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  3. new Star Trek Voyager videogame: Across the Unknown

new Star Trek Voyager videogame: Across the Unknown

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  • V [email protected]

    The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

    D This user is from outside of this forum
    D This user is from outside of this forum
    [email protected]
    wrote last edited by
    #14

    If this is FTL but Star Trek Voyager, I'm going to be in heaven.

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    • roofuskit@lemmy.worldR This user is from outside of this forum
      roofuskit@lemmy.worldR This user is from outside of this forum
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      wrote last edited by
      #15

      Two more seasons of strange new worlds after this one, with at least one season of academy, I would bet at least 3. Scaled back? Yes. But I wouldn't say they are winding down. It's the same scale back that every company has done since realizing their huge investments in streaming during the pandemic wouldn't pan out.

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      • V [email protected]

        The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

        valuesubtracted@startrek.websiteV This user is from outside of this forum
        valuesubtracted@startrek.websiteV This user is from outside of this forum
        [email protected]
        wrote last edited by
        #16

        The Steam page has a description:

        Star Trek Voyager: Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?

        “What if?” Scenarios

        Did you ever wonder what would have happened had Captain Janeway decided differently? If an important crew member had followed a different path? Or what the outcome would have been had the crew of the U.S.S. Voyager embraced Borg technology to increase their chances of survival?

        Wonder no more: Star Trek Voyager: Across the Unknown allows players to take control and shape the journey of the U.S.S. Voyager as they want. Take a risky approach or play it safe. Be diplomatic or let phasers do the talking. Research technologies that were shunned by the crew. But: Be prepared to deal with the consequences of your actions! The game features rogue-like elements, so in each run you will encounter different situations and even iconic characters might meet an early end if you don’t react accordingly.

        Deep Ship Management and Research

        After being moved forcefully into the Delta Quadrant, the U.S.S. Voyager ends up heavily damaged and in dire need of repairs as well as internal reconstruction. Restore destroyed rooms, secure life support and energy supplies, and start constructing. Ship systems, crew quarters, industrial and research facilities: You must decide what to build and when, to ensure the ship has what it needs for the perilous journey.

        Expedite research into different fields. New technologies and improved layouts will not only strengthen the ship but also boost your crew’s morale. Exotic and dangerous research, like the technology of the Borg, is also within your reach. As captain, will you embrace it for the potential it offers, or will you omit it for the dangers it presents?

        Exploration and Resource Acquisition

        The dangers and opportunities of the Delta Quadrant beckon to be discovered by you and your crew. Scan celestial bodies to locate precious resources that fuel your journey. Find points of interest and oddities along your way, but beware: While the Delta Quadrant may reward the bold, it punishes the careless just as quickly. As captain, you have the final say in plotting a course and defining an approach.

        Ship Combat and Away Missions

        The journey of the U.S.S. Voyager would not be possible without both combat between ships and away missions to planets or space facilities.

        For away missions, put together a team based on the individual talents of your crew. A team with skills that complement each other might be best suited for the task, but it is up to you to call the shots. Minimize the risk for the team’s members, rush headlong into danger, or take a scientific approach - you decide.

        When diplomacy fails, the U.S.S. Voyager and its crew are ready to enter ship combat at your command. From the bridge, you give commands for offensive and defensive maneuvers, targeting enemy ship systems and using special weaponry. And even during ship combat, the individual skills of your crew members come into play: Assign battle stations to crew who bring precious skills to the table and trigger them in crucial moments to maximize your combat effectiveness.

        Features

        ”What if?” scenario and storytelling: The ultimate platform to play out your course of action during the iconic journey of the U.S.S. Voyager.

        Complex ship management: Repair, construct, and maintain an efficient and habitable ship to ensure systems and crew operate effectively.

        Exploration and decision making: The Delta Quadrant is a fascinating yet perilous place that awaits exploration and demands decisive action.

        Combat and away missions: Use the talents of your crew smartly to minimize risk during away missions as well as strike boldly during ship combat encounters.

        My takeaway? This time, Tuvix lives.

        julian@community.nodebb.orgJ 1 Reply Last reply
        0
        • sanctus@lemmy.worldS [email protected]

          Maradith, spool the sewing machine on my mark

          swab148@lemmy.dbzer0.comS This user is from outside of this forum
          swab148@lemmy.dbzer0.comS This user is from outside of this forum
          [email protected]
          wrote last edited by
          #17

          Make it sew

          1 Reply Last reply
          0
          • valuesubtracted@startrek.websiteV [email protected]

            The Steam page has a description:

            Star Trek Voyager: Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?

            “What if?” Scenarios

            Did you ever wonder what would have happened had Captain Janeway decided differently? If an important crew member had followed a different path? Or what the outcome would have been had the crew of the U.S.S. Voyager embraced Borg technology to increase their chances of survival?

            Wonder no more: Star Trek Voyager: Across the Unknown allows players to take control and shape the journey of the U.S.S. Voyager as they want. Take a risky approach or play it safe. Be diplomatic or let phasers do the talking. Research technologies that were shunned by the crew. But: Be prepared to deal with the consequences of your actions! The game features rogue-like elements, so in each run you will encounter different situations and even iconic characters might meet an early end if you don’t react accordingly.

            Deep Ship Management and Research

            After being moved forcefully into the Delta Quadrant, the U.S.S. Voyager ends up heavily damaged and in dire need of repairs as well as internal reconstruction. Restore destroyed rooms, secure life support and energy supplies, and start constructing. Ship systems, crew quarters, industrial and research facilities: You must decide what to build and when, to ensure the ship has what it needs for the perilous journey.

