he opens the door. Enter his bellhome and talk to him. Eventually, he offers the Infestation Operation quest.

    Pick up Infestation Operation. Yarnaby talks about an upgrade to his extricator to break Hornet's shell open. He needs Steel Spines, and knows two bugs in Sinner's Road who can provide them.

    Acquiring Steel Spines

    From Yarnaby's bellhome, go all the way to the right until you reach the area above the Halfway Home. Unlock the elevator shortcut, then jump over the elevator and continue across until you reach a platform on the other side. Climb up to enter Sinner's Road.

    In Sinner's Road, go all the way to the right of the first room, then go up one floor and look for an entrance on the right side, about midway up the tall room. Make your way to the top-left of this room and use a combination of movement skills to get to the top-right corner. The Clawline ability is incredibly useful here, as is the Faydown Cloak.

    Enter the hut to meet Crull and Benjin. Talk to the duo, and they'll offer to part ways with their collected Steel Spines for 220 Rosaries. Either break a few Rosary Strings in your inventory or go back to Greymoor to farm Rosaries. You can also complete quests to earn large strings of Rosaries.

    The Operation and the Witch Crest

    Purchase the Steel Spines and make your way back to Yarnaby. Give him the spines, and a cutscene begins. Hornet is strapped down to an examination chair as a whirring, terrifying machine slowly advances toward her shell.

    The screen fades to black as we hear Hornet's cries amidst brutal machinery, then the interwoven symbol of the Twisted Bud appears. The Twisted Bud shrieks for the last time, getting louder and brighter until it finally breaks and transforms into the Crest of the Witch.

    With the Witch Crest equipped, Hornet's moveset becomes an improved version of her infested state. She swings a long-range whip, her dash and downward slash hit twice, and most importantly, she regains the ability to heal and generate Silk. When she uses Bind with the Witch Crest equipped, she blasts out tendrils that sap the health of any nearby enemies. If no enemies are around, she cannot heal.

    Step
    Location
    Objective

    1
    Bilewater
    Acquire the Twisted Bud

    2
    Shellwood
    Complete Rite of the Pollip, then Rite of Rebirth

    3
    Chapel of the Witch
    Escape and head to Bellhart

    4
    Bellhart
    Find the Bell Hermit

    5
    Greymoor
    Locate Yarnaby and accept Infestation Operation

    6
    Sinner's Road
    Buy Steel Spines from Crull and Benjin

    7
    Yarnaby's Bellhome
    Undergo the operation and earn the Witch Crest

    The Twisted Bud quest is no walk in the park. It demands patience, skill, and a willingness to temporarily lose Hornet's core abilities. But for those who see it through, the Witch Crest offers a powerful new playstyle. Just remember: if you want the Cursed achievement, finish the game while still infested. Otherwise, cleanse yourself and enjoy your newfound power. 🐛⚔️🏆

    Long sessions spent mastering the Witch Crest’s whip and Bind tendrils can be rough on your gear, especially if your controller’s buttons are starting to feel mushy or your headset has seen better days. If you’re thinking about refreshing your setup before the next boss attempt, DealNest is a handy place to browse current offers across gaming accessories and hardware. You can [compare prices here]( before deciding what’s worth the upgrade.

    https://dealnesthq.com


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    Silksong Guide: How to Reach Sands of Karak and Find Shakra's Map

    Silksong Guide: How to Reach Sands of Karak and Find Shakra's Map

    Reach the Sands of Karak in Hollow Knight: Silksong with this route guide: get Clawline, beat Great Conchflies, meet Pinstress, and climb up.

    Reaching the Sands of Karak in Hollow Knight: Silksong is one of those late-Act 2 milestones that feels equal parts triumph and test of patience. The area sits behind a demanding platforming route, a duo boss, and a few ability checks, so players who rush in without Clawline or a healthy supply of Rosaries will likely find themselves backtracking. The good news is that the path becomes much clearer once players understand the intended sequence: obtain Clawline in the eastern Underworks through Whiteward, travel to the Bellway Station in Blasted Steps, float down near the left wall, defeat the Great Conchflies, meet the Pinstress, and then use Needle Strike and Clawline to climb into the Sands of Karak. As of 2026, this route remains one of the most memorable and mechanically demanding stretches in Silksong's second act.

    Quick Route at a Glance

    Step
    Action
    Important Detail

    1
    Acquire Clawline
    Found in eastern Underworks, accessed through Whiteward

    2
    Reach Blasted Steps Bellway Station
    Head right, then down

    3
    Descend carefully
    Float throughout the fall and stay near the left wall

    4
    Enter first left passage
    Leads to the Great Conchflies duo boss

    5
    Defeat Great Conchflies
    Dodge both bosses and attack when they pop up

    6
    Head left after arena
    Glide right to the Pinstress hut

    7
    Talk to Pinstress
    Grants Needle Strike

    8
    Head left for grapple point
    Harpoon and use Clawline to climb

    9
    Take top-left passage
    Continue upward while avoiding wall bugs

    10
    Arrive in Sands of Karak
    Hit yellow balls, use corals, find Shakra

    Prerequisites and Preparation

    The first hard requirement is the Clawline ability. It is located inside the eastern part of the Underworks, which players can access through Whiteward. Without Clawline, the later harpoon points and vertical traversal in this route simply cannot be completed. Players should also prepare for a boss fight, because the path to the Sands of Karak passes directly through the Great Conchflies arena.

    Rosaries are another consideration. Shakra sells the Sands of Karak map for 90 Rosaries, and players who arrive with an empty purse may feel stuck. Fortunately, the area is not a dead end. There are quite a few shortcuts that lead to different locations, as well as a Bellway Station. Players can use the Bellway Station to travel to an area where farming is easier, collect a substantial purse, and then return to buy the map. That makes the journey less punishing than it first appears, especially for explorers who like to bank resources before committing to a long platforming run.

    The Route to the Sands of Karak

    Once Clawline is in hand, players should make their way to the Bellway Station in Blasted Steps. From there, the route begins by heading right and then down. The fall is long, and control matters more than speed. Players should float throughout the fall and stay near the left wall. The first passage they come across on the left will lead them to an area where they will face the Great Conchflies.

    This is a duo boss fight, so awareness is everything. Players need to watch where both bosses are coming from and dodge them while finding windows to attack whenever they pop up. Greedy hits are dangerous here; the fight rewards patience, positioning, and clean dodges more than raw aggression. After the Great Conchflies are defeated, players should head left of the boss arena.

    The next section is a small but satisfying traversal challenge. Players can basically glide all the way to the right and reach the hut where the Pinstress resides. Talking to the Pinstress grants the Needle Strike ability. From there, players should head left to find a grapple point they can harpoon at. By repeatedly using Clawline to make their way up, they will eventually need to go through the passage on the top left.

    The climb continues upward, and this is where the wall bugs become a serious threat. They deal two mask damage, so trading hits is a bad idea. Players should keep their movement deliberate and avoid panicking when the platforming tightens. As they progress further, they will finally reach the Sands of Karak.

    Inside the Sands of Karak

    The Sands of Karak introduce a new layer of platforming built around yellow balls and coral. Players should hit the yellow ball in the area, which causes platforms to appear in front of them, as well as corals that they can down slash to make their way forward. After the second yellow ball, the platforms begin forming to the right and to the top left corner as well. The top left corner leads to a Memory Locket that players can pick up to increase the slots on their Crest. That reward alone makes the detour worthwhile, especially for players who want more flexibility in their build.

    After grabbing the Memory Locket, players should head right. They will need to jump, float, and then harpoon to the wall, where they will find the yellow ball on top. Hitting the ball and going down causes platforms to form on the left. Players should then harpoon across the spikes and head up, then through the right passage. Here they will spot a new enemy. Towards the left, above them, is a room where Shakra is sitting at the end. Talking to Shakra allows players to buy the map for 90 Rosaries.

    Tips for a Smoother Run

    • 🧗 Use Clawline patiently. The route is built around it, and rushing often leads to unnecessary falls.

    • 🛡️ Respect two-mask damage. The wall bugs in the climb are not worth trading hits with.

    • 🪙 Farm Rosaries before the final stretch if the purse is light. The Bellway Station makes this practical.

    • 🗺️ Buy the map from Shakra for 90 Rosaries. It makes later exploration in the Sands of Karak far less confusing.

    • 💎 Grab the Memory Locket. Extra Crest slots are a long-term benefit.

    • ⚔️ Learn Needle Strike. The Pinstress grants it before the hardest climbing begins.

    Final Thoughts

    The Sands of Karak is not just another map room in Silksong. It is a test of the movement vocabulary that Act 2 keeps expanding: Clawline, floating, harpooning, down slashing, and boss dodging all come together in one route. Players who prepare properly, defeat the Great Conchflies, speak with the Pinstress, and keep an eye out for Shakra will walk away with a new map, a Memory Locket, and a stronger understanding of Silksong's vertical design. For completionists and explorers alike, it is a journey worth taking.

    Once you've conquered the Sands of Karak and are ready to dive deeper into Pharloom, you might find yourself looking for the best deals on the game, its DLC, or even a controller that can handle the precise platforming. DealNest gathers offers from across the web so you can [compare prices here]( and ensure your next gaming purchase doesn't break the bank.

    Whether you're hunting for a physical copy, a digital key, or accessories to enhance your setup, having a reliable comparison tool saves time and money. DealNest makes it easy to spot discounts and bundle deals, so you can focus on the challenge ahead rather than the checkout screen.

    https://dealnesthq.com


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    Silksong Guide: How to Reach Sands of Karak and Find Shakra's Map

    Silksong Guide: How to Reach Sands of Karak and Find Shakra's Map

    Reach the Sands of Karak in Hollow Knight: Silksong with this route guide: get Clawline, beat Great Conchflies, meet Pinstress, and climb up.

    Reaching the Sands of Karak in Hollow Knight: Silksong is one of those late-Act 2 milestones that feels equal parts triumph and test of patience. The area sits behind a demanding platforming route, a duo boss, and a few ability checks, so players who rush in without Clawline or a healthy supply of Rosaries will likely find themselves backtracking. The good news is that the path becomes much clearer once players understand the intended sequence: obtain Clawline in the eastern Underworks through Whiteward, travel to the Bellway Station in Blasted Steps, float down near the left wall, defeat the Great Conchflies, meet the Pinstress, and then use Needle Strike and Clawline to climb into the Sands of Karak. As of 2026, this route remains one of the most memorable and mechanically demanding stretches in Silksong's second act.

    Quick Route at a Glance

    Step
    Action
    Important Detail

    1
    Acquire Clawline
    Found in eastern Underworks, accessed through Whiteward

    2
    Reach Blasted Steps Bellway Station
    Head right, then down

    3
    Descend carefully
    Float throughout the fall and stay near the left wall

    4
    Enter first left passage
    Leads to the Great Conchflies duo boss

    5
    Defeat Great Conchflies
    Dodge both bosses and attack when they pop up

    6
    Head left after arena
    Glide right to the Pinstress hut

    7
    Talk to Pinstress
    Grants Needle Strike

    8
    Head left for grapple point
    Harpoon and use Clawline to climb

    9
    Take top-left passage
    Continue upward while avoiding wall bugs

    10
    Arrive in Sands of Karak
    Hit yellow balls, use corals, find Shakra

    Prerequisites and Preparation

    The first hard requirement is the Clawline ability. It is located inside the eastern part of the Underworks, which players can access through Whiteward. Without Clawline, the later harpoon points and vertical traversal in this route simply cannot be completed. Players should also prepare for a boss fight, because the path to the Sands of Karak passes directly through the Great Conchflies arena.

    Rosaries are another consideration. Shakra sells the Sands of Karak map for 90 Rosaries, and players who arrive with an empty purse may feel stuck. Fortunately, the area is not a dead end. There are quite a few shortcuts that lead to different locations, as well as a Bellway Station. Players can use the Bellway Station to travel to an area where farming is easier, collect a substantial purse, and then return to buy the map. That makes the journey less punishing than it first appears, especially for explorers who like to bank resources before committing to a long platforming run.

    The Route to the Sands of Karak

    Once Clawline is in hand, players should make their way to the Bellway Station in Blasted Steps. From there, the route begins by heading right and then down. The fall is long, and control matters more than speed. Players should float throughout the fall and stay near the left wall. The first passage they come across on the left will lead them to an area where they will face the Great Conchflies.

    This is a duo boss fight, so awareness is everything. Players need to watch where both bosses are coming from and dodge them while finding windows to attack whenever they pop up. Greedy hits are dangerous here; the fight rewards patience, positioning, and clean dodges more than raw aggression. After the Great Conchflies are defeated, players should head left of the boss arena.

    The next section is a small but satisfying traversal challenge. Players can basically glide all the way to the right and reach the hut where the Pinstress resides. Talking to the Pinstress grants the Needle Strike ability. From there, players should head left to find a grapple point they can harpoon at. By repeatedly using Clawline to make their way up, they will eventually need to go through the passage on the top left.

    The climb continues upward, and this is where the wall bugs become a serious threat. They deal two mask damage, so trading hits is a bad idea. Players should keep their movement deliberate and avoid panicking when the platforming tightens. As they progress further, they will finally reach the Sands of Karak.

    Inside the Sands of Karak

    The Sands of Karak introduce a new layer of platforming built around yellow balls and coral. Players should hit the yellow ball in the area, which causes platforms to appear in front of them, as well as corals that they can down slash to make their way forward. After the second yellow ball, the platforms begin forming to the right and to the top left corner as well. The top left corner leads to a Memory Locket that players can pick up to increase the slots on their Crest. That reward alone makes the detour worthwhile, especially for players who want more flexibility in their build.

    After grabbing the Memory Locket, players should head right. They will need to jump, float, and then harpoon to the wall, where they will find the yellow ball on top. Hitting the ball and going down causes platforms to form on the left. Players should then harpoon across the spikes and head up, then through the right passage. Here they will spot a new enemy. Towards the left, above them, is a room where Shakra is sitting at the end. Talking to Shakra allows players to buy the map for 90 Rosaries.

    Tips for a Smoother Run

    • 🧗 Use Clawline patiently. The route is built around it, and rushing often leads to unnecessary falls.