            Expedite research into different fields. New technologies and improved layouts will not only strengthen the ship but also boost your crew’s morale. Exotic and dangerous research, like the technology of the Borg, is also within your reach. As captain, will you embrace it for the potential it offers, or will you omit it for the dangers it presents?

            Exploration and Resource Acquisition

            The dangers and opportunities of the Delta Quadrant beckon to be discovered by you and your crew. Scan celestial bodies to locate precious resources that fuel your journey. Find points of interest and oddities along your way, but beware: While the Delta Quadrant may reward the bold, it punishes the careless just as quickly. As captain, you have the final say in plotting a course and defining an approach.

            Ship Combat and Away Missions

            The journey of the U.S.S. Voyager would not be possible without both combat between ships and away missions to planets or space facilities.

            For away missions, put together a team based on the individual talents of your crew. A team with skills that complement each other might be best suited for the task, but it is up to you to call the shots. Minimize the risk for the team’s members, rush headlong into danger, or take a scientific approach - you decide.

            When diplomacy fails, the U.S.S. Voyager and its crew are ready to enter ship combat at your command. From the bridge, you give commands for offensive and defensive maneuvers, targeting enemy ship systems and using special weaponry. And even during ship combat, the individual skills of your crew members come into play: Assign battle stations to crew who bring precious skills to the table and trigger them in crucial moments to maximize your combat effectiveness.

            Features

            ”What if?” scenario and storytelling: The ultimate platform to play out your course of action during the iconic journey of the U.S.S. Voyager.

            Complex ship management: Repair, construct, and maintain an efficient and habitable ship to ensure systems and crew operate effectively.

            Exploration and decision making: The Delta Quadrant is a fascinating yet perilous place that awaits exploration and demands decisive action.

            Combat and away missions: Use the talents of your crew smartly to minimize risk during away missions as well as strike boldly during ship combat encounters.

            My takeaway? This time, Tuvix lives.

            julian@community.nodebb.orgJ This user is from outside of this forum
            julian@community.nodebb.orgJ This user is from outside of this forum
            [email protected]
            wrote last edited by
            #18

            Sound a bit like XCOM2 set in the ST universe. I'm game.

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            • V [email protected]

              The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

              T This user is from outside of this forum
              T This user is from outside of this forum
              [email protected]
              wrote last edited by
              #19

              This game would be worth paying full price for if I can kill neelix

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              • C [email protected]

                Loved Voyager but feel like Elite Force was about the only good Trek game. I also don’t feel like the games I like are conductive to what Star Trek is about. Starfield came close and could have been that game. Constellation has a lot of similar ideals to the Federation but they’re so generically good, that you get into situations like, pirates have taken over a ship, you have to disable the shields, dock — no transporters here — and board, and you can shoot the pirates and you’re fine, but shoot their leader and they all hate you for some reason? There’s no diplomatic solution, the leader is trying to kill you just like the rest. Easy solution, don’t travel with Constellation but then what’s the point? Maybe with mods… but that excludes something like 90% of the players.

                S This user is from outside of this forum
                S This user is from outside of this forum
                [email protected]
                wrote last edited by
                #20

                I enjoyed Elite Force, but it's more actiony than I want my Trek games to be. My favorites have always been the ones that try to put you into an episode—Judgment Rites, ST: 25th Anniversary, A Final Unity, and Resurgence. I think the adventure genre is a much better match with the franchise than strategy or action.

                Sadly(for me), that doesn't seem to be the direction they're going with this Voyager game. Hopefully it turns out well, though.

                C julian@community.nodebb.orgJ 2 Replies Last reply
                0
                • S [email protected]

                  I enjoyed Elite Force, but it's more actiony than I want my Trek games to be. My favorites have always been the ones that try to put you into an episode—Judgment Rites, ST: 25th Anniversary, A Final Unity, and Resurgence. I think the adventure genre is a much better match with the franchise than strategy or action.

                  Sadly(for me), that doesn't seem to be the direction they're going with this Voyager game. Hopefully it turns out well, though.

                  C This user is from outside of this forum
                  C This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #21

                  My first Star Trek game was on the Amiga, and it used the TOS crew/ship. I couldn't get anywhere in it. Maybe I wasn't old/smart enough for it.

                  I agree that a Star Trek game shouldn't be all action, that's just the kind of game I want to play.

                  I really don't care for the Call of Duty games, but one set in a Starfleet combat situation would be awesome.

                  Starfield could have been a good Star Trek game without the branding, but it mostly sucked.

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                  • S [email protected]

                    I enjoyed Elite Force, but it's more actiony than I want my Trek games to be. My favorites have always been the ones that try to put you into an episode—Judgment Rites, ST: 25th Anniversary, A Final Unity, and Resurgence. I think the adventure genre is a much better match with the franchise than strategy or action.

                    Sadly(for me), that doesn't seem to be the direction they're going with this Voyager game. Hopefully it turns out well, though.

                    julian@community.nodebb.orgJ This user is from outside of this forum
                    julian@community.nodebb.orgJ This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #22

                    oh gosh judgement rites... the fact they built a full on 2D dogfight simulator in that game was epic.

                    I got good enough at it that I could shoot down Trelane.

                    Spoiler alert — it didn't matter, he stranded you on the planet anyway.

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