    • 🛡️ Respect two-mask damage. The wall bugs in the climb are not worth trading hits with.

    • 🪙 Farm Rosaries before the final stretch if the purse is light. The Bellway Station makes this practical.

    • 🗺️ Buy the map from Shakra for 90 Rosaries. It makes later exploration in the Sands of Karak far less confusing.

    • 💎 Grab the Memory Locket. Extra Crest slots are a long-term benefit.

    • ⚔️ Learn Needle Strike. The Pinstress grants it before the hardest climbing begins.

    Final Thoughts

    The Sands of Karak is not just another map room in Silksong. It is a test of the movement vocabulary that Act 2 keeps expanding: Clawline, floating, harpooning, down slashing, and boss dodging all come together in one route. Players who prepare properly, defeat the Great Conchflies, speak with the Pinstress, and keep an eye out for Shakra will walk away with a new map, a Memory Locket, and a stronger understanding of Silksong's vertical design. For completionists and explorers alike, it is a journey worth taking.

    Once you've conquered the Sands of Karak and are ready to dive deeper into Pharloom, you might find yourself looking for the best deals on the game, its DLC, or even a controller that can handle the precise platforming. DealNest gathers offers from across the web so you can [compare prices here]( and ensure your next gaming purchase doesn't break the bank.

    Whether you're hunting for a physical copy, a digital key, or accessories to enhance your setup, having a reliable comparison tool saves time and money. DealNest makes it easy to spot discounts and bundle deals, so you can focus on the challenge ahead rather than the checkout screen.

    https://dealnesthq.com


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    Hollow Knight: Silksong Wailing Mother Quest Guide: Track and Defeat the Broodmother

    Hollow Knight: Silksong Wailing Mother Quest Guide: Track and Defeat the Broodmother

    Wailing Mother quest guide for Hollow Knight Silksong: track the Broodmother, get her eye, and finish this Grand Hunt.

    Wishwall quests in Hollow Knight: Silksong have given players a reason to revisit Pharloom's safe areas long after the main path has moved on. Among these requests, the Wailing Mother quest stands out as a Grand Hunt that blends investigation, platforming, and a tense boss encounter. Assigned to the Songclave safe area in Choral Chambers, this wish sends Hornet into the Slab to silence a monstrous presence known only as the Wailing Creature. By the end of the hunt, that creature reveals itself as the Broodmother, and her eye becomes the proof needed to complete the quest. For players exploring Silksong in 2026, this guide covers every step, from unlocking the wish to turning in the final item.

    🗺️ Quest Overview

    Detail
    Information

    Quest Name
    Wailing Mother

    Quest Type
    Grand Hunt

    Quest Board
    Songclave Wishwall in Choral Chambers

    Objective
    Track and slay the Wailing Creature, later known as Broodmother

    Key Item
    Broodmother's Eye

    Turn-In Location
    Songclave's Wishwall

    Main Reward
    Quest completion and Wishwall progress

    The Wailing Mother is not a simple bounty. It asks Hornet to follow a trail of slime through one of Silksong's most oppressive regions, then survive a boss fight against a creature that overwhelms the arena with summoned flies. The quest adds depth to Pharloom's lore while giving players a challenging Grand Hunt that feels distinct from standard exploration.

    🔓 Prerequisites and Wishwall Unlock

    Before the Wailing Mother wish appears on the Songclave Wishwall, Hornet must complete several earlier requests. The first batch of wishes on that board, including Balm for the Wounded, must be finished. Players also need to advance far enough in the Act 2 main story. Without that progress, the Grand Hunt remains locked, and the Wishwall will not offer the Wailing Mother quest.

    This structure encourages players to engage with the Wishwall system gradually. Each completed wish builds trust with Songclave and opens new opportunities. The Wailing Mother is one of the more substantial rewards for that ongoing commitment.

    🧭 Reaching the Slab

    Once the quest is active, Hornet must travel to the Slab. There are two reliable routes, and both use the Ventrica network and Bellway system.

    • Route One: First Shrine's Ventrica

    Enter the First Shrine's Ventrica and teleport into the Choral Chambers. From there, climb a few floors until reaching the gate that leads outside the Choral Chambers and into the Slab.

    • Route Two: Grand Bellway's Ventrica

    Use the First Shrine's Ventrica to teleport to the Grand Bellway's Ventrica. From that point, use the Bellway to teleport directly to the Slab, then climb from the bottom to the top.

    Both paths work, but the second route can save time if the Bellway is already unlocked. The Slab is vertical and dangerous, so players should prepare for platforming, enemy encounters, and a fair amount of climbing.

    🐌 Tracking the Wailing Creature

    After getting the Wailing Mother quest, Hornet needs to track and slay the Wailing Creature in the Slab. The creature is later identified as the Broodmother, and she is located northwest of the Slab, almost on the highest floor. To find her, players should look for slime trails scattered all over the Slab area. These trails are the key to navigation, especially because the prison's layout can be disorienting.

    The slime marks a path rather than a single room. Hornet will need to move upward through the Slab, checking side passages and upper platforms. Rushing can lead to missed turns or unnecessary damage. Taking time to scan for slime makes the hunt smoother and preserves resources for the boss.

    🕳️ Inside the Broodmother's Chamber

    When Hornet reaches the Wailing Mother quest chamber, a crack in the wall behind her becomes the true entrance. Interacting with it lets her enter the hole and progress through a linear path. Along the way, a couple of fly enemies such as Guardfly and Wardfly attempt to block progress. These foes are not the main threat, but they can drain health before the boss if players are careless.

    After the fly enemies are dealt with, the Broodmother makes her appearance. The transition is sudden, and the arena leaves little room for mistakes. Players should enter the fight with full health and a clear plan.

    ⚔️ Boss Fight: Broodmother

    The Broodmother fight is a test of crowd control and patience. She summons a lot of flies during combat, and if those summons are ignored, the arena becomes overwhelming quickly. Hornet should take out the flies as they appear, then look for openings to strike the Broodmother.

    Helpful tactics include:

    • 🪰 Prioritize adds. Clear the summoned flies before focusing on the boss.

    • 🛡️ Avoid her attacks. Do not trade hits. Silk is better spent on healing or safe damage.

    • ⏳ Wait for the right moment. Strike after her attacks end, not during them.

    • 🧵 Use Hornet's mobility. Dash and air movement can create space when the arena gets crowded.

    • ❤️ Retreat to heal. If the fly swarm grows too large, create distance and recover before re-engaging.

    Defeating the Broodmother is not about raw speed. It is about controlling the room. Once the adds are managed, the boss becomes far more predictable, and Hornet can chip away at her health safely.

    🎁 Reward and Turn-In

    After slaying the Broodmother, Hornet receives the Broodmother's Eye. This item is the proof required by the Wishwall. To finish the quest, return to Songclave's Wishwall and deliver the eye. Turning in the Broodmother's Eye completes the Wailing Mother quest in Hollow Knight: Silksong.

    Completing this Grand Hunt contributes to Wishwall progression and reinforces the connection between Hornet and Pharloom's survivors. It also rewards players who explore the Slab thoroughly and pay attention to environmental clues. For anyone working through Silksong's side content in 2026, the Wailing Mother quest is a memorable challenge that is worth seeing through to the end.

    Between Grand Hunts, many Silksong players shift focus to the wider gaming landscape — wishlisting upcoming titles, comparing editions, or hunting for a controller sturdy enough to survive a boss marathon. Prices fluctuate constantly across storefronts and regions, and keeping track of them by hand quickly turns into a chore that nobody asked for.

    That is where [this price tracking tool]( earns its keep. DealNest watches listings for the games and gear you actually care about and lets you know when something genuinely drops in price, so you can stop refreshing store pages and second-guessing whether today's discount is the real one. It is a small quality-of-life upgrade for anyone who would rather spend their time playing than bargain hunting.

    https://dealnesthq.com


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    My Missing Courier Wish: Finding Tipp in Hollow Knight Silksong

    My Missing Courier Wish: Finding Tipp in Hollow Knight Silksong

    Silksong My Missing Courier Wish guide: track Tipp in Lower Shellwood, free Bellhart, unlock Multibinder, Spool Fragment, Memory Locket.

    During my latest pilgrimage through Hollow Knight: Silksong in 2026, I finally resolved the My Missing Courier Wish—a side quest that had been taunting me from Bellhart’s wish board like a half-remembered melody. I had put it off for weeks, distracted by the game’s sprawling map and brutal bosses, but the promise of new shop inventory was too tempting. So I sharpened my needle, stocked up on silk, and set out to find a courier named Tipp who had vanished somewhere in Lower Shellwood.

    Before I could even accept the wish, I had to free Bellhart from its curse. That meant breaking the town’s grim spell so its townsbugs could walk freely, open their shops, and speak with me again. Once Bellhart breathed easy, the wish board appeared, and My Missing Courier became available. The description pointed me toward Lower Shellwood, and I felt the familiar itch of a trail gone cold.

    Tracking Tipp: A Trail of Four Clues

    The hunt for Tipp unfolded like a silk thread snagged on a bramble—each clue a knot I had to untie. The tracking nodes were not marked on my map, so I relied on environmental hints. Here is how the trail broke down for me:

    • Location Hint #1 — I found the first clue almost exactly in the middle of Lower Shellwood, with fragments lying on the ground. Inspecting them triggered a prompt to track Tipp. The trail pulled me west and up into a dead-end corridor, where the second node waited.

    • Location Hint #2 — From that first drop, I headed further west, still in the bottom section of the map, until I reached the exit toward Bone Bottom. At the end of that area, the third hint glimmered.

    • Location Hint #3 — This one led me into the western portions of the map, into the bench room leading to Bone Bottom. It was a shorter tracking hint, guiding me downward into a small corner where several bugs skittered around the final hint.

    • Final Hint — For the last node, I descended the vertical shaft to its middle section. Tipp’s location was on the left-hand side, on a cliff facing inward toward the drop. Two bugs surrounded him. I killed both to free him, and he spoke with me before making his way back to Bellhart.

    The vertical shaft swallowed me like a hollow reed drinking rain, and for a moment I wondered if I had missed a turn. But the final clue was unmistakable: a courier trapped, not by chains, but by the quiet menace of Shellwood’s fauna.

    What Tipp Unlocks in Bellhart

    Once Tipp returned to Bellhart, I headed back to see what the shop now offered. The inventory had expanded with a few expensive but powerful items. If you are short on rosaries, you may need to grind, but these are worth the effort:

    Item
    Effect

    Multibinder Tool
    Extends the act of binding to gain greater healing.

    Spool Fragment
    Adds extra silk to your reserves.

    Memory Locket
    Expands your Crests.

    With Tipp saved and the town inventory stocked, I felt my kit grow sharper. Greater healing, extra silk, and a memory locket to expand my Crests—each upgrade felt like adding a new verse to a song I was still learning to sing. The Multibinder Tool alone changed how I approached boss fights, letting me bind longer and recover more health in tight spots.

    Final Thoughts from a 2026 Run

    Even in 2026, with countless patches and community discoveries, My Missing Courier remains one of Silksong’s more humane wishes. It does not demand a boss fight or a pixel-perfect platforming gauntlet. Instead, it asks you to pay attention, to read the land, and to follow a trail that unspools like a spool of silk caught in a thornbush. For me, that quiet detective work was a welcome pause between Hornet’s more violent errands.

    If you are still wandering Pharloom, I recommend finishing this wish before you push into the game’s later regions. The shop upgrades are practical, the tracking puzzle is satisfying, and Tipp’s return to Bellhart adds a small but meaningful warmth to the town. So grab your needle, free Bellhart if you have not already, and head to Lower Shellwood. Tipp is waiting—and he has been waiting far too long. 🧭🕷️🛒

    If you are the kind of player who likes chasing side quests and hidden vendors before moving on, that same patience can pay off when building out your library. I usually keep a shortlist of games I want to try next and check [game deals today]( on DealNest before paying full price—especially useful when a sale lines up with a lull between Silksong sessions.

    It is not tied to Pharloom or Tipp, but if you enjoy the rhythm of exploring, upgrading, and discovering quiet corners, DealNest is a handy place to spot discounts on similar metroidvanias and indie adventures without breaking your rosary budget.

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    Silksong Fast Travel in 2026: Every Bellway and Ventrica

    Silksong Fast Travel in 2026: Every Bellway and Ventrica

    Silksong fast travel guide: unlock all Bellways and Ventricas, 12 Bell Beast Stations and 7 Citadel routes.

    Hornet’s legs were never meant for endless walking. In the opening hours of Silksong, she dragged herself through Bone Bottom, her needle clicking against damp stone, until a low bell hummed somewhere below. That bell was the first Bellway—a fast travel system that would soon turn her grueling pilgrimage into a series of convenient hops. And let’s be honest, nobody wants to sprint across half a kingdom just to buy a new pin.

    At the beginning, Hornet must get around the world with nothing but her spindly black legs until she discovers the Bellways. These stations allow instant travel between all unlocked fast travel locations. In Silksong, Bell Beast Stations and Ventricas are the primary forms of fast travel that players can engage with. The Bellways come first, opening relatively early, and they quickly become the backbone of any long exploration run.

    To unlock the first route, players discover the Bellway in Bone Bottom, then free and subdue the Bell Beast in The Marrow. The creature—ancient, weary, and more than a little dramatic—bows its head once defeated, and from that moment on, its bells answer Hornet’s call. It is a strange partnership, but a practical one.

    In total, there are 12 Bellways to discover in Silksong, including eight during Act 1 and four more in Act 2. Some are unlocked for free, but you may have to pay Rosaries for others. You know the drill: pay up, or walk. A few Bellway locations cannot be discovered until you reach Act 2, yet they still connect back to Act 1 areas, letting Hornet revisit prior zones more conveniently. That backward compatibility matters, because Pharloom has a habit of hiding secrets in places you thought you had finished with.

    When Act 2 arrives, the Citadel introduces a new flavor of fast travel: Ventricas. These seven stations are found exclusively within the Citadel and Act 2 areas. You do not lose access to the Bellways—both fast travel systems co-exist and provide travel to different parts of the map. Each Ventrica costs 80 Rosaries to unlock upon discovery, except for the Terminus Ventrica, which can be accessed by any other Ventrica you discover. Well, mostly. The Terminus is the generous exception.

    So, what does the full fast travel network look like in 2026? Here is a quick breakdown:

    System
    Total Locations
    Act Availability
    Cost
    Notes

    Bellway (Bell Beast Station)
    12
    8 in Act 1, 4 in Act 2
    Varies; some free, some Rosaries
    Connects back to earlier zones

    Ventrica
    7
    Act 2 Citadel only
    80 Rosaries each
    Terminus Ventrica is the exception

    Bellway quick facts 🐝🔔

    • 12 Bell Beast Stations in total.

    • 8 unlock during Act 1.

    • 4 more appear in Act 2.

    • Some are free; others demand Rosaries.

    • They remain useful even after Ventricas arrive.

    Ventrica quick facts 🏛️⚙️

    • 7 Ventricas in total.

    • All are inside the Citadel and Act 2 areas.

    • Each costs 80 Rosaries, except Terminus.

    • Terminus can be reached through any other Ventrica.

    • Bellways and Ventricas co-exist, so Hornet never loses her old routes.

    The Bell Beast snores at its stations, patient and slightly smug. The Ventricas hum their metallic tunes, waiting for a handful of Rosaries. Hornet, meanwhile, learns to weave through Pharloom like a needle through silk. The map stops feeling like a maze and starts feeling like a network—one bell at a time. ...

    In the end, whether you are replaying Silksong in 2026 or diving in for the first time, knowing every Bellway and Ventrica location saves hours of backtracking. The game gives you two fast travel languages: the warm, beastly bells of the Bellways and the cold, mechanical pulse of the Ventricas. Hornet speaks both fluently. And really, that is what makes the journey bearable—and occasionally even pleasant.

    That same instinct for trimming wasted effort carries over outside the game, too. Anyone who has waited months for a sale on a game, a controller, or a console knows the feeling: hopping between storefronts, comparing prices, and second-guessing whether today is the day to buy. It is the real-world version of backtracking through a zone you have already cleared. Using [this price tracking tool]( from DealNest turns that chore into a single route—watch the items you want, get notified when the number drops, and spend your attention on playing rather than refreshing tabs.

    Efficiency, whether in Pharloom or in a shopping cart, is really just about knowing the fastest way to the thing you actually want. Hornet would approve.

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    Silksong Guide: How I Found the Blasted Steps Map Before Act 1's End

    Silksong Guide: How I Found the Blasted Steps Map Before Act 1's End

    Get the Blasted Steps Map in Hollow Knight: Silksong from Shakra for 70 Rosaries to survive sandstorms and worms.

    After I defeated the Widow in Bellhart, I believed the worst was behind me. I was wrong. The next area in Hollow Knight: Silksong, Blasted Steps, greeted me with a howling desert of ravenous sand worms and wind that turned every jump into a gamble. In 2026, this biome still stands as the closing area of Act 1—unless you take the alternate path through Sinner's Road. If you are like me and value your Rosaries, you will want the Blasted Steps Map early.

    Why? Because the Blasted Steps is not just another room. It is a highly vertical region with thick sandstorms, heavy winds, and dunes that hide worms ready to devour me instantly. One slip, and I was gone. The map does not make the wind stop, but it does keep me oriented when the screen fills with sand. What good is a map if you cannot reach the cartographer? That is the trick.

    Where I Found Shakra

    Like most maps in Silksong, the Blasted Steps Map comes from the cartographer Shakra. I found them in the right portion of the Blasted Steps, tucked inside a small cave. But reaching that cave is the challenge. The route from Shellwood is a test of patience and timing.

    I started at the bench coming from Shellwood. From there, I headed left across a series of small platforms. I kept walking left until I reached a tunnel that slopes upward. This is where the Cling Grip ability—found in Shellwood—becomes essential. Without it, I could not scale the walls. I carefully wall climbed to the top of the shaft and moved right. Then I climbed upward and walked left until I came across another bench. From there, I continued left until I entered the Blasted Steps.

    Now, what happens when the wind gusts hit mid-jump? I learned the hard way: they slow you down and push you toward the sand below, where the worms are eagerly waiting for their next meal. So I timed every jump, used the wind currents instead of fighting them, and kept moving right.

    The Route to Shakra

    After entering Blasted Steps, I continued right. I handled a series of jumps and wind currents until I faced a flying enemy with a red drill-like head. That enemy is a warning: the area is not playing around. I followed the path a little further, and there was Shakra waiting in a small cave.

    I spoke to them, and I purchased the Blasted Steps Map for 70 Rosaries. Yes, 70 Rosaries. It felt expensive in the moment, but it saved me hours of blind wandering.

    Item
    Vendor
    Cost
    Location

    Blasted Steps Map
    Shakra
    70 Rosaries
    Right portion of Blasted Steps, small cave

    Hazards I Faced

    The Blasted Steps does not just throw wind and worms at you. I also ran into Great Conchflies, and eventually the Last Judge, the final boss of Act 1. That fight is brutal if you go in unprepared. I learned that picking up the Needle Strike charged attack from the Pinstress first makes these fights much easier. If you are struggling, do not rush the Last Judge. Get Needle Strike. It changes everything.

    What makes the Blasted Steps so dangerous? The wind is not just visual. It affects your jump arcs, your dash timing, and your ability to land on small platforms. I often found myself drifting toward the dunes even when I thought I had a clean jump. The worms below are not forgiving. They devour you instantly, which means every mistake costs a full retry from the last bench.

    Here is what I wish I had known before entering:

    • 🌪️ Wind gusts can slow you mid-jump and push you into worm-filled sand.

    • 🪱 Sand worms devour you instantly if you slip into the dunes.

    • 🗺️ The map costs 70 Rosaries from Shakra.

    • 🧗 Cling Grip is required to climb the upward tunnel from Shellwood.

    • ⚔️ Needle Strike from the Pinstress helps against Great Conchflies and the Last Judge.

    • 🪑 Benches are scarce, so plan your route before you commit to a long jump sequence.

    Final Thoughts

    Is the Blasted Steps Map worth 70 Rosaries? For me, absolutely. The area is vertical, disorienting, and unforgiving. Without the map, I would have missed Shakra's cave, fallen into worm sand, and probably rage-quit before Act 1 ended. With the map, I could plan my jumps, mark benches, and focus on the real threat: the Last Judge.

    So if you are coming from Bellhart after the Widow, do not skip the cartographer. Head left from the Shellwood bench, use Cling Grip, climb the shaft, and keep moving until you reach Shakra. Buy the map. Then take on the Blasted Steps with confidence—or at least with fewer deaths than I had. In 2026, this route remains one of the most punishing and rewarding detours in Silksong's first act.

    Between boss attempts like the Last Judge, it is easy to lose track of how much you are spending on games in general. If you tend to pick up a few Metroidvanias after finishing a hard-won act, watching for discounts before you hit the checkout can save you enough to fund a whole new playthrough. That is where a tool like DealNest comes in handy—it tracks price drops across Steam so you are not manually refreshing store pages every sale event.

    Rather than buying on impulse the moment a title catches your eye, it helps to set a target price and let a [steam deal finder]( alert you when that number finally appears. You get to keep your Rosaries—and your real money—for the games you actually intend to finish, instead of the ones that sit unplayed in your library while you queue up one more attempt at a boss you have memorized frame by frame.

    https://dealnesthq.com


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    My First-Person Feast: Completing Great Taste of Pharloom in Silksong

    My First-Person Feast: Completing Great Taste of Pharloom in Silksong

    Hollow Knight: Silksong’s Great Taste of Pharloom quest blends needle upgrades with epic culinary challenges for Hornet.

    I thought upgrading Hornet's needle in Hollow Knight: Silksong would be as simple as sharpening a pencil. Then I met Loyal Mergwin in the Pharloom Citadel, and he turned a blacksmith's errand into a cross-continental tasting menu. In 2026, after many patches and countless deaths, the Great Taste of Pharloom quest remains one of the most memorable side stories in the game. This is how I, a lone hornet with a needle and a stubborn streak, gathered every ingredient and finally earned the Pale Oil. The quest was less a grocery list and more a chandelier I had to assemble while it was already falling.

    Mossberry Stew: The Easy First Course 🍲

    Mergwin's list begins with Mossberry Stew, and for once, the game offers mercy. I backtracked to Mosshome, the starting area, and spoke to the friendly Druid of the Moss Temple. If you have not completed his berry-picking quest, you may need to do that first. I had already done it, so he handed over the rare ingredient without much fuss. The reward for helping him earlier is a handy defensive tool, which made the backtrack feel less like a chore and more like visiting an old friend who happens to cook with forest magic.

    Vintage Nectar: A Barkeep's Toll 🍷

    Vintage Nectar sits at the Halfway Home in Greymoor, but Creige will not part with it for free. He demands 480 Rosaries, a fee that feels like paying a toll bridge to cross a river of wine. I farmed Rosaries in the Citadel and to the right of Greymoor, then stocked up on equipment and silk. The real trap comes after you pay: when you enter the cellar and try to grab the nectar, waves of Hunter's March enemies ambush you. Their movesets tested my memory and my patience. After surviving the ambush, I grabbed the Vintage Nectar and returned upstairs to give Creige a piece of my mind.

    Courier's Rasher: The Nightmare Delivery 🥩

    Courier's Rasher is the hardest part of the quest. It is Silksong's answer to Hollow Knight's Delicate Flower, and it punishes every careless step. First, I saved both Courier bugs through Bellhart's quest board, rescuing them from Greymoor and the Sinner's Road. They gave me the Rasher for free, but with a brutal condition: hand-deliver it to Mergwin under a strict time limit. You cannot use elevators or the Bell Beast, because fast travel instantly destroys the item. Taking damage, hitting walls, or falling from a great height also reduces its durability timer.

    Carrying that Rasher felt like balancing a soap bubble on a needle tip through a bramble maze. I practiced the route several times before attempting a real run. The path I chose had the least chance of failure while still being fast. Compared to the Delicate Flower, Silksong is more forgiving: you can take roughly one to three hits depending on your speed and charms. I equipped movement boosters like the Silkspeed Anklets and Flea Brew, and I used the save-and-quit trick to return to Greyhart between attempts. If you feel discouraged, take breaks or gather other ingredients first.

    Crustnut: Parkour Above the Blasted Steps 🌰

    The Crustnut is the second-to-last ingredient, tucked in one of the farthest corners of the map. I traveled past the obstacles on the western side of the Blasted Steps and used the Clawline ability from the Underworks. I hooked onto the hanging rings left of the Pinstress' home, then parkoured upward into the Sands of Karak. The climb is painful: challenging jumps, aggressive enemies, and a hidden wall at the marked point. After breaking through, I faced more deadly environmental hazards. It took a few tries, but eventually I claimed the Crustnut.

    Pickled Muckmaggot: Dinner with a Haunted Chef 🪱

    The last ingredient, Pickled Muckmaggot, sends you back into the unforgiving Sinner's Road. Go straight after entering until you reach a hole in the ceiling that requires the Faydown Cloak. Climb up, and you will face a unique boss fight with a haunted chef. The Muckmaggot only drops upon their death. By this point in the game, I had enough upgrades to handle the fight without too much trouble. On the way back, I checked with Styx to farm Rosaries and save Silkeater bugs.

    The Feast and the Pale Oil ⚔️

    With every ingredient in my inventory, I returned to the Citadel and gave Mergwin the feast of his life. The reward is the Pale Oil needed to upgrade Hornet's needle a second time. But the quest is not over until you pay an additional 500 Rosaries to finish the upgrade. That final payment felt like finding the last puzzle piece under the couch after I had already flipped the table in frustration. Still, the boost was worth every Rosary, every death, and every failed delivery.

    Here is a quick summary of the ingredients:

    Ingredient
    Location
    Difficulty

    Mossberry Stew
    Mosshome, Moss Temple Druid
    Easy

    Vintage Nectar
    Greymoor, Halfway Home
    Medium

    Courier's Rasher
    Bellhart Courier bugs, timed delivery
    Very Hard

    Crustnut
    Sands of Karak, past Blasted Steps
    Hard

    Pickled Muckmaggot
    Sinner's Road, haunted chef boss
    Medium

    If you are attempting Great Taste of Pharloom in 2026, my advice is simple: do the Rasher last, practice your route, and bring patience. Silksong may be deadlier than its predecessor, but moments like this prove that its world is also richer, stranger, and more delicious.

    After all those deaths and deliveries, you might be ready for a break—or a new challenge. If you're planning to pick up Silksong for yourself, or you want to dive into another punishing metroidvania, it's worth doing a little real-world reconnaissance before you spend your hard-earned cash.

    Games, gear, and accessories can vary wildly in price depending on where you look. Rather than paying full price out of impatience, take a moment to [compare prices here]( at DealNest. A smart shopper's patience can be just as rewarding as a perfectly executed parkour route.

    https://dealnesthq.com


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    The Last 455: Why Pontiac’s 1976 Trans Am Still Steals My Heart in 2026

    The Last 455: Why Pontiac’s 1976 Trans Am Still Steals My Heart in 2026

    The 1976 Pontiac Firebird Trans Am 455 HO is an affordable muscle car icon—Pontiac's last big-block V8.

    I still remember the first time I heard a 1976 Pontiac Firebird Trans Am 455 HO wake up. It was not a polite little starter motor whine. It was a deep, rattling, carb-fed growl that made the windows in my garage buzz. That was five years ago, and now in 2026, that memory still gives me goosebumps. Because here is the crazy part: this final big-block Pontiac is still shockingly affordable. While Hemi Mopars and LS6 Chevelles have become auction royalty, the last 455-powered Trans Am remains the blue-collar hero of the muscle car world.

    By 1976, Detroit was not exactly having a party. Emissions regulations, rising insurance premiums, and the oil crisis had forced the Motor City to retreat with its tail between its legs. Horsepower ratings fell, compression ratios dropped, and even the mighty muscle car brands had to rethink everything. But Pontiac had one last card to play: the 455-cubic-inch High Output V8. It was not the fire-breathing monster of the early 1970s—factory numbers said 200 horsepower and 330 lb-ft of torque—but it still had enough twist to shove you back in the seat and make the rear tires beg for mercy. It came almost exclusively with a Super T10 four-speed manual, and the iconic Screaming Chicken hood decal was the chef’s kiss on top.

    Let me tell you, the 455 HO did not just start. It awakened. It shuddered, snorted, and then settled into a lumpy idle that felt like the car was breathing. Contemporary reviews called it crude, and in 2026 that is probably true. But crude is exactly what I want from a muscle car. Small-displacement engines can be fast, but they cannot replicate that feeling. The 455 was Pontiac’s final big-block in the Firebird, and it carried a symbolic weight that no spec sheet can capture. It was the last time buyers could get Pontiac’s biggest engine before downsizing took over. In hindsight, it was the closing chapter of an American tradition.

    Production numbers make it even more special. Pontiac built 46,701 Trans Ams in 1976, but only 7,528 were ordered with the 455. The T-top versions are rarer still, and the 50th Anniversary Special Edition came with that now-iconic black-and-gold Smokey and the Bandit paint job, unique stripes, and honeycomb wheels. I am not gonna lie: every time I see one, I get a little weak in the knees. It is a rolling time capsule from a world that no longer exists.

    But the real story for me is the price. In 2026, Hagerty still values a good-condition 1976 Trans Am 455 HO around the low $30,000s. That is less than a new Volkswagen Golf GTI, which in 2025 started just over $31,000 and has half the displacement, no V8 soundtrack, and none of the retro cool. Let that sink in. You can buy a genuine big-block piece of Pontiac history for the price of a loaded compact hatchback. Here is how it stacks up against other legends:

    Car
    Typical value (2026)

    1976 Pontiac Firebird Trans Am 455 HO
    $30,000–$40,000

    1970 Dodge Challenger R/T 426 HEMI
    $200,000–$300,000

    1970 Chevelle SS 454 LS6
    $100,000+

    1970 Boss 302 Mustang
    $100,000+ for concours

    That table is why I call the 455 Trans Am the most undervalued collector car of the 1970s. It is not a garage queen. It is a driver. Pontiac tuned the chassis and gave it a wider stance, so it actually handles with more confidence than many of its rivals. You can take it on a weekend cruise, let the shaker scoop suck in air, and feel the torque push you down the road. It is practical enough for modern traffic, as long as you are willing to feed that big V8. And honestly? That is the point.

    Pontiac itself is gone. General Motors phased out the brand after the 2008 financial crisis, and by 2010 it was over. In 2026, Pontiac has been dead for more than a decade and a half. That fact makes the 1976 Trans Am 455 HO even more precious. It is not just a cool car. It is the last of its kind: the final Pontiac to feature the 455 cubic inch V8, a big middle finger to a changing industry, and a reminder that the market does not always reward nostalgia in predictable ways.

    So if you have been dreaming of a big-block muscle car but thought you needed six figures, wake up. The 1976 Pontiac Firebird Trans Am 455 HO is still out there, still affordable, and still ready to rumble. Do not let it sit in an air-conditioned garage. Drive it. Let it shake the parking lot. Let it remind you what American muscle was all about. That is what I plan to do in 2026, and I cannot wait.

    If you are ready to stop daydreaming and start hunting for a car like this, the search itself can be half the adventure — and half the frustration. Classifieds are scattered across a dozen sites, prices swing wildly depending on region and condition, and by the time you spot a clean 455 HO, someone else has already called dibs. That is exactly the kind of gap [DealNest]( was built to close, pulling deal listings into one place so you spend less time refreshing browser tabs and more time figuring out whether that black-and-gold survivor in the photos is the one worth driving three states to see.

    Whether you are chasing a Trans Am or just keeping an eye on where the affordable end of the muscle car market is heading, having a single hub for listings and pricing signals makes the whole process feel less like a gamble. The cars are still out there. The trick is knowing where to look before someone else does.

    https://dealnesthq.com


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    Silksong Curveclaw Guide: Hunter's March Secret Vendor and Act 2 Backup Route

    Silksong Curveclaw Guide: Hunter's March Secret Vendor and Act 2 Backup Route

    Get Hollow Knight: Silksong's Curveclaw from Mottled Skarr in Hunter's March, with Act 2 route changes explained.

    As of 2026, I have replayed Hollow Knight: Silksong enough times to treat Pharloom like a second home, and the Curveclaw is still one of the most satisfying tools I can slot into a crest. It is not a flashy ultimate ability; it is a small, arched sharpbone that I throw like a boomerang, and it bounces off flying enemies with the kind of crisp, petty satisfaction that makes me grin every time. If you are tired of Skarr gnats and other aerial pests hovering just beyond my needle range, this is the tool you want. Here is exactly how I got it, both before and after the Act 2 changes. 🪃

    The Pre-Act 2 Route: Drifter's Cloak First

    Before I could even think about buying the Curveclaw, I needed mobility. The key prerequisite is the Drifter's Cloak, which I earned by completing the Flexile Spines quest in Far Fields. Without that cloak, the air currents in Hunter's March are more tease than traversal. Once I had the cloak, I headed to the area marked on my map. Hunter's March sits between Bone Marrow and Far Fields, so most players will pass through it naturally unless they detour through Deep Docks.

    Using the air currents, I floated my way to the top and found the entrance to the cave of the secret vendor, Mottled Skarr. Inside, I spotted a few ropes with Shards sticking out of them. The trick here is simple but easy to miss: hug the left wall and jump a few times. That opens a secret passageway leading to the Hunter's March secret vendor. After a brief platforming section, I finally reached Mottled Skarr.

    The secret passage is less a doorway than a rumor in the rock—a whisper I had to press my ear against. 🕯️

    At the vendor, I could purchase a host of items, but the one I wanted was the Curveclaw for 140 Rosary Beads. The description only becomes readable after purchase. Once I equipped it while resting on a bench, I could throw an arched sharpbone at both flying and grounded enemies. It is a wonderful complement to normal attacks, especially when a flying enemy thinks it has found a safe altitude.

    Step
    What I Did
    Why It Matters

    1
    Completed Flexile Spines in Far Fields
    Earned Drifter's Cloak

    2
    Entered Hunter's March
    Area between Bone Marrow and Far Fields

    3
    Rode air currents to the top
    Reached the vendor cave entrance

    4
    Hugged the left wall and jumped
    Opened the secret passageway

    5
    Bought Curveclaw for 140 Rosary Beads
    Added the boomerang tool to my arsenal

    Act 2: When Mottled Skarr Is Dead

    If you have reached Act Two of Silksong and progressed past the Underworks into the Coral Chambers, you will find that Mottled Skarr is dead, killed by an unknown attacker. That sounds like a dead end, but it is not. I still got the Curveclaw, and I did not have to travel far.

    By this point, I had the wall jump ability, Cling Grip, so I could access the cavern above. I simply exited the cave into the open and used the wall climb ability on the surface right above the cave entrance. From there, I reached the floating platform. Then I moved to the cave on the left, where Skarr forces ambushed me inside.

    After defeating all the enemies, the locked area opened up. I picked up the Curveclaw to the left of the cave, strapped to a rope. The dead vendor is like a clock with its hands torn off—the shop still exists, but the hour of easy purchase has passed. ⏳

    Why the Curveclaw Still Matters in 2026

    Post-launch patches have not changed the core appeal of the Curveclaw. In 2026, it remains a reliable answer to flying enemies that would otherwise force me into awkward jumps or risky needle swings. The boomerang arcs like a fishing line cast into a storm, hooking winged enemies and dragging them back into my rhythm. 🎣

    It also works on grounded foes, which makes it more flexible than a strictly anti-air tool. I like to weave it between normal attacks when a fight gets crowded. It is not going to replace your primary damage, but it fills a specific, annoying gap in Pharloom's combat puzzle.

    Quick Checklist

    • 🗺️ Find Hunter's March between Bone Marrow and Far Fields.

    • 🧥 Get Drifter's Cloak from the Flexile Spines quest in Far Fields.

    • 🌬️ Use air currents to reach the top and enter the vendor cave.

    • 🧗 Hug the left wall inside and jump to reveal the secret passage.

    • 💰 Buy Curveclaw from Mottled Skarr for 140 Rosary Beads before Act 2.

    • 🪦 If Mottled Skarr is dead, use Cling Grip above the cave entrance.

    • ⚔️ Clear the Skarr ambush in the left cave and grab the Curveclaw from the rope.

    Final Thought

    I have seen a lot of players panic when they discover Mottled Skarr's corpse in Act 2. I did too, briefly. But Silksong rarely punishes you without leaving a thread to pull. The Curveclaw is still obtainable, and in some ways the backup route feels more like a classic Hunter's March secret: a wall, a jump, an ambush, and a reward strapped to a rope. If you are building a tool loadout for the later acts, I would not skip it. 🪃

    Once your tool loadout is sorted, the practical side of gaming tends to creep back in—especially if you're eyeing another platform, a sale, or a gift for someone who also fell down the Silksong rabbit hole. DealNest offers a [game price comparison]( that gathers current storefront prices in one place, so you can spend less time tab-hopping and more time actually playing.

    It's a small habit that pays off over time, much like knowing a hidden route before you need it. Whether you're budgeting for a backlog or waiting for a discount on a title you've been circling, a quick check on DealNest can tell you if the price is right before you commit.

    https://dealnesthq.com


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    Silksong's No Double Damage Mod Is a Beautiful Trap

    Silksong's No Double Damage Mod Is a Beautiful Trap

    Hollow Knight: Silksong triple damage mod intensifies the double damage debate, challenging players with even harsher gameplay.

    Let me start with a confession: I am not a masochist. At least, I did not think I was until I stumbled across a mod for Hollow Knight: Silksong called No Double Damage (But better). If you have spent any time in Pharloom since the game launched back in 2025, you already know the debate. Silksong is hard. Not just hard for a sequel, but hard in a way that makes the original Hollow Knight feel like a gentle warm-up. So when I heard someone had made a mod to remove double damage, I thought, finally, a mercy. Then I read the description. The mod removes double damage by making it triple damage instead. Yes, really. Cue the monkey's paw curling.

    The Double Damage Debate That Refuses to Die

    Since Silksong launched in 2025, its difficulty has been the main topic of conversation. And I do mean the main topic. Forget lore theories. Forget dreamnail-style mysteries. The real question on every player's lips was: why does everything hit for two masks? In the original Hollow Knight, most regular enemies and environmental hazards dealt one mask of damage. In Silksong, a lot more of them deal two. That changes everything. A simple mistake against a random fly can cost you a third of your health. A spike pit does not just sting; it ruins your day.

    The developers did listen, at least a little. There was a patch that made some boss fights easier and reduced some Rosary costs for things like Bellway stations and benches. That helped. But the double damage stayed. For many players, that is the sticking point. It is not the bosses that break them; it is the ordinary rooms. It is the feeling that the world itself is out to get you.

    So a modder named TheLima made a mod to fix that. The only thing is, the fix is a trap. No Double Damage (But better) does exactly what its name suggests, sort of. As the description says, it removes the boring double damage from the game by making it triple damage instead. I laughed when I read that. Then I winced. Then I checked the download count.

    A Monkey's Paw Wish for Mercy

    When the mod first surfaced, it had 888 unique downloads. How many of those people knew what they were getting into? How many saw the name, clicked install, and only later realized they had signed up for a harder game? That is anyone's guess. But I love that it exists. It is the perfect joke for a community that has spent months arguing about whether Silksong is too hard or just hard enough.

    Now, you might be thinking: if you heal three masks at a time anyway, does triple damage really matter? After all, one heal can still recover a triple hit. So what is the difference? That is a fair question. On paper, it sounds almost balanced. In practice, it is not. Because healing takes time. Because you often get hit while healing. Because a triple hit can put you into one-shot range for the next attack. Because environmental hazards do not care about your heal timing. The mod does not make the game easier. It makes the game a different kind of cruel.

    And that is the point. Some players do not want easier. They want spicier. They want a second run that feels dangerous again, but they are not ready for Steel Soul mode. You know, the permadeath mode that deletes your save if you die. That is a commitment. A triple damage mod is just a casual way to flirt with disaster. You can uninstall it when your hands start shaking.

    The Modding Menu in 2026

    By 2026, the Silksong modding scene has grown a lot. There are mods that genuinely make the game easier, like reducing double damage to a single mask. There are quality-of-life mods that add conveniences, tweak bench costs, or smooth out some of the more annoying systems. And then there are mods like this one, which exist because someone looked at a complaint and decided to answer it with a punchline.

    Here is a quick breakdown I wish I had before I started browsing:

    Mod style
    What it does
    Who it is for

    Easier double damage
    Reduces double damage to one mask
    Players who want original Hollow Knight difficulty

    Quality-of-life
    Tweaks benches, Rosary costs, and other annoyances
    Everyone, honestly

    No Double Damage (But better)
    Turns double damage into triple damage
    Absolute lunatics

    Steel Soul
    Permadeath, one life, no mercy
    Masochists and speedrunners

    Speaking of speedrunners, they are the ones who prove the game is not too hard for everyone. A documented record of 1:17:05 was set just a week after release. Think about that. While I was still learning enemy patterns, someone had already beaten the whole game in under an hour and twenty minutes. That is not normal. That is a different species.

    Would I Install It?

    So, would I install No Double Damage (But better)? On my first playthrough, absolutely not. I value my controller. I value my blood pressure. But for a second run, when I already know the bosses and I want to feel that old fear again? Maybe. Maybe I would install it for one evening, die three times in the first area, and then uninstall it with a laugh.

    That is the beauty of mods. They let you customize your suffering. You can make Silksong easier. You can make it harder. You can make it ridiculous. The only real question is: what kind of player are you? Are you the kind who wants a fair fight? Or are you the kind who looks at a triple damage mod and thinks, hmm, that sounds interesting?

    If you are the latter, I will see you in Pharloom. I will be the one hiding behind a bench, healing three masks at a time, and wondering why everything hurts so much. 🩹💀

    Whether you are chasing a harder Silksong run or just building a backlog of brutal games to suffer through next, it helps to know when the price drops. That is where [game price tracker]( comes in: DealNest keeps an eye on store discounts so you can spend less on the games you will inevitably rage-quit, then come back to the next day.

    No need to pay full price for your next challenge. Check DealNest before you add anything to your cart, and save your money for the controller you might throw.

    https://dealnesthq.com


